Gitea Compliancy

This commit is contained in:
Sylvain PILLOT 2022-04-28 12:39:32 +02:00
parent 57a084f989
commit 88fb489ee3
104 changed files with 21954 additions and 3669 deletions

103
CMakeLists.txt Normal file
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@ -0,0 +1,103 @@
# libSDL_prizm: build system
cmake_minimum_required(VERSION 3.16)
project(LibSDL_prizm VERSION 1.2.15 LANGUAGES C)
# Libraries that libexample depends on
find_package(Gint 2.7.1 REQUIRED)
# Turn include/config.h.in into a proper config.h where the @VAR@ have
# been replaced; this is how version numbers are maintained. libexample_VERSION
# is set to "1.0" by the project() command.
# Note that the input (config.h.in) is relative to the source dir, but the
# output (config.h) is in the build dir, so it doesn't pollute the Git repo.
configure_file(./include/SDL_config.h.in include/SDL/SDL_config.h)
set(SOURCES
src/SDL.c
src/SDL_error.c
src/SDL_fatal.c
src/audio/SDL_audio.c
src/audio/SDL_audiocvt.c
src/cpuinfo/SDL_cpuinfo.c
src/events/SDL_active.c
src/events/SDL_events.c
src/events/SDL_expose.c
src/events/SDL_keyboard.c
src/events/SDL_mouse.c
src/events/SDL_quit.c
src/events/SDL_resize.c
src/file/SDL_rwops.c
src/joystick/SDL_joystick.c
src/stdlib/SDL_getenv.c
src/stdlib/SDL_iconv.c
src/stdlib/SDL_malloc.c
src/stdlib/SDL_qsort.c
src/stdlib/SDL_stdlib.c
src/stdlib/SDL_string.c
src/thread/SDL_thread.c
src/thread/generic/SDL_syscond.c
src/thread/generic/SDL_sysmutex.c
src/thread/generic/SDL_syssem.c
src/thread/generic/SDL_systhread.c
src/timer/SDL_timer.c
src/timer/prizm/SDL_systimer.c
src/video/SDL_blit.c
src/video/SDL_blit_0.c
src/video/SDL_blit_1.c
src/video/SDL_blit_A.c
src/video/SDL_blit_N.c
src/video/SDL_bmp.c
src/video/SDL_cursor.c
src/video/SDL_gamma.c
src/video/SDL_pixels.c
src/video/SDL_RLEaccel.c
src/video/SDL_stretch.c
src/video/SDL_surface.c
src/video/SDL_video.c
src/video/SDL_yuv.c
src/video/SDL_yuv_mmx.c
src/video/SDL_yuv_sw.c
src/video/prizm/SDL_prizmevents.c
src/video/prizm/SDL_prizmfonts.c
src/video/prizm/SDL_prizmnti.c
src/video/prizm/SDL_prizmutils.c
src/video/prizm/SDL_prizmvideo.c
src/gfx/SDL_framerate.c
src/gfx/SDL_gfxBlitFunc.c
src/gfx/SDL_gfxPrimitives.c
src/gfx/SDL_imageFilter.c
src/gfx/SDL_rotozoom.c
)
include_directories(
"${PROJECT_SOURCE_DIR}/include"
"${PROJECT_SOURCE_DIR}/include/SDL"
"${PROJECT_BINARY_DIR}/include"
"${FXSDK_COMPILER_INSTALL}/include/SDL"
"${FXSDK_COMPILER_INSTALL}/include/openlibm")
add_compile_options(-Os -lm -m4-nofpu -mb -std=c11 -ffreestanding -nostdlib -Wa,--dsp)
# Target name is "SDL_prizm", output file is "libSDL_prizm.a" (by default)
add_library(SDL_prizm STATIC ${SOURCES})
# After building, install the target (that is, libSDL_prizm.a) in the compiler
install(TARGETS SDL_prizm
DESTINATION "${FXSDK_COMPILER_INSTALL}")
# Also install the headers (our include folder gets merged with the existing
# one in the compiler's install folder). Only install files matching *.h to
# exclude config.h.in.
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/include/SDL"
DESTINATION "${FXSDK_COMPILER_INSTALL}/include"
FILES_MATCHING PATTERN "*.h")
# Slyvtt : replaced "*.h" with "*" as some headers are in the C++ style, without .h extension
# Install config.h from the build dir
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/include/SDL/SDL_config.h"
DESTINATION "${FXSDK_COMPILER_INSTALL}/include/SDL")
# Install FindSDL_prizm.cmake so that users can do find_package(LibSDL_prizm)
install(FILES cmake/FindSDL_prizm.cmake
DESTINATION "${FXSDK_CMAKE_MODULE_PATH}")

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@ -1,7 +1,7 @@
# Makefile to build the SDL library
INCLUDE = -I./include
CFLAGS = -O2 $(INCLUDE) -m4-nofpu -mb -ffreestanding -nostdlib -Wa,--dsp
INCLUDE = -I./include -I/home/sylvain/.local/share/giteapc/Lephenixnoir/sh-elf-gcc/lib/gcc/sh3eb-elf/11.1.0/include/openlibm/
CFLAGS = -O2 $(INCLUDE) -lm -m4-nofpu -mb -ffreestanding -nostdlib -Wa,--dsp
AR = sh-elf-gcc-ar
RANLIB = sh-elf-gcc-ranlib
CC = sh-elf-gcc
@ -57,7 +57,13 @@ SOURCES = \
src/video/prizm/SDL_prizmfonts.c \
src/video/prizm/SDL_prizmnti.c \
src/video/prizm/SDL_prizmutils.c \
src/video/prizm/SDL_prizmvideo.c
src/video/prizm/SDL_prizmvideo.c \
src/gfx/SDL_framerate.c \
src/gfx/SDL_gfxBlitFunc.c \
src/gfx/SDL_gfxPrimitives.c \
src/gfx/SDL_imageFilter.c \
src/gfx/SDL_rotozoom.c \
OBJECTS = $(SOURCES:.c=.o)

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@ -0,0 +1,12 @@
# µSTL 2.3 sources for Casio Graph 90+E
Need to have a fully working gcc toolchain for SH3/SH4 architecture.
Compilation is done by using the adhoc Makefile :
`make` in the main directory
It should produce the library libustl.a
The following steps are not automatically done, so please proceed with the following manipulations :
* copy the library libustl.a into your SH3/SH4 compiler lib folder
* copy all header files contained in the include foler into the include folder of the SH3/SH4 compiler

4
build Executable file
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@ -0,0 +1,4 @@
make -f Makefile.prizm clean
make -f Makefile.prizm
cp libSDL_prizm.a ~/.local/share/giteapc/Lephenixnoir/sh-elf-gcc/lib/gcc/sh3eb-elf/11.1.0/
cp ./include/* ~/.local/share/giteapc/Lephenixnoir/sh-elf-gcc/lib/gcc/sh3eb-elf/11.1.0/include/SDL/

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@ -71,42 +71,8 @@
<Unit filename="src/audio/SDL_audiocvt.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/audio/SDL_audiodev.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/audio/SDL_audiodev_c.h" />
<Unit filename="src/audio/SDL_audiomem.h" />
<Unit filename="src/audio/SDL_mixer.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/audio/SDL_mixer_MMX.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/audio/SDL_mixer_MMX.h" />
<Unit filename="src/audio/SDL_mixer_MMX_VC.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/audio/SDL_mixer_MMX_VC.h" />
<Unit filename="src/audio/SDL_mixer_m68k.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/audio/SDL_mixer_m68k.h" />
<Unit filename="src/audio/SDL_sysaudio.h" />
<Unit filename="src/audio/SDL_wave.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/audio/SDL_wave.h" />
<Unit filename="src/audio/dummy/SDL_dummyaudio.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/audio/dummy/SDL_dummyaudio.h" />
<Unit filename="src/cdrom/SDL_cdrom.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/cdrom/SDL_syscdrom.h" />
<Unit filename="src/cdrom/dummy/SDL_syscdrom.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/cpuinfo/SDL_cpuinfo.c">
<Option compilerVar="CC" />
</Unit>
@ -141,15 +107,6 @@
</Unit>
<Unit filename="src/joystick/SDL_joystick_c.h" />
<Unit filename="src/joystick/SDL_sysjoystick.h" />
<Unit filename="src/joystick/dummy/SDL_sysjoystick.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/loadso/dummy/SDL_sysloadso.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/main/dummy/SDL_dummy_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/stdlib/SDL_getenv.c">
<Option compilerVar="CC" />
</Unit>
@ -192,9 +149,6 @@
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/timer/SDL_timer_c.h" />
<Unit filename="src/timer/dummy/SDL_systimer.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/timer/prizm/SDL_systimer.c">
<Option compilerVar="CC" />
</Unit>
@ -258,18 +212,6 @@
<Unit filename="src/video/SDL_yuvfuncs.h" />
<Unit filename="src/video/blank_cursor.h" />
<Unit filename="src/video/default_cursor.h" />
<Unit filename="src/video/dummy/SDL_nullevents.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/video/dummy/SDL_nullevents_c.h" />
<Unit filename="src/video/dummy/SDL_nullmouse.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/video/dummy/SDL_nullmouse_c.h" />
<Unit filename="src/video/dummy/SDL_nullvideo.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/video/dummy/SDL_nullvideo.h" />
<Unit filename="src/video/e_log.h" />
<Unit filename="src/video/e_pow.h" />
<Unit filename="src/video/e_sqrt.h" />

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@ -2,9 +2,187 @@
<CodeBlocks_layout_file>
<FileVersion major="1" minor="0" />
<ActiveTarget name="Release" />
<File name="src/video/prizm/SDL_prizmevents.c" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="src/video/prizm/SDL_prizmevents_c.h" open="0" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1755" topLine="40" />
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</Cursor>
<Folding>
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</Folding>
</File>
<File name="src/video/prizm/SDL_prizmnti.c" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="988" topLine="0" />
</Cursor>
<Folding>
<Collapse line="5" />
</Folding>
</File>
<File name="src/events/SDL_events_c.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="55" />
</Cursor>
</File>
<File name="src/video/SDL_bmp.c" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="2950" topLine="72" />
</Cursor>
<Folding>
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</Folding>
</File>
<File name="include/SDL_stdinc.h" open="0" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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</File>
<File name="src/video/SDL_surface.c" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="14589" topLine="710" />
</Cursor>
</File>
<File name="src/video/SDL_pixels.c" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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</File>
<File name="include/SDL_endian.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="3019" topLine="87" />
</Cursor>
</File>
<File name="src/file/SDL_rwops.c" open="0" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="17253" topLine="108" />
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<File name="src/video/SDL_video.c" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Folding>
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<File name="include/SDL_timer.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="21" />
</Cursor>
</File>
<File name="include/SDL_keyboard.h" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="3548" topLine="100" />
</Cursor>
</File>
<File name="Makefile.prizm" open="0" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1235" topLine="26" />
</Cursor>
</File>
<File name="src/video/prizm/SDL_prizmfonts.c" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="113" topLine="2" />
</Cursor>
</File>
<File name="src/SDL_error.c" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1517" topLine="48" />
</Cursor>
</File>
<File name="src/video/prizm/SDL_prizmvideo.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
@ -12,57 +190,39 @@
<Cursor1 position="0" topLine="11" />
</Cursor>
</File>
<File name="src/video/prizm/SDL_prizmfonts.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<File name="src/video/prizm/SDL_prizmevents.c" open="0" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor1 position="159" topLine="0" />
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</Cursor>
</File>
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<Cursor>
<Cursor1 position="762" topLine="3" />
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<Folding>
<Collapse line="5" />
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</File>
<File name="src/video/prizm/SDL_prizmfonts.c" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="567" topLine="0" />
</Cursor>
</File>
<File name="src/video/prizm/SDL_prizmevents_c.h" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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</File>
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@ -70,9 +230,70 @@
<Cursor1 position="1552" topLine="468" />
</Cursor>
</File>
<File name="include/SDL_video.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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</Cursor>
</File>
<File name="src/video/SDL_blit_0.c" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="39" />
</Cursor>
<Folding>
<Collapse line="29" />
<Collapse line="82" />
<Collapse line="117" />
<Collapse line="154" />
<Collapse line="190" />
<Collapse line="242" />
<Collapse line="276" />
<Collapse line="309" />
<Collapse line="343" />
<Collapse line="388" />
<Collapse line="438" />
<Collapse line="443" />
</Folding>
</File>
<File name="src/video/prizm/SDL_prizmutils.c" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="307" topLine="0" />
</Cursor>
</File>
<File name="src/timer/SDL_timer_c.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="9" />
</Cursor>
</File>
</CodeBlocks_layout_file>

49
cmake/FindSDL_prizm.cmake Normal file
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@ -0,0 +1,49 @@
find_package(Gint 2.7 REQUIRED)
# Find libexample.a; if we had platform-specific versions we could look for
# libexample-${FXSDK_PLATFORM}.a instead.
execute_process(
COMMAND ${CMAKE_C_COMPILER} -print-file-name=libSDL_prizm.a
OUTPUT_VARIABLE EX_PATH OUTPUT_STRIP_TRAILING_WHITESPACE)
# EX_PATH is now the full path if libustl.a exists, "libustl.a" otherwise
if(NOT "${EX_PATH}" STREQUAL "libSDL_prizm.a")
# Find the version.h header
execute_process(
COMMAND ${CMAKE_C_COMPILER} -print-file-name=include/ustl/config.h
OUTPUT_VARIABLE EX_CONFIG OUTPUT_STRIP_TRAILING_WHITESPACE)
# Extract version information from the config.h header. This command prints
# the version on the line matching the regex and deletes every other line.
execute_process(
COMMAND sed -E "s/#define.*EX_VERSION\\s+\"(\\S+)\"$/\\1/p; d" ${EX_CONFIG}
OUTPUT_VARIABLE EX_VERSION OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
# The commands above seem common for gint libraries, so the fxSDK provides a
# helper function to get that directly. We simply provide the archive name,
# header file name, macro name, and names for output variables.
# include(FindSimpleLibrary)
# find_simple_library(libexample.a include/example/config.h "EX_VERSION"
# PATH_VAR EX_PATH VERSION_VAR EX_VERSION)
# This CMake utility will handle the version comparisons and other checks. We
# just specify:
# -> Some variables that are defined only if the library is found (so if
# they're undefined, CMake will conclude libexample was not found)
# -> The version, so CMake can compare with the user's requested one
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(LibSDL_prizm
REQUIRED_VARS EX_CONFIG EX_VERSION
VERSION_VAR EX_VERSION)
# We now have a LibExample_FOUND variable, let's create the target that users
# can link against with target_link_libraries()
if(LibUstl_FOUND)
# This is an imported target, we don't build it, we just claim it's here
add_library(LibSDL_prizm::LibSDL_prizm UNKNOWN IMPORTED)
# Here we declare the compiler and linker flags that every user of LibExample
# needs to use.
set_target_properties(LibSDL_prizm::LibSDL_prizm PROPERTIES
# If we specify where the library comes from, CMake will watch that file
# and relink any user application when the library is updated!
IMPORTED_LOCATION "${EX_PATH}"
# Linking options
INTERFACE_LINK_OPTIONS -lSDL_prizm
# Dependencies (for order on the command-line)
IMPORTED_LINK_INTERFACE_LIBRARIES Gint::Gint)
endif()

26
giteapc.make Normal file
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# giteapc: version=1 depends=Lephenixnoir/gint,Lephenixnoir/sh-elf-gcc,Lephenixnoir/fxsdk,Lephenixnoir/OpenLibm,Vhex-Kernel-Core/fxlibc
-include giteapc-config.make
configure:
@ fxsdk build-fx -c
@ fxsdk build-cg -c
build:
@ fxsdk build-fx
@ fxsdk build-cg
install:
@ fxsdk build-fx install
@ fxsdk build-cg install
uninstall:
@ if [ -e build-fx/install_manifest.txt ]; then \
xargs rm -f < build-fx/install_manifest.txt; \
fi
@ if [ -e build-cg/install_manifest.txt ]; then \
xargs rm -f < build-cg/install_manifest.txt; \
fi
.PHONY: configure build install uninstall

View File

@ -89,12 +89,12 @@
#define SDL_THREADS_DISABLED 1
#define SDL_AUDIO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_DUMMY 1
//#define SDL_AUDIO_DRIVER_DUMMY 1
//#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_CDROM_DUMMY 1
#define SDL_JOYSTICK_DUMMY 1
#define SDL_LOADSO_DUMMY 1
#define SDL_TIMER_DUMMY 1
//#define SDL_TIMER_DUMMY 1
/* Enable various timer systems */
@ -108,12 +108,12 @@
/* Fonts; needs to match nsp_font_charmaps in SDL_tinspirefonts.c */
enum {
NSDL_FONT_THIN = 0,
NSDL_FONT_SPACE,
NSDL_FONT_VGA,
NSDL_FONT_FANTASY,
NSDL_FONT_TINYTYPE,
NSP_NUMFONTS
cSDL_FONT_THIN = 0,
cSDL_FONT_SPACE,
cSDL_FONT_VGA,
cSDL_FONT_FANTASY,
cSDL_FONT_TINYTYPE,
PRZ_NUMFONTS
};

100
include/SDL/SDL_framerate.h Normal file
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/*
SDL_framerate.h: framerate manager
Copyright (C) 2001-2012 Andreas Schiffler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
Andreas Schiffler -- aschiffler at ferzkopp dot net
*/
#ifndef _SDL_framerate_h
#define _SDL_framerate_h
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* --- */
#include "SDL.h"
/* --------- Definitions */
/*!
\brief Highest possible rate supported by framerate controller in Hz (1/s).
*/
#define FPS_UPPER_LIMIT 200
/*!
\brief Lowest possible rate supported by framerate controller in Hz (1/s).
*/
#define FPS_LOWER_LIMIT 1
/*!
\brief Default rate of framerate controller in Hz (1/s).
*/
#define FPS_DEFAULT 30
/*!
\brief Structure holding the state and timing information of the framerate controller.
*/
typedef struct {
Uint32 framecount;
float rateticks;
Uint32 baseticks;
Uint32 lastticks;
Uint32 rate;
} FPSmanager;
/* ---- Function Prototypes */
#ifdef _MSC_VER
# if defined(DLL_EXPORT) && !defined(LIBSDL_GFX_DLL_IMPORT)
# define SDL_FRAMERATE_SCOPE __declspec(dllexport)
# else
# ifdef LIBSDL_GFX_DLL_IMPORT
# define SDL_FRAMERATE_SCOPE __declspec(dllimport)
# endif
# endif
#endif
#ifndef SDL_FRAMERATE_SCOPE
# define SDL_FRAMERATE_SCOPE extern
#endif
/* Functions return 0 or value for sucess and -1 for error */
SDL_FRAMERATE_SCOPE void SDL_initFramerate(FPSmanager * manager);
SDL_FRAMERATE_SCOPE int SDL_setFramerate(FPSmanager * manager, Uint32 rate);
SDL_FRAMERATE_SCOPE int SDL_getFramerate(FPSmanager * manager);
SDL_FRAMERATE_SCOPE int SDL_getFramecount(FPSmanager * manager);
SDL_FRAMERATE_SCOPE Uint32 SDL_framerateDelay(FPSmanager * manager);
/* --- */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#endif /* _SDL_framerate_h */

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@ -0,0 +1,168 @@
/*
SDL_gfxBlitFunc.h: custom blitters
Copyright (C) 2001-2012 Andreas Schiffler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
Andreas Schiffler -- aschiffler at ferzkopp dot net
*/
#ifndef _SDL_gfxBlitFunc_h
#define _SDL_gfxBlitFunc_h
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
#include "SDL_video.h"
extern const unsigned int GFX_ALPHA_ADJUST_ARRAY[256];
/* ---- Function Prototypes */
#ifdef _MSC_VER
# if defined(DLL_EXPORT) && !defined(LIBSDL_GFX_DLL_IMPORT)
# define SDL_GFXBLITFUNC_SCOPE __declspec(dllexport)
# else
# ifdef LIBSDL_GFX_DLL_IMPORT
# define SDL_GFXBLITFUNC_SCOPE __declspec(dllimport)
# endif
# endif
#endif
#ifndef SDL_GFXBLITFUNC_SCOPE
# define SDL_GFXBLITFUNC_SCOPE extern
#endif
SDL_GFXBLITFUNC_SCOPE int SDL_gfxBlitRGBA(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect);
SDL_GFXBLITFUNC_SCOPE int SDL_gfxSetAlpha(SDL_Surface * src, Uint8 a);
SDL_GFXBLITFUNC_SCOPE int SDL_gfxMultiplyAlpha(SDL_Surface * src, Uint8 a);
/* -------- Macros */
/* Define SDL macros locally as a substitute for an #include "SDL_blit.h", */
/* which doesn't work since the include file doesn't get installed. */
/*!
\brief The structure passed to the low level blit functions.
*/
typedef struct {
Uint8 *s_pixels;
int s_width;
int s_height;
int s_skip;
Uint8 *d_pixels;
int d_width;
int d_height;
int d_skip;
void *aux_data;
SDL_PixelFormat *src;
Uint8 *table;
SDL_PixelFormat *dst;
} SDL_gfxBlitInfo;
/*!
\brief Unwrap RGBA values from a pixel using mask, shift and loss for surface.
*/
#define GFX_RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a) \
{ \
r = ((pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; \
g = ((pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; \
b = ((pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; \
a = ((pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \
}
/*!
\brief Disassemble buffer pointer into a pixel and separate RGBA values.
*/
#define GFX_DISASSEMBLE_RGBA(buf, bpp, fmt, pixel, r, g, b, a) \
do { \
pixel = *((Uint32 *)(buf)); \
GFX_RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a); \
pixel &= ~fmt->Amask; \
} while(0)
/*!
\brief Wrap a pixel from RGBA values using mask, shift and loss for surface.
*/
#define GFX_PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a) \
{ \
pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \
((g>>fmt->Gloss)<<fmt->Gshift)| \
((b>>fmt->Bloss)<<fmt->Bshift)| \
((a<<fmt->Aloss)<<fmt->Ashift); \
}
/*!
\brief Assemble pixel into buffer pointer from separate RGBA values.
*/
#define GFX_ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \
{ \
Uint32 pixel; \
\
GFX_PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a); \
*((Uint32 *)(buf)) = pixel; \
}
/*!
\brief Blend the RGB values of two pixels based on a source alpha value.
*/
#define GFX_ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \
do { \
dR = (((sR-dR)*(A))/255)+dR; \
dG = (((sG-dG)*(A))/255)+dG; \
dB = (((sB-dB)*(A))/255)+dB; \
} while(0)
/*!
\brief 4-times unrolled DUFFs loop.
This is a very useful loop for optimizing blitters.
*/
#define GFX_DUFFS_LOOP4(pixel_copy_increment, width) \
{ int n = (width+3)/4; \
switch (width & 3) { \
case 0: do { pixel_copy_increment; \
case 3: pixel_copy_increment; \
case 2: pixel_copy_increment; \
case 1: pixel_copy_increment; \
} while ( --n > 0 ); \
} \
}
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#endif /* _SDL_gfxBlitFunc_h */

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@ -0,0 +1,246 @@
/*
SDL_gfxPrimitives.h: graphics primitives for SDL
Copyright (C) 2001-2012 Andreas Schiffler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
Andreas Schiffler -- aschiffler at ferzkopp dot net
*/
#ifndef _SDL_gfxPrimitives_h
#define _SDL_gfxPrimitives_h
#include <math.h>
#ifndef M_PI
#define M_PI 3.1415926535897932384626433832795
#endif
#include "SDL.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* ----- Versioning */
#define SDL_GFXPRIMITIVES_MAJOR 2
#define SDL_GFXPRIMITIVES_MINOR 0
#define SDL_GFXPRIMITIVES_MICRO 25
/* ---- Function Prototypes */
#ifdef _MSC_VER
# if defined(DLL_EXPORT) && !defined(LIBSDL_GFX_DLL_IMPORT)
# define SDL_GFXPRIMITIVES_SCOPE __declspec(dllexport)
# else
# ifdef LIBSDL_GFX_DLL_IMPORT
# define SDL_GFXPRIMITIVES_SCOPE __declspec(dllimport)
# endif
# endif
#endif
#ifndef SDL_GFXPRIMITIVES_SCOPE
# define SDL_GFXPRIMITIVES_SCOPE extern
#endif
/* Note: all ___Color routines expect the color to be in format 0xRRGGBBAA */
/* Pixel */
SDL_GFXPRIMITIVES_SCOPE int pixelColor(SDL_Surface * dst, Sint16 x, Sint16 y, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int pixelRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Horizontal line */
SDL_GFXPRIMITIVES_SCOPE int hlineColor(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int hlineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Vertical line */
SDL_GFXPRIMITIVES_SCOPE int vlineColor(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Surface * dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Rectangle */
SDL_GFXPRIMITIVES_SCOPE int rectangleColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int rectangleRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Rounded-Corner Rectangle */
SDL_GFXPRIMITIVES_SCOPE int roundedRectangleColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int roundedRectangleRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Filled rectangle (Box) */
SDL_GFXPRIMITIVES_SCOPE int boxColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int boxRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2,
Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Rounded-Corner Filled rectangle (Box) */
SDL_GFXPRIMITIVES_SCOPE int roundedBoxColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int roundedBoxRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2,
Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Line */
SDL_GFXPRIMITIVES_SCOPE int lineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* AA Line */
SDL_GFXPRIMITIVES_SCOPE int aalineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int aalineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1,
Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Thick Line */
SDL_GFXPRIMITIVES_SCOPE int thickLineColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2,
Uint8 width, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int thickLineRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2,
Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Circle */
SDL_GFXPRIMITIVES_SCOPE int circleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int circleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Arc */
SDL_GFXPRIMITIVES_SCOPE int arcColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int arcRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* AA Circle */
SDL_GFXPRIMITIVES_SCOPE int aacircleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int aacircleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Filled Circle */
SDL_GFXPRIMITIVES_SCOPE int filledCircleColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 r, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int filledCircleRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Ellipse */
SDL_GFXPRIMITIVES_SCOPE int ellipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int ellipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* AA Ellipse */
SDL_GFXPRIMITIVES_SCOPE int aaellipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int aaellipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Filled Ellipse */
SDL_GFXPRIMITIVES_SCOPE int filledEllipseColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int filledEllipseRGBA(SDL_Surface * dst, Sint16 x, Sint16 y,
Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Pie */
SDL_GFXPRIMITIVES_SCOPE int pieColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad,
Sint16 start, Sint16 end, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int pieRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad,
Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Filled Pie */
SDL_GFXPRIMITIVES_SCOPE int filledPieColor(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad,
Sint16 start, Sint16 end, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int filledPieRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, Sint16 rad,
Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Trigon */
SDL_GFXPRIMITIVES_SCOPE int trigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int trigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* AA-Trigon */
SDL_GFXPRIMITIVES_SCOPE int aatrigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int aatrigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Filled Trigon */
SDL_GFXPRIMITIVES_SCOPE int filledTrigonColor(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int filledTrigonRGBA(SDL_Surface * dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Polygon */
SDL_GFXPRIMITIVES_SCOPE int polygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int polygonRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy,
int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* AA-Polygon */
SDL_GFXPRIMITIVES_SCOPE int aapolygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int aapolygonRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy,
int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Filled Polygon */
SDL_GFXPRIMITIVES_SCOPE int filledPolygonColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int filledPolygonRGBA(SDL_Surface * dst, const Sint16 * vx,
const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
SDL_GFXPRIMITIVES_SCOPE int texturedPolygon(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface * texture,int texture_dx,int texture_dy);
/* (Note: These MT versions are required for multi-threaded operation.) */
SDL_GFXPRIMITIVES_SCOPE int filledPolygonColorMT(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color, int **polyInts, int *polyAllocated);
SDL_GFXPRIMITIVES_SCOPE int filledPolygonRGBAMT(SDL_Surface * dst, const Sint16 * vx,
const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
int **polyInts, int *polyAllocated);
SDL_GFXPRIMITIVES_SCOPE int texturedPolygonMT(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface * texture,int texture_dx,int texture_dy, int **polyInts, int *polyAllocated);
/* Bezier */
SDL_GFXPRIMITIVES_SCOPE int bezierColor(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int bezierRGBA(SDL_Surface * dst, const Sint16 * vx, const Sint16 * vy,
int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Characters/Strings */
SDL_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFont(const void *fontdata, Uint32 cw, Uint32 ch);
SDL_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFontRotation(Uint32 rotation);
SDL_GFXPRIMITIVES_SCOPE int characterColor(SDL_Surface * dst, Sint16 x, Sint16 y, char c, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int characterRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
SDL_GFXPRIMITIVES_SCOPE int stringColor(SDL_Surface * dst, Sint16 x, Sint16 y, const char *s, Uint32 color);
SDL_GFXPRIMITIVES_SCOPE int stringRGBA(SDL_Surface * dst, Sint16 x, Sint16 y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#endif /* _SDL_gfxPrimitives_h */

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/*
SDL_imageFilter.h: byte-image "filter" routines
Copyright (C) 2001-2012 Andreas Schiffler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
Andreas Schiffler -- aschiffler at ferzkopp dot net
*/
#ifndef _SDL_imageFilter_h
#define _SDL_imageFilter_h
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* ---- Function Prototypes */
#ifdef _MSC_VER
# if defined(DLL_EXPORT) && !defined(LIBSDL_GFX_DLL_IMPORT)
# define SDL_IMAGEFILTER_SCOPE __declspec(dllexport)
# else
# ifdef LIBSDL_GFX_DLL_IMPORT
# define SDL_IMAGEFILTER_SCOPE __declspec(dllimport)
# endif
# endif
#endif
#ifndef SDL_IMAGEFILTER_SCOPE
# define SDL_IMAGEFILTER_SCOPE extern
#endif
/* Comments: */
/* 1.) MMX functions work best if all data blocks are aligned on a 32 bytes boundary. */
/* 2.) Data that is not within an 8 byte boundary is processed using the C routine. */
/* 3.) Convolution routines do not have C routines at this time. */
// Detect MMX capability in CPU
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterMMXdetect(void);
// Force use of MMX off (or turn possible use back on)
SDL_IMAGEFILTER_SCOPE void SDL_imageFilterMMXoff(void);
SDL_IMAGEFILTER_SCOPE void SDL_imageFilterMMXon(void);
//
// All routines return:
// 0 OK
// -1 Error (internal error, parameter error)
//
// SDL_imageFilterAdd: D = saturation255(S1 + S2)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterAdd(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
// SDL_imageFilterMean: D = S1/2 + S2/2
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterMean(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
// SDL_imageFilterSub: D = saturation0(S1 - S2)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterSub(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
// SDL_imageFilterAbsDiff: D = | S1 - S2 |
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterAbsDiff(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
// SDL_imageFilterMult: D = saturation(S1 * S2)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterMult(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
// SDL_imageFilterMultNor: D = S1 * S2 (non-MMX)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterMultNor(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
// SDL_imageFilterMultDivby2: D = saturation255(S1/2 * S2)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterMultDivby2(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest,
unsigned int length);
// SDL_imageFilterMultDivby4: D = saturation255(S1/2 * S2/2)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterMultDivby4(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest,
unsigned int length);
// SDL_imageFilterBitAnd: D = S1 & S2
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterBitAnd(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
// SDL_imageFilterBitOr: D = S1 | S2
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterBitOr(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
// SDL_imageFilterDiv: D = S1 / S2 (non-MMX)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterDiv(unsigned char *Src1, unsigned char *Src2, unsigned char *Dest, unsigned int length);
// SDL_imageFilterBitNegation: D = !S
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterBitNegation(unsigned char *Src1, unsigned char *Dest, unsigned int length);
// SDL_imageFilterAddByte: D = saturation255(S + C)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterAddByte(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char C);
// SDL_imageFilterAddUint: D = saturation255(S + (uint)C)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterAddUint(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned int C);
// SDL_imageFilterAddByteToHalf: D = saturation255(S/2 + C)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterAddByteToHalf(unsigned char *Src1, unsigned char *Dest, unsigned int length,
unsigned char C);
// SDL_imageFilterSubByte: D = saturation0(S - C)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterSubByte(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char C);
// SDL_imageFilterSubUint: D = saturation0(S - (uint)C)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterSubUint(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned int C);
// SDL_imageFilterShiftRight: D = saturation0(S >> N)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterShiftRight(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char N);
// SDL_imageFilterShiftRightUint: D = saturation0((uint)S >> N)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterShiftRightUint(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char N);
// SDL_imageFilterMultByByte: D = saturation255(S * C)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterMultByByte(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char C);
// SDL_imageFilterShiftRightAndMultByByte: D = saturation255((S >> N) * C)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterShiftRightAndMultByByte(unsigned char *Src1, unsigned char *Dest, unsigned int length,
unsigned char N, unsigned char C);
// SDL_imageFilterShiftLeftByte: D = (S << N)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterShiftLeftByte(unsigned char *Src1, unsigned char *Dest, unsigned int length,
unsigned char N);
// SDL_imageFilterShiftLeftUint: D = ((uint)S << N)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterShiftLeftUint(unsigned char *Src1, unsigned char *Dest, unsigned int length,
unsigned char N);
// SDL_imageFilterShiftLeft: D = saturation255(S << N)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterShiftLeft(unsigned char *Src1, unsigned char *Dest, unsigned int length, unsigned char N);
// SDL_imageFilterBinarizeUsingThreshold: D = S >= T ? 255:0
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterBinarizeUsingThreshold(unsigned char *Src1, unsigned char *Dest, unsigned int length,
unsigned char T);
// SDL_imageFilterClipToRange: D = (S >= Tmin) & (S <= Tmax) 255:0
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterClipToRange(unsigned char *Src1, unsigned char *Dest, unsigned int length,
unsigned char Tmin, unsigned char Tmax);
// SDL_imageFilterNormalizeLinear: D = saturation255((Nmax - Nmin)/(Cmax - Cmin)*(S - Cmin) + Nmin)
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterNormalizeLinear(unsigned char *Src, unsigned char *Dest, unsigned int length, int Cmin,
int Cmax, int Nmin, int Nmax);
/* !!! NO C-ROUTINE FOR THESE FUNCTIONS YET !!! */
// SDL_imageFilterConvolveKernel3x3Divide: Dij = saturation0and255( ... )
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterConvolveKernel3x3Divide(unsigned char *Src, unsigned char *Dest, int rows,
int columns, signed short *Kernel, unsigned char Divisor);
// SDL_imageFilterConvolveKernel5x5Divide: Dij = saturation0and255( ... )
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterConvolveKernel5x5Divide(unsigned char *Src, unsigned char *Dest, int rows,
int columns, signed short *Kernel, unsigned char Divisor);
// SDL_imageFilterConvolveKernel7x7Divide: Dij = saturation0and255( ... )
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterConvolveKernel7x7Divide(unsigned char *Src, unsigned char *Dest, int rows,
int columns, signed short *Kernel, unsigned char Divisor);
// SDL_imageFilterConvolveKernel9x9Divide: Dij = saturation0and255( ... )
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterConvolveKernel9x9Divide(unsigned char *Src, unsigned char *Dest, int rows,
int columns, signed short *Kernel, unsigned char Divisor);
// SDL_imageFilterConvolveKernel3x3ShiftRight: Dij = saturation0and255( ... )
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterConvolveKernel3x3ShiftRight(unsigned char *Src, unsigned char *Dest, int rows,
int columns, signed short *Kernel,
unsigned char NRightShift);
// SDL_imageFilterConvolveKernel5x5ShiftRight: Dij = saturation0and255( ... )
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterConvolveKernel5x5ShiftRight(unsigned char *Src, unsigned char *Dest, int rows,
int columns, signed short *Kernel,
unsigned char NRightShift);
// SDL_imageFilterConvolveKernel7x7ShiftRight: Dij = saturation0and255( ... )
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterConvolveKernel7x7ShiftRight(unsigned char *Src, unsigned char *Dest, int rows,
int columns, signed short *Kernel,
unsigned char NRightShift);
// SDL_imageFilterConvolveKernel9x9ShiftRight: Dij = saturation0and255( ... )
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterConvolveKernel9x9ShiftRight(unsigned char *Src, unsigned char *Dest, int rows,
int columns, signed short *Kernel,
unsigned char NRightShift);
// SDL_imageFilterSobelX: Dij = saturation255( ... )
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterSobelX(unsigned char *Src, unsigned char *Dest, int rows, int columns);
// SDL_imageFilterSobelXShiftRight: Dij = saturation255( ... )
SDL_IMAGEFILTER_SCOPE int SDL_imageFilterSobelXShiftRight(unsigned char *Src, unsigned char *Dest, int rows, int columns,
unsigned char NRightShift);
// Align/restore stack to 32 byte boundary -- Functionality untested! --
SDL_IMAGEFILTER_SCOPE void SDL_imageFilterAlignStack(void);
SDL_IMAGEFILTER_SCOPE void SDL_imageFilterRestoreStack(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#endif /* _SDL_imageFilter_h */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_keysym_h
#define _SDL_keysym_h
/** What we really want is a mapping of every raw key on the keyboard.
* To support international keyboards, we use the range 0xA1 - 0xFF
* as international virtual keycodes. We'll follow in the footsteps of X11...
* @brief The names of the keys
*/
typedef enum
{
/** @name ASCII mapped keysyms
* The keyboard syms have been cleverly chosen to map to ASCII
*/
/*@{*/
SDLK_UNKNOWN = 0,
SDLK_FIRST = 0,
SDLK_BACKSPACE = 8,
SDLK_TAB = 9,
SDLK_CLEAR = 12,
SDLK_RETURN = 13,
SDLK_PAUSE = 19,
SDLK_ESCAPE = 27,
SDLK_SPACE = 32,
SDLK_EXCLAIM = 33,
SDLK_QUOTEDBL = 34,
SDLK_HASH = 35,
SDLK_DOLLAR = 36,
SDLK_AMPERSAND = 38,
SDLK_QUOTE = 39,
SDLK_LEFTPAREN = 40,
SDLK_RIGHTPAREN = 41,
SDLK_ASTERISK = 42,
SDLK_PLUS = 43,
SDLK_COMMA = 44,
SDLK_MINUS = 45,
SDLK_PERIOD = 46,
SDLK_SLASH = 47,
SDLK_0 = 48,
SDLK_1 = 49,
SDLK_2 = 50,
SDLK_3 = 51,
SDLK_4 = 52,
SDLK_5 = 53,
SDLK_6 = 54,
SDLK_7 = 55,
SDLK_8 = 56,
SDLK_9 = 57,
SDLK_COLON = 58,
SDLK_SEMICOLON = 59,
SDLK_LESS = 60,
SDLK_EQUALS = 61,
SDLK_GREATER = 62,
SDLK_QUESTION = 63,
SDLK_AT = 64,
/*
Skip uppercase letters
*/
SDLK_LEFTBRACKET = 91,
SDLK_BACKSLASH = 92,
SDLK_RIGHTBRACKET = 93,
SDLK_CARET = 94,
SDLK_UNDERSCORE = 95,
SDLK_BACKQUOTE = 96,
SDLK_a = 97,
SDLK_b = 98,
SDLK_c = 99,
SDLK_d = 100,
SDLK_e = 101,
SDLK_f = 102,
SDLK_g = 103,
SDLK_h = 104,
SDLK_i = 105,
SDLK_j = 106,
SDLK_k = 107,
SDLK_l = 108,
SDLK_m = 109,
SDLK_n = 110,
SDLK_o = 111,
SDLK_p = 112,
SDLK_q = 113,
SDLK_r = 114,
SDLK_s = 115,
SDLK_t = 116,
SDLK_u = 117,
SDLK_v = 118,
SDLK_w = 119,
SDLK_x = 120,
SDLK_y = 121,
SDLK_z = 122,
SDLK_DELETE = 127,
/* End of ASCII mapped keysyms */
/*@}*/
/** @name International keyboard syms */
/*@{*/
SDLK_WORLD_0 = 160, /* 0xA0 */
SDLK_WORLD_1 = 161,
SDLK_WORLD_2 = 162,
SDLK_WORLD_3 = 163,
SDLK_WORLD_4 = 164,
SDLK_WORLD_5 = 165,
SDLK_WORLD_6 = 166,
SDLK_WORLD_7 = 167,
SDLK_WORLD_8 = 168,
SDLK_WORLD_9 = 169,
SDLK_WORLD_10 = 170,
SDLK_WORLD_11 = 171,
SDLK_WORLD_12 = 172,
SDLK_WORLD_13 = 173,
SDLK_WORLD_14 = 174,
SDLK_WORLD_15 = 175,
SDLK_WORLD_16 = 176,
SDLK_WORLD_17 = 177,
SDLK_WORLD_18 = 178,
SDLK_WORLD_19 = 179,
SDLK_WORLD_20 = 180,
SDLK_WORLD_21 = 181,
SDLK_WORLD_22 = 182,
SDLK_WORLD_23 = 183,
SDLK_WORLD_24 = 184,
SDLK_WORLD_25 = 185,
SDLK_WORLD_26 = 186,
SDLK_WORLD_27 = 187,
SDLK_WORLD_28 = 188,
SDLK_WORLD_29 = 189,
SDLK_WORLD_30 = 190,
SDLK_WORLD_31 = 191,
SDLK_WORLD_32 = 192,
SDLK_WORLD_33 = 193,
SDLK_WORLD_34 = 194,
SDLK_WORLD_35 = 195,
SDLK_WORLD_36 = 196,
SDLK_WORLD_37 = 197,
SDLK_WORLD_38 = 198,
SDLK_WORLD_39 = 199,
SDLK_WORLD_40 = 200,
SDLK_WORLD_41 = 201,
SDLK_WORLD_42 = 202,
SDLK_WORLD_43 = 203,
SDLK_WORLD_44 = 204,
SDLK_WORLD_45 = 205,
SDLK_WORLD_46 = 206,
SDLK_WORLD_47 = 207,
SDLK_WORLD_48 = 208,
SDLK_WORLD_49 = 209,
SDLK_WORLD_50 = 210,
SDLK_WORLD_51 = 211,
SDLK_WORLD_52 = 212,
SDLK_WORLD_53 = 213,
SDLK_WORLD_54 = 214,
SDLK_WORLD_55 = 215,
SDLK_WORLD_56 = 216,
SDLK_WORLD_57 = 217,
SDLK_WORLD_58 = 218,
SDLK_WORLD_59 = 219,
SDLK_WORLD_60 = 220,
SDLK_WORLD_61 = 221,
SDLK_WORLD_62 = 222,
SDLK_WORLD_63 = 223,
SDLK_WORLD_64 = 224,
SDLK_WORLD_65 = 225,
SDLK_WORLD_66 = 226,
SDLK_WORLD_67 = 227,
SDLK_WORLD_68 = 228,
SDLK_WORLD_69 = 229,
SDLK_WORLD_70 = 230,
SDLK_WORLD_71 = 231,
SDLK_WORLD_72 = 232,
SDLK_WORLD_73 = 233,
SDLK_WORLD_74 = 234,
SDLK_WORLD_75 = 235,
SDLK_WORLD_76 = 236,
SDLK_WORLD_77 = 237,
SDLK_WORLD_78 = 238,
SDLK_WORLD_79 = 239,
SDLK_WORLD_80 = 240,
SDLK_WORLD_81 = 241,
SDLK_WORLD_82 = 242,
SDLK_WORLD_83 = 243,
SDLK_WORLD_84 = 244,
SDLK_WORLD_85 = 245,
SDLK_WORLD_86 = 246,
SDLK_WORLD_87 = 247,
SDLK_WORLD_88 = 248,
SDLK_WORLD_89 = 249,
SDLK_WORLD_90 = 250,
SDLK_WORLD_91 = 251,
SDLK_WORLD_92 = 252,
SDLK_WORLD_93 = 253,
SDLK_WORLD_94 = 254,
SDLK_WORLD_95 = 255, /* 0xFF */
/*@}*/
/** @name Numeric keypad */
/*@{*/
SDLK_KP0 = 256,
SDLK_KP1 = 257,
SDLK_KP2 = 258,
SDLK_KP3 = 259,
SDLK_KP4 = 260,
SDLK_KP5 = 261,
SDLK_KP6 = 262,
SDLK_KP7 = 263,
SDLK_KP8 = 264,
SDLK_KP9 = 265,
SDLK_KP_PERIOD = 266,
SDLK_KP_DIVIDE = 267,
SDLK_KP_MULTIPLY = 268,
SDLK_KP_MINUS = 269,
SDLK_KP_PLUS = 270,
SDLK_KP_ENTER = 271,
SDLK_KP_EQUALS = 272,
/*@}*/
/** @name Arrows + Home/End pad */
/*@{*/
SDLK_UP = 273,
SDLK_DOWN = 274,
SDLK_RIGHT = 275,
SDLK_LEFT = 276,
SDLK_INSERT = 277,
SDLK_HOME = 278,
SDLK_END = 279,
SDLK_PAGEUP = 280,
SDLK_PAGEDOWN = 281,
/*@}*/
/** @name Function keys */
/*@{*/
SDLK_F1 = 282,
SDLK_F2 = 283,
SDLK_F3 = 284,
SDLK_F4 = 285,
SDLK_F5 = 286,
SDLK_F6 = 287,
SDLK_F7 = 288,
SDLK_F8 = 289,
SDLK_F9 = 290,
SDLK_F10 = 291,
SDLK_F11 = 292,
SDLK_F12 = 293,
SDLK_F13 = 294,
SDLK_F14 = 295,
SDLK_F15 = 296,
/*@}*/
/** @name Key state modifier keys */
/*@{*/
SDLK_NUMLOCK = 300,
SDLK_CAPSLOCK = 301,
SDLK_SCROLLOCK = 302,
SDLK_RSHIFT = 303,
SDLK_LSHIFT = 304,
SDLK_RCTRL = 305,
SDLK_LCTRL = 306,
SDLK_RALT = 307,
SDLK_LALT = 308,
SDLK_RMETA = 309,
SDLK_LMETA = 310,
SDLK_LSUPER = 311, /**< Left "Windows" key */
SDLK_RSUPER = 312, /**< Right "Windows" key */
SDLK_MODE = 313, /**< "Alt Gr" key */
SDLK_COMPOSE = 314, /**< Multi-key compose key */
/*@}*/
/** @name Miscellaneous function keys */
/*@{*/
SDLK_HELP = 315,
SDLK_PRINT = 316,
SDLK_SYSREQ = 317,
SDLK_BREAK = 318,
SDLK_MENU = 319,
SDLK_POWER = 320, /**< Power Macintosh power key */
SDLK_EURO = 321, /**< Some european keyboards */
SDLK_UNDO = 322, /**< Atari keyboard has Undo */
/*@}*/
/* Add any other keys here */
///PRIZM KEYS
SDLK_PRZ_KEY_F1 = 360 ,
SDLK_PRZ_KEY_F2 = 361 ,
SDLK_PRZ_KEY_F3 = 362 ,
SDLK_PRZ_KEY_F4 = 363 ,
SDLK_PRZ_KEY_F5 = 364 ,
SDLK_PRZ_KEY_F6 = 365 ,
SDLK_PRZ_KEY_SHIFT = 366 ,
SDLK_PRZ_KEY_OPTN = 367 ,
SDLK_PRZ_KEY_VARS = 368 ,
SDLK_PRZ_KEY_MENU = 369 ,
SDLK_PRZ_KEY_LEFT = 370 ,
SDLK_PRZ_KEY_UP = 371 ,
SDLK_PRZ_KEY_ALPHA = 372 ,
SDLK_PRZ_KEY_SQUARE = 373 ,
SDLK_PRZ_KEY_POWER = 374 ,
SDLK_PRZ_KEY_EXIT = 375 ,
SDLK_PRZ_KEY_DOWN = 376 ,
SDLK_PRZ_KEY_RIGHT = 377 ,
SDLK_PRZ_KEY_XOT = 378 ,
SDLK_PRZ_KEY_LOG = 379 ,
SDLK_PRZ_KEY_LN = 380 ,
SDLK_PRZ_KEY_SIN = 381 ,
SDLK_PRZ_KEY_COS = 382 ,
SDLK_PRZ_KEY_TAN = 383 ,
SDLK_PRZ_KEY_FRAC = 384 ,
SDLK_PRZ_KEY_FD = 385 ,
SDLK_PRZ_KEY_LEFTP = 386 ,
SDLK_PRZ_KEY_RIGHTP = 387 ,
SDLK_PRZ_KEY_COMMA = 388 ,
SDLK_PRZ_KEY_ARROW = 389 ,
SDLK_PRZ_KEY_7 = 390 ,
SDLK_PRZ_KEY_8 = 391 ,
SDLK_PRZ_KEY_9 = 392 ,
SDLK_PRZ_KEY_DEL = 393 ,
SDLK_PRZ_KEY_4 = 394 ,
SDLK_PRZ_KEY_5 = 395 ,
SDLK_PRZ_KEY_6 = 396 ,
SDLK_PRZ_KEY_MUL = 397 ,
SDLK_PRZ_KEY_DIV = 398 ,
SDLK_PRZ_KEY_1 = 399 ,
SDLK_PRZ_KEY_2 = 400 ,
SDLK_PRZ_KEY_3 = 401 ,
SDLK_PRZ_KEY_ADD = 402 ,
SDLK_PRZ_KEY_SUB = 403 ,
SDLK_PRZ_KEY_0 = 404 ,
SDLK_PRZ_KEY_DOT = 405 ,
SDLK_PRZ_KEY_EXP = 406 ,
SDLK_PRZ_KEY_NEG = 407 ,
SDLK_PRZ_KEY_EXE = 408 ,
SDLK_PRZ_KEY_ACON = 409 ,
SDLK_LAST
} SDLKey;
/** Enumeration of valid key mods (possibly OR'd together) */
typedef enum
{
KMOD_NONE = 0x0000,
KMOD_LSHIFT= 0x0001,
KMOD_RSHIFT= 0x0002,
KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080,
KMOD_LALT = 0x0100,
KMOD_RALT = 0x0200,
KMOD_LMETA = 0x0400,
KMOD_RMETA = 0x0800,
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000
} SDLMod;
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
#define KMOD_META (KMOD_LMETA|KMOD_RMETA)
#endif /* _SDL_keysym_h */

123
include/SDL/SDL_rotozoom.h Normal file
View File

@ -0,0 +1,123 @@
/*
SDL_rotozoom.c: rotozoomer, zoomer and shrinker for 32bit or 8bit surfaces
Copyright (C) 2001-2012 Andreas Schiffler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
Andreas Schiffler -- aschiffler at ferzkopp dot net
*/
#ifndef _SDL_rotozoom_h
#define _SDL_rotozoom_h
#include <math.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
#ifndef M_PI
#define M_PI 3.141592654
#endif
#include "SDL.h"
/* ---- Defines */
/*!
\brief Disable anti-aliasing (no smoothing).
*/
#define SMOOTHING_OFF 0
/*!
\brief Enable anti-aliasing (smoothing).
*/
#define SMOOTHING_ON 1
/* ---- Function Prototypes */
#ifdef _MSC_VER
# if defined(DLL_EXPORT) && !defined(LIBSDL_GFX_DLL_IMPORT)
# define SDL_ROTOZOOM_SCOPE __declspec(dllexport)
# else
# ifdef LIBSDL_GFX_DLL_IMPORT
# define SDL_ROTOZOOM_SCOPE __declspec(dllimport)
# endif
# endif
#endif
#ifndef SDL_ROTOZOOM_SCOPE
# define SDL_ROTOZOOM_SCOPE extern
#endif
/*
Rotozoom functions
*/
SDL_ROTOZOOM_SCOPE SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth);
SDL_ROTOZOOM_SCOPE SDL_Surface *rotozoomSurfaceXY
(SDL_Surface * src, double angle, double zoomx, double zoomy, int smooth);
SDL_ROTOZOOM_SCOPE void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth,
int *dstheight);
SDL_ROTOZOOM_SCOPE void rotozoomSurfaceSizeXY
(int width, int height, double angle, double zoomx, double zoomy,
int *dstwidth, int *dstheight);
/*
Zooming functions
*/
SDL_ROTOZOOM_SCOPE SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth);
SDL_ROTOZOOM_SCOPE void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight);
/*
Shrinking functions
*/
SDL_ROTOZOOM_SCOPE SDL_Surface *shrinkSurface(SDL_Surface * src, int factorx, int factory);
/*
Specialized rotation functions
*/
SDL_ROTOZOOM_SCOPE SDL_Surface* rotateSurface90Degrees(SDL_Surface* src, int numClockwiseTurns);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#endif /* _SDL_rotozoom_h */

View File

@ -260,30 +260,30 @@ typedef enum {
#define PRZ_FONT_WIDTH 8
#define PRZ_FONT_HEIGHT 8
typedef struct nSDL_Font {
typedef struct cSDL_Font {
SDL_Surface *chars[PRZ_FONT_NUMCHARS];
Uint8 char_width[PRZ_FONT_NUMCHARS];
int hspacing, vspacing;
SDL_bool monospaced;
} nSDL_Font;
} cSDL_Font;
nSDL_Font *nSDL_LoadFont(int font_index, Uint8 r, Uint8 g, Uint8 b);
void nSDL_SetFontSpacing(nSDL_Font *font, int hspacing, int vspacing);
void nSDL_EnableFontMonospaced(nSDL_Font *font, SDL_bool toggle);
void nSDL_FreeFont(nSDL_Font *font);
int nSDL_DrawString(SDL_Surface *surface, nSDL_Font *font,
cSDL_Font *cSDL_LoadFont(int font_index, Uint8 r, Uint8 g, Uint8 b);
void cSDL_SetFontSpacing(cSDL_Font *font, int hspacing, int vspacing);
void cSDL_EnableFontMonospaced(cSDL_Font *font, SDL_bool toggle);
void cSDL_FreeFont(cSDL_Font *font);
int cSDL_DrawString(SDL_Surface *surface, cSDL_Font *font,
int x, int y, const char *format, ...);
int nSDL_GetStringWidth(nSDL_Font *font, const char *s);
int nSDL_GetStringHeight(nSDL_Font *font, const char *s);
SDL_Surface *nSDL_LoadImage(Uint16 *data);
int nSDL_EnableRelativePaths(char **argv);
int cSDL_GetStringWidth(cSDL_Font *font, const char *s);
int cSDL_GetStringHeight(cSDL_Font *font, const char *s);
SDL_Surface *cSDL_LoadImage(Uint16 *data);
int cSDL_EnableRelativePaths(char **argv);
#define PRZ_PIXEL_ADDR(origin, x, y, pitch, bpp) ((Uint8 *)origin + ((x) * (bpp)) + ((y) * (pitch)))
#define PXL(bpp) PRZ_PIXEL_ADDR(surface->pixels, x, y, surface->pitch, bpp)
static __inline__ __attribute__((always_inline))
Uint32 nSDL_GetPixel(SDL_Surface *surface, int x, int y)
Uint32 cSDL_GetPixel(SDL_Surface *surface, int x, int y)
{
switch ( surface->format->BytesPerPixel ) {
case 2: return(*(Uint16 *)PXL(2));
@ -295,7 +295,7 @@ Uint32 nSDL_GetPixel(SDL_Surface *surface, int x, int y)
}
static __inline__ __attribute__((always_inline))
void nSDL_SetPixel(SDL_Surface *surface, int x, int y, Uint32 color)
void cSDL_SetPixel(SDL_Surface *surface, int x, int y, Uint32 color)
{
switch ( surface->format->BytesPerPixel ) {
case 2: *(Uint16 *)PXL(2) = (Uint16)color; return;
@ -645,7 +645,9 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
/** Convenience macro -- load a surface from a file */
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
//#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *filename );
/**
* Save a surface to a seekable SDL data source (memory or file.)

View File

@ -19,32 +19,36 @@
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if defined(SDL_LOADSO_DUMMY) || defined(SDL_LOADSO_DISABLED)
#ifndef _SDL_config_h
#define _SDL_config_h
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent library loading routines */
#define FXCG50 1
#include "SDL_loadso.h"
#include "SDL_platform.h"
void *SDL_LoadObject(const char *sofile)
{
const char *loaderror = "SDL_LoadObject() not implemented";
SDL_SetError("Failed loading %s: %s", sofile, loaderror);
return(NULL);
}
void *SDL_LoadFunction(void *handle, const char *name)
{
const char *loaderror = "SDL_LoadFunction() not implemented";
SDL_SetError("Failed loading %s: %s", name, loaderror);
return(NULL);
}
void SDL_UnloadObject(void *handle)
{
/* no-op. */
}
/* Add any platform that doesn't build using the configure system */
#if defined(__DREAMCAST__)
#include "SDL_config_dreamcast.h"
#elif defined(__MACOS__)
#include "SDL_config_macos.h"
#elif defined(__MACOSX__)
#include "SDL_config_macosx.h"
#elif defined(__SYMBIAN32__)
#include "SDL_config_symbian.h" /* must be before win32! */
#elif defined(__WIN32__)
#include "SDL_config_win32.h"
#elif defined(__OS2__)
#include "SDL_config_os2.h"
#endif /* SDL_LOADSO_DUMMY || SDL_LOADSO_DISABLED */
/// Added a config_file for Casio fx-CG10/20/50/PRIZM/Graph 90+E
#elif defined(__CASIOPRIZM__)
#include "SDL_config_prizm.h"
#else
#include "SDL_config_minimal.h"
#endif /* platform config */
#endif /* _SDL_config_h */

View File

@ -1,326 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifndef _SDL_keysym_h
#define _SDL_keysym_h
/** What we really want is a mapping of every raw key on the keyboard.
* To support international keyboards, we use the range 0xA1 - 0xFF
* as international virtual keycodes. We'll follow in the footsteps of X11...
* @brief The names of the keys
*/
typedef enum {
/** @name ASCII mapped keysyms
* The keyboard syms have been cleverly chosen to map to ASCII
*/
/*@{*/
SDLK_UNKNOWN = 0,
SDLK_FIRST = 0,
SDLK_BACKSPACE = 8,
SDLK_TAB = 9,
SDLK_CLEAR = 12,
SDLK_RETURN = 13,
SDLK_PAUSE = 19,
SDLK_ESCAPE = 27,
SDLK_SPACE = 32,
SDLK_EXCLAIM = 33,
SDLK_QUOTEDBL = 34,
SDLK_HASH = 35,
SDLK_DOLLAR = 36,
SDLK_AMPERSAND = 38,
SDLK_QUOTE = 39,
SDLK_LEFTPAREN = 40,
SDLK_RIGHTPAREN = 41,
SDLK_ASTERISK = 42,
SDLK_PLUS = 43,
SDLK_COMMA = 44,
SDLK_MINUS = 45,
SDLK_PERIOD = 46,
SDLK_SLASH = 47,
SDLK_0 = 48,
SDLK_1 = 49,
SDLK_2 = 50,
SDLK_3 = 51,
SDLK_4 = 52,
SDLK_5 = 53,
SDLK_6 = 54,
SDLK_7 = 55,
SDLK_8 = 56,
SDLK_9 = 57,
SDLK_COLON = 58,
SDLK_SEMICOLON = 59,
SDLK_LESS = 60,
SDLK_EQUALS = 61,
SDLK_GREATER = 62,
SDLK_QUESTION = 63,
SDLK_AT = 64,
/*
Skip uppercase letters
*/
SDLK_LEFTBRACKET = 91,
SDLK_BACKSLASH = 92,
SDLK_RIGHTBRACKET = 93,
SDLK_CARET = 94,
SDLK_UNDERSCORE = 95,
SDLK_BACKQUOTE = 96,
SDLK_a = 97,
SDLK_b = 98,
SDLK_c = 99,
SDLK_d = 100,
SDLK_e = 101,
SDLK_f = 102,
SDLK_g = 103,
SDLK_h = 104,
SDLK_i = 105,
SDLK_j = 106,
SDLK_k = 107,
SDLK_l = 108,
SDLK_m = 109,
SDLK_n = 110,
SDLK_o = 111,
SDLK_p = 112,
SDLK_q = 113,
SDLK_r = 114,
SDLK_s = 115,
SDLK_t = 116,
SDLK_u = 117,
SDLK_v = 118,
SDLK_w = 119,
SDLK_x = 120,
SDLK_y = 121,
SDLK_z = 122,
SDLK_DELETE = 127,
/* End of ASCII mapped keysyms */
/*@}*/
/** @name International keyboard syms */
/*@{*/
SDLK_WORLD_0 = 160, /* 0xA0 */
SDLK_WORLD_1 = 161,
SDLK_WORLD_2 = 162,
SDLK_WORLD_3 = 163,
SDLK_WORLD_4 = 164,
SDLK_WORLD_5 = 165,
SDLK_WORLD_6 = 166,
SDLK_WORLD_7 = 167,
SDLK_WORLD_8 = 168,
SDLK_WORLD_9 = 169,
SDLK_WORLD_10 = 170,
SDLK_WORLD_11 = 171,
SDLK_WORLD_12 = 172,
SDLK_WORLD_13 = 173,
SDLK_WORLD_14 = 174,
SDLK_WORLD_15 = 175,
SDLK_WORLD_16 = 176,
SDLK_WORLD_17 = 177,
SDLK_WORLD_18 = 178,
SDLK_WORLD_19 = 179,
SDLK_WORLD_20 = 180,
SDLK_WORLD_21 = 181,
SDLK_WORLD_22 = 182,
SDLK_WORLD_23 = 183,
SDLK_WORLD_24 = 184,
SDLK_WORLD_25 = 185,
SDLK_WORLD_26 = 186,
SDLK_WORLD_27 = 187,
SDLK_WORLD_28 = 188,
SDLK_WORLD_29 = 189,
SDLK_WORLD_30 = 190,
SDLK_WORLD_31 = 191,
SDLK_WORLD_32 = 192,
SDLK_WORLD_33 = 193,
SDLK_WORLD_34 = 194,
SDLK_WORLD_35 = 195,
SDLK_WORLD_36 = 196,
SDLK_WORLD_37 = 197,
SDLK_WORLD_38 = 198,
SDLK_WORLD_39 = 199,
SDLK_WORLD_40 = 200,
SDLK_WORLD_41 = 201,
SDLK_WORLD_42 = 202,
SDLK_WORLD_43 = 203,
SDLK_WORLD_44 = 204,
SDLK_WORLD_45 = 205,
SDLK_WORLD_46 = 206,
SDLK_WORLD_47 = 207,
SDLK_WORLD_48 = 208,
SDLK_WORLD_49 = 209,
SDLK_WORLD_50 = 210,
SDLK_WORLD_51 = 211,
SDLK_WORLD_52 = 212,
SDLK_WORLD_53 = 213,
SDLK_WORLD_54 = 214,
SDLK_WORLD_55 = 215,
SDLK_WORLD_56 = 216,
SDLK_WORLD_57 = 217,
SDLK_WORLD_58 = 218,
SDLK_WORLD_59 = 219,
SDLK_WORLD_60 = 220,
SDLK_WORLD_61 = 221,
SDLK_WORLD_62 = 222,
SDLK_WORLD_63 = 223,
SDLK_WORLD_64 = 224,
SDLK_WORLD_65 = 225,
SDLK_WORLD_66 = 226,
SDLK_WORLD_67 = 227,
SDLK_WORLD_68 = 228,
SDLK_WORLD_69 = 229,
SDLK_WORLD_70 = 230,
SDLK_WORLD_71 = 231,
SDLK_WORLD_72 = 232,
SDLK_WORLD_73 = 233,
SDLK_WORLD_74 = 234,
SDLK_WORLD_75 = 235,
SDLK_WORLD_76 = 236,
SDLK_WORLD_77 = 237,
SDLK_WORLD_78 = 238,
SDLK_WORLD_79 = 239,
SDLK_WORLD_80 = 240,
SDLK_WORLD_81 = 241,
SDLK_WORLD_82 = 242,
SDLK_WORLD_83 = 243,
SDLK_WORLD_84 = 244,
SDLK_WORLD_85 = 245,
SDLK_WORLD_86 = 246,
SDLK_WORLD_87 = 247,
SDLK_WORLD_88 = 248,
SDLK_WORLD_89 = 249,
SDLK_WORLD_90 = 250,
SDLK_WORLD_91 = 251,
SDLK_WORLD_92 = 252,
SDLK_WORLD_93 = 253,
SDLK_WORLD_94 = 254,
SDLK_WORLD_95 = 255, /* 0xFF */
/*@}*/
/** @name Numeric keypad */
/*@{*/
SDLK_KP0 = 256,
SDLK_KP1 = 257,
SDLK_KP2 = 258,
SDLK_KP3 = 259,
SDLK_KP4 = 260,
SDLK_KP5 = 261,
SDLK_KP6 = 262,
SDLK_KP7 = 263,
SDLK_KP8 = 264,
SDLK_KP9 = 265,
SDLK_KP_PERIOD = 266,
SDLK_KP_DIVIDE = 267,
SDLK_KP_MULTIPLY = 268,
SDLK_KP_MINUS = 269,
SDLK_KP_PLUS = 270,
SDLK_KP_ENTER = 271,
SDLK_KP_EQUALS = 272,
/*@}*/
/** @name Arrows + Home/End pad */
/*@{*/
SDLK_UP = 273,
SDLK_DOWN = 274,
SDLK_RIGHT = 275,
SDLK_LEFT = 276,
SDLK_INSERT = 277,
SDLK_HOME = 278,
SDLK_END = 279,
SDLK_PAGEUP = 280,
SDLK_PAGEDOWN = 281,
/*@}*/
/** @name Function keys */
/*@{*/
SDLK_F1 = 282,
SDLK_F2 = 283,
SDLK_F3 = 284,
SDLK_F4 = 285,
SDLK_F5 = 286,
SDLK_F6 = 287,
SDLK_F7 = 288,
SDLK_F8 = 289,
SDLK_F9 = 290,
SDLK_F10 = 291,
SDLK_F11 = 292,
SDLK_F12 = 293,
SDLK_F13 = 294,
SDLK_F14 = 295,
SDLK_F15 = 296,
/*@}*/
/** @name Key state modifier keys */
/*@{*/
SDLK_NUMLOCK = 300,
SDLK_CAPSLOCK = 301,
SDLK_SCROLLOCK = 302,
SDLK_RSHIFT = 303,
SDLK_LSHIFT = 304,
SDLK_RCTRL = 305,
SDLK_LCTRL = 306,
SDLK_RALT = 307,
SDLK_LALT = 308,
SDLK_RMETA = 309,
SDLK_LMETA = 310,
SDLK_LSUPER = 311, /**< Left "Windows" key */
SDLK_RSUPER = 312, /**< Right "Windows" key */
SDLK_MODE = 313, /**< "Alt Gr" key */
SDLK_COMPOSE = 314, /**< Multi-key compose key */
/*@}*/
/** @name Miscellaneous function keys */
/*@{*/
SDLK_HELP = 315,
SDLK_PRINT = 316,
SDLK_SYSREQ = 317,
SDLK_BREAK = 318,
SDLK_MENU = 319,
SDLK_POWER = 320, /**< Power Macintosh power key */
SDLK_EURO = 321, /**< Some european keyboards */
SDLK_UNDO = 322, /**< Atari keyboard has Undo */
/*@}*/
/* Add any other keys here */
SDLK_LAST
} SDLKey;
/** Enumeration of valid key mods (possibly OR'd together) */
typedef enum {
KMOD_NONE = 0x0000,
KMOD_LSHIFT= 0x0001,
KMOD_RSHIFT= 0x0002,
KMOD_LCTRL = 0x0040,
KMOD_RCTRL = 0x0080,
KMOD_LALT = 0x0100,
KMOD_RALT = 0x0200,
KMOD_LMETA = 0x0400,
KMOD_RMETA = 0x0800,
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000
} SDLMod;
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
#define KMOD_META (KMOD_LMETA|KMOD_RMETA)
#endif /* _SDL_keysym_h */

View File

@ -1,179 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Get the name of the audio device we use for output */
#if SDL_AUDIO_DRIVER_BSD || SDL_AUDIO_DRIVER_OSS || SDL_AUDIO_DRIVER_SUNAUDIO
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include "SDL_stdinc.h"
#include "SDL_audiodev_c.h"
#ifndef _PATH_DEV_DSP
#if defined(__NETBSD__) || defined(__OPENBSD__)
#define _PATH_DEV_DSP "/dev/audio"
#else
#define _PATH_DEV_DSP "/dev/dsp"
#endif
#endif
#ifndef _PATH_DEV_DSP24
#define _PATH_DEV_DSP24 "/dev/sound/dsp"
#endif
#ifndef _PATH_DEV_AUDIO
#define _PATH_DEV_AUDIO "/dev/audio"
#endif
int SDL_OpenAudioPath(char *path, int maxlen, int flags, int classic)
{
const char *audiodev;
int audio_fd;
char audiopath[1024];
/* Figure out what our audio device is */
if ( ((audiodev=SDL_getenv("SDL_PATH_DSP")) == NULL) &&
((audiodev=SDL_getenv("AUDIODEV")) == NULL) ) {
if ( classic ) {
audiodev = _PATH_DEV_AUDIO;
} else {
struct stat sb;
/* Added support for /dev/sound/\* in Linux 2.4 */
if ( ((stat("/dev/sound", &sb) == 0) && S_ISDIR(sb.st_mode)) &&
((stat(_PATH_DEV_DSP24, &sb) == 0) && S_ISCHR(sb.st_mode)) ) {
audiodev = _PATH_DEV_DSP24;
} else {
audiodev = _PATH_DEV_DSP;
}
}
}
audio_fd = open(audiodev, flags, 0);
/* If the first open fails, look for other devices */
if ( (audio_fd < 0) && (SDL_strlen(audiodev) < (sizeof(audiopath)-3)) ) {
int exists, instance;
struct stat sb;
instance = 1;
do { /* Don't use errno ENOENT - it may not be thread-safe */
SDL_snprintf(audiopath, SDL_arraysize(audiopath),
"%s%d", audiodev, instance++);
exists = 0;
if ( stat(audiopath, &sb) == 0 ) {
exists = 1;
audio_fd = open(audiopath, flags, 0);
}
} while ( exists && (audio_fd < 0) );
audiodev = audiopath;
}
if ( path != NULL ) {
SDL_strlcpy(path, audiodev, maxlen);
path[maxlen-1] = '\0';
}
return(audio_fd);
}
#elif SDL_AUDIO_DRIVER_PAUD
/* Get the name of the audio device we use for output */
#include <sys/types.h>
#include <sys/stat.h>
#include "SDL_stdinc.h"
#include "SDL_audiodev_c.h"
#ifndef _PATH_DEV_DSP
#define _PATH_DEV_DSP "/dev/%caud%c/%c"
#endif
char devsettings[][3] =
{
{ 'p', '0', '1' }, { 'p', '0', '2' }, { 'p', '0', '3' }, { 'p', '0', '4' },
{ 'p', '1', '1' }, { 'p', '1', '2' }, { 'p', '1', '3' }, { 'p', '1', '4' },
{ 'p', '2', '1' }, { 'p', '2', '2' }, { 'p', '2', '3' }, { 'p', '2', '4' },
{ 'p', '3', '1' }, { 'p', '3', '2' }, { 'p', '3', '3' }, { 'p', '3', '4' },
{ 'b', '0', '1' }, { 'b', '0', '2' }, { 'b', '0', '3' }, { 'b', '0', '4' },
{ 'b', '1', '1' }, { 'b', '1', '2' }, { 'b', '1', '3' }, { 'b', '1', '4' },
{ 'b', '2', '1' }, { 'b', '2', '2' }, { 'b', '2', '3' }, { 'b', '2', '4' },
{ 'b', '3', '1' }, { 'b', '3', '2' }, { 'b', '3', '3' }, { 'b', '3', '4' },
{ '\0', '\0', '\0' }
};
static int OpenUserDefinedDevice(char *path, int maxlen, int flags)
{
const char *audiodev;
int audio_fd;
/* Figure out what our audio device is */
if ((audiodev=SDL_getenv("SDL_PATH_DSP")) == NULL) {
audiodev=SDL_getenv("AUDIODEV");
}
if ( audiodev == NULL ) {
return -1;
}
audio_fd = open(audiodev, flags, 0);
if ( path != NULL ) {
SDL_strlcpy(path, audiodev, maxlen);
path[maxlen-1] = '\0';
}
return audio_fd;
}
int SDL_OpenAudioPath(char *path, int maxlen, int flags, int classic)
{
struct stat sb;
int audio_fd;
char audiopath[1024];
int cycle;
audio_fd = OpenUserDefinedDevice(path,maxlen,flags);
if ( audio_fd != -1 ) {
return audio_fd;
}
cycle = 0;
while( devsettings[cycle][0] != '\0' ) {
SDL_snprintf( audiopath, SDL_arraysize(audiopath),
_PATH_DEV_DSP,
devsettings[cycle][0],
devsettings[cycle][1],
devsettings[cycle][2]);
if ( stat(audiopath, &sb) == 0 ) {
audio_fd = open(audiopath, flags, 0);
if ( audio_fd > 0 ) {
if ( path != NULL ) {
SDL_strlcpy( path, audiopath, maxlen );
}
return audio_fd;
}
}
}
return -1;
}
#endif /* Audio driver selection */

Binary file not shown.

View File

@ -1,26 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Open the audio device, storing the pathname in 'path' */
extern int SDL_OpenAudioPath(char *path, int maxlen, int flags, int classic);

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@ -1,264 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* This provides the default mixing callback for the SDL audio routines */
#include "SDL_cpuinfo.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_sysaudio.h"
#include "SDL_mixer_MMX.h"
#include "SDL_mixer_MMX_VC.h"
#include "SDL_mixer_m68k.h"
/* This table is used to add two sound values together and pin
* the value to avoid overflow. (used with permission from ARDI)
* Changed to use 0xFE instead of 0xFF for better sound quality.
*/
static const Uint8 mix8[] =
{
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03,
0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24,
0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A,
0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50,
0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B,
0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66,
0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71,
0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C,
0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92,
0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D,
0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8,
0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3,
0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE,
0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9,
0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4,
0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA,
0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5,
0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE
};
/* The volume ranges from 0 - 128 */
#define ADJUST_VOLUME(s, v) (s = (s*v)/SDL_MIX_MAXVOLUME)
#define ADJUST_VOLUME_U8(s, v) (s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128)
void SDL_MixAudio (Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
{
Uint16 format;
if ( volume == 0 ) {
return;
}
/* Mix the user-level audio format */
if ( current_audio ) {
if ( current_audio->convert.needed ) {
format = current_audio->convert.src_format;
} else {
format = current_audio->spec.format;
}
} else {
/* HACK HACK HACK */
format = AUDIO_S16;
}
switch (format) {
case AUDIO_U8: {
#if defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__)) && defined(SDL_ASSEMBLY_ROUTINES)
SDL_MixAudio_m68k_U8((char*)dst,(char*)src,(unsigned long)len,(long)volume,(char *)mix8);
#else
Uint8 src_sample;
while ( len-- ) {
src_sample = *src;
ADJUST_VOLUME_U8(src_sample, volume);
*dst = mix8[*dst+src_sample];
++dst;
++src;
}
#endif
}
break;
case AUDIO_S8: {
#if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */
#if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES)
if (SDL_HasMMX())
{
SDL_MixAudio_MMX_S8((char*)dst,(char*)src,(unsigned int)len,(int)volume);
}
else
#elif ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES)
if (SDL_HasMMX())
{
SDL_MixAudio_MMX_S8_VC((char*)dst,(char*)src,(unsigned int)len,(int)volume);
}
else
#endif
#endif
#if defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__)) && defined(SDL_ASSEMBLY_ROUTINES)
SDL_MixAudio_m68k_S8((char*)dst,(char*)src,(unsigned long)len,(long)volume);
#else
{
Sint8 *dst8, *src8;
Sint8 src_sample;
int dst_sample;
const int max_audioval = ((1<<(8-1))-1);
const int min_audioval = -(1<<(8-1));
src8 = (Sint8 *)src;
dst8 = (Sint8 *)dst;
while ( len-- ) {
src_sample = *src8;
ADJUST_VOLUME(src_sample, volume);
dst_sample = *dst8 + src_sample;
if ( dst_sample > max_audioval ) {
*dst8 = max_audioval;
} else
if ( dst_sample < min_audioval ) {
*dst8 = min_audioval;
} else {
*dst8 = dst_sample;
}
++dst8;
++src8;
}
}
#endif
}
break;
case AUDIO_S16LSB: {
#if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */
#if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES)
if (SDL_HasMMX())
{
SDL_MixAudio_MMX_S16((char*)dst,(char*)src,(unsigned int)len,(int)volume);
}
else
#elif ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES)
if (SDL_HasMMX())
{
SDL_MixAudio_MMX_S16_VC((char*)dst,(char*)src,(unsigned int)len,(int)volume);
}
else
#endif
#endif
#if defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__)) && defined(SDL_ASSEMBLY_ROUTINES)
SDL_MixAudio_m68k_S16LSB((short*)dst,(short*)src,(unsigned long)len,(long)volume);
#else
{
Sint16 src1, src2;
int dst_sample;
const int max_audioval = ((1<<(16-1))-1);
const int min_audioval = -(1<<(16-1));
len /= 2;
while ( len-- ) {
src1 = ((src[1])<<8|src[0]);
ADJUST_VOLUME(src1, volume);
src2 = ((dst[1])<<8|dst[0]);
src += 2;
dst_sample = src1+src2;
if ( dst_sample > max_audioval ) {
dst_sample = max_audioval;
} else
if ( dst_sample < min_audioval ) {
dst_sample = min_audioval;
}
dst[0] = dst_sample&0xFF;
dst_sample >>= 8;
dst[1] = dst_sample&0xFF;
dst += 2;
}
}
#endif
}
break;
case AUDIO_S16MSB: {
#if defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__)) && defined(SDL_ASSEMBLY_ROUTINES)
SDL_MixAudio_m68k_S16MSB((short*)dst,(short*)src,(unsigned long)len,(long)volume);
#else
Sint16 src1, src2;
int dst_sample;
const int max_audioval = ((1<<(16-1))-1);
const int min_audioval = -(1<<(16-1));
len /= 2;
while ( len-- ) {
src1 = ((src[0])<<8|src[1]);
ADJUST_VOLUME(src1, volume);
src2 = ((dst[0])<<8|dst[1]);
src += 2;
dst_sample = src1+src2;
if ( dst_sample > max_audioval ) {
dst_sample = max_audioval;
} else
if ( dst_sample < min_audioval ) {
dst_sample = min_audioval;
}
dst[1] = dst_sample&0xFF;
dst_sample >>= 8;
dst[0] = dst_sample&0xFF;
dst += 2;
}
#endif
}
break;
default: /* If this happens... FIXME! */
SDL_SetError("SDL_MixAudio(): unknown audio format");
return;
}
}

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/*
MMX assembler version of SDL_MixAudio for signed little endian 16 bit samples and signed 8 bit samples
Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr)
This code is licensed under the LGPL (see COPYING for details)
Assumes buffer size in bytes is a multiple of 16
Assumes SDL_MIX_MAXVOLUME = 128
*/
/***********************************************
* Mixing for 16 bit signed buffers
***********************************************/
#if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */
#if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES)
void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume)
{
__asm__ __volatile__ (
" movl %3,%%eax\n" /* eax = volume */
" movl %2,%%edx\n" /* edx = size */
" shrl $4,%%edx\n" /* process 16 bytes per iteration = 8 samples */
" jz .endS16\n"
" pxor %%mm0,%%mm0\n"
" movd %%eax,%%mm0\n"
" movq %%mm0,%%mm1\n"
" psllq $16,%%mm0\n"
" por %%mm1,%%mm0\n"
" psllq $16,%%mm0\n"
" por %%mm1,%%mm0\n"
" psllq $16,%%mm0\n"
" por %%mm1,%%mm0\n" /* mm0 = vol|vol|vol|vol */
".align 8\n"
" .mixloopS16:\n"
" movq (%1),%%mm1\n" /* mm1 = a|b|c|d */
" movq %%mm1,%%mm2\n" /* mm2 = a|b|c|d */
" movq 8(%1),%%mm4\n" /* mm4 = e|f|g|h */
/* pré charger le buffer dst dans mm7 */
" movq (%0),%%mm7\n" /* mm7 = dst[0] */
/* multiplier par le volume */
" pmullw %%mm0,%%mm1\n" /* mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) */
" pmulhw %%mm0,%%mm2\n" /* mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) */
" movq %%mm4,%%mm5\n" /* mm5 = e|f|g|h */
" pmullw %%mm0,%%mm4\n" /* mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) */
" pmulhw %%mm0,%%mm5\n" /* mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) */
" movq %%mm1,%%mm3\n" /* mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) */
" punpckhwd %%mm2,%%mm1\n" /* mm1 = a*v|b*v */
" movq %%mm4,%%mm6\n" /* mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) */
" punpcklwd %%mm2,%%mm3\n" /* mm3 = c*v|d*v */
" punpckhwd %%mm5,%%mm4\n" /* mm4 = e*f|f*v */
" punpcklwd %%mm5,%%mm6\n" /* mm6 = g*v|h*v */
/* pré charger le buffer dst dans mm5 */
" movq 8(%0),%%mm5\n" /* mm5 = dst[1] */
/* diviser par 128 */
" psrad $7,%%mm1\n" /* mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME */
" add $16,%1\n"
" psrad $7,%%mm3\n" /* mm3 = c*v/128|d*v/128 */
" psrad $7,%%mm4\n" /* mm4 = e*v/128|f*v/128 */
/* mm1 = le sample avec le volume modifié */
" packssdw %%mm1,%%mm3\n" /* mm3 = s(a*v|b*v|c*v|d*v) */
" psrad $7,%%mm6\n" /* mm6= g*v/128|h*v/128 */
" paddsw %%mm7,%%mm3\n" /* mm3 = adjust_volume(src)+dst */
/* mm4 = le sample avec le volume modifié */
" packssdw %%mm4,%%mm6\n" /* mm6 = s(e*v|f*v|g*v|h*v) */
" movq %%mm3,(%0)\n"
" paddsw %%mm5,%%mm6\n" /* mm6 = adjust_volume(src)+dst */
" movq %%mm6,8(%0)\n"
" add $16,%0\n"
" dec %%edx\n"
" jnz .mixloopS16\n"
" emms\n"
".endS16:\n"
:
: "r" (dst), "r"(src),"m"(size),
"m"(volume)
: "eax","edx","memory"
);
}
/*////////////////////////////////////////////// */
/* Mixing for 8 bit signed buffers */
/*////////////////////////////////////////////// */
void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume)
{
__asm__ __volatile__ (
" movl %3,%%eax\n" /* eax = volume */
" movd %%eax,%%mm0\n"
" movq %%mm0,%%mm1\n"
" psllq $16,%%mm0\n"
" por %%mm1,%%mm0\n"
" psllq $16,%%mm0\n"
" por %%mm1,%%mm0\n"
" psllq $16,%%mm0\n"
" por %%mm1,%%mm0\n"
" movl %2,%%edx\n" /* edx = size */
" shr $3,%%edx\n" /* process 8 bytes per iteration = 8 samples */
" cmp $0,%%edx\n"
" je .endS8\n"
".align 8\n"
" .mixloopS8:\n"
" pxor %%mm2,%%mm2\n" /* mm2 = 0 */
" movq (%1),%%mm1\n" /* mm1 = a|b|c|d|e|f|g|h */
" movq %%mm1,%%mm3\n" /* mm3 = a|b|c|d|e|f|g|h */
/* on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 */
" pcmpgtb %%mm1,%%mm2\n" /* mm2 = 11111111|00000000|00000000.... */
" punpckhbw %%mm2,%%mm1\n" /* mm1 = 0|a|0|b|0|c|0|d */
" punpcklbw %%mm2,%%mm3\n" /* mm3 = 0|e|0|f|0|g|0|h */
" movq (%0),%%mm2\n" /* mm2 = destination */
" pmullw %%mm0,%%mm1\n" /* mm1 = v*a|v*b|v*c|v*d */
" add $8,%1\n"
" pmullw %%mm0,%%mm3\n" /* mm3 = v*e|v*f|v*g|v*h */
" psraw $7,%%mm1\n" /* mm1 = v*a/128|v*b/128|v*c/128|v*d/128 */
" psraw $7,%%mm3\n" /* mm3 = v*e/128|v*f/128|v*g/128|v*h/128 */
" packsswb %%mm1,%%mm3\n" /* mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 */
" paddsb %%mm2,%%mm3\n" /* add to destination buffer */
" movq %%mm3,(%0)\n" /* store back to ram */
" add $8,%0\n"
" dec %%edx\n"
" jnz .mixloopS8\n"
".endS8:\n"
" emms\n"
:
: "r" (dst), "r"(src),"m"(size),
"m"(volume)
: "eax","edx","memory"
);
}
#endif
#endif

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/*
headers for MMX assembler version of SDL_MixAudio
Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr)
This code is licensed under the LGPL (see COPYING for details)
Assumes buffer size in bytes is a multiple of 16
Assumes SDL_MIX_MAXVOLUME = 128
*/
#include "SDL_config.h"
#if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */
#if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES)
void SDL_MixAudio_MMX_S16(char* ,char* ,unsigned int ,int );
void SDL_MixAudio_MMX_S8(char* ,char* ,unsigned int ,int );
#endif
#endif

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_mixer_MMX_VC.h"
#if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */
#if ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES)
// MMX assembler version of SDL_MixAudio for signed little endian 16 bit samples and signed 8 bit samples
// Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr)
// Converted to Intel ASM notation by Cth
// This code is licensed under the LGPL (see COPYING for details)
//
// Assumes buffer size in bytes is a multiple of 16
// Assumes SDL_MIX_MAXVOLUME = 128
////////////////////////////////////////////////
// Mixing for 16 bit signed buffers
////////////////////////////////////////////////
void SDL_MixAudio_MMX_S16_VC(char* dst,char* src,unsigned int nSize,int volume)
{
__asm
{
push edi
push esi
push ebx
mov edi, dst // edi = dst
mov esi, src // esi = src
mov eax, volume // eax = volume
mov ebx, nSize // ebx = size
shr ebx, 4 // process 16 bytes per iteration = 8 samples
jz endS16
pxor mm0, mm0
movd mm0, eax //%%eax,%%mm0
movq mm1, mm0 //%%mm0,%%mm1
psllq mm0, 16 //$16,%%mm0
por mm0, mm1 //%%mm1,%%mm0
psllq mm0, 16 //$16,%%mm0
por mm0, mm1 //%%mm1,%%mm0
psllq mm0, 16 //$16,%%mm0
por mm0, mm1 //%%mm1,%%mm0 // mm0 = vol|vol|vol|vol
#ifndef __WATCOMC__
align 16
#endif
mixloopS16:
movq mm1, [esi] //(%%esi),%%mm1\n" // mm1 = a|b|c|d
movq mm2, mm1 //%%mm1,%%mm2\n" // mm2 = a|b|c|d
movq mm4, [esi + 8] //8(%%esi),%%mm4\n" // mm4 = e|f|g|h
// pre charger le buffer dst dans mm7
movq mm7, [edi] //(%%edi),%%mm7\n" // mm7 = dst[0]"
// multiplier par le volume
pmullw mm1, mm0 //%%mm0,%%mm1\n" // mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v)
pmulhw mm2, mm0 //%%mm0,%%mm2\n" // mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v)
movq mm5, mm4 //%%mm4,%%mm5\n" // mm5 = e|f|g|h
pmullw mm4, mm0 //%%mm0,%%mm4\n" // mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v)
pmulhw mm5, mm0 //%%mm0,%%mm5\n" // mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v)
movq mm3, mm1 //%%mm1,%%mm3\n" // mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v)
punpckhwd mm1, mm2 //%%mm2,%%mm1\n" // mm1 = a*v|b*v
movq mm6, mm4 //%%mm4,%%mm6\n" // mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v)
punpcklwd mm3, mm2 //%%mm2,%%mm3\n" // mm3 = c*v|d*v
punpckhwd mm4, mm5 //%%mm5,%%mm4\n" // mm4 = e*f|f*v
punpcklwd mm6, mm5 //%%mm5,%%mm6\n" // mm6 = g*v|h*v
// pre charger le buffer dst dans mm5
movq mm5, [edi + 8] //8(%%edi),%%mm5\n" // mm5 = dst[1]
// diviser par 128
psrad mm1, 7 //$7,%%mm1\n" // mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME
add esi, 16 //$16,%%esi\n"
psrad mm3, 7 //$7,%%mm3\n" // mm3 = c*v/128|d*v/128
psrad mm4, 7 //$7,%%mm4\n" // mm4 = e*v/128|f*v/128
// mm1 = le sample avec le volume modifie
packssdw mm3, mm1 //%%mm1,%%mm3\n" // mm3 = s(a*v|b*v|c*v|d*v)
psrad mm6, 7 //$7,%%mm6\n" // mm6= g*v/128|h*v/128
paddsw mm3, mm7 //%%mm7,%%mm3\n" // mm3 = adjust_volume(src)+dst
// mm4 = le sample avec le volume modifie
packssdw mm6, mm4 //%%mm4,%%mm6\n" // mm6 = s(e*v|f*v|g*v|h*v)
movq [edi], mm3 //%%mm3,(%%edi)\n"
paddsw mm6, mm5 //%%mm5,%%mm6\n" // mm6 = adjust_volume(src)+dst
movq [edi + 8], mm6 //%%mm6,8(%%edi)\n"
add edi, 16 //$16,%%edi\n"
dec ebx //%%ebx\n"
jnz mixloopS16
endS16:
emms
pop ebx
pop esi
pop edi
}
}
////////////////////////////////////////////////
// Mixing for 8 bit signed buffers
////////////////////////////////////////////////
void SDL_MixAudio_MMX_S8_VC(char* dst,char* src,unsigned int nSize,int volume)
{
_asm
{
push edi
push esi
push ebx
mov edi, dst //movl %0,%%edi // edi = dst
mov esi, src //%1,%%esi // esi = src
mov eax, volume //%3,%%eax // eax = volume
movd mm0, eax //%%eax,%%mm0
movq mm1, mm0 //%%mm0,%%mm1
psllq mm0, 16 //$16,%%mm0
por mm0, mm1 //%%mm1,%%mm0
psllq mm0, 16 //$16,%%mm0
por mm0, mm1 //%%mm1,%%mm0
psllq mm0, 16 //$16,%%mm0
por mm0, mm1 //%%mm1,%%mm0
mov ebx, nSize //%2,%%ebx // ebx = size
shr ebx, 3 //$3,%%ebx // process 8 bytes per iteration = 8 samples
cmp ebx, 0 //$0,%%ebx
je endS8
#ifndef __WATCOMC__
align 16
#endif
mixloopS8:
pxor mm2, mm2 //%%mm2,%%mm2 // mm2 = 0
movq mm1, [esi] //(%%esi),%%mm1 // mm1 = a|b|c|d|e|f|g|h
movq mm3, mm1 //%%mm1,%%mm3 // mm3 = a|b|c|d|e|f|g|h
// on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0
pcmpgtb mm2, mm1 //%%mm1,%%mm2 // mm2 = 11111111|00000000|00000000....
punpckhbw mm1, mm2 //%%mm2,%%mm1 // mm1 = 0|a|0|b|0|c|0|d
punpcklbw mm3, mm2 //%%mm2,%%mm3 // mm3 = 0|e|0|f|0|g|0|h
movq mm2, [edi] //(%%edi),%%mm2 // mm2 = destination
pmullw mm1, mm0 //%%mm0,%%mm1 // mm1 = v*a|v*b|v*c|v*d
add esi, 8 //$8,%%esi
pmullw mm3, mm0 //%%mm0,%%mm3 // mm3 = v*e|v*f|v*g|v*h
psraw mm1, 7 //$7,%%mm1 // mm1 = v*a/128|v*b/128|v*c/128|v*d/128
psraw mm3, 7 //$7,%%mm3 // mm3 = v*e/128|v*f/128|v*g/128|v*h/128
packsswb mm3, mm1 //%%mm1,%%mm3 // mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128
paddsb mm3, mm2 //%%mm2,%%mm3 // add to destination buffer
movq [edi], mm3 //%%mm3,(%%edi) // store back to ram
add edi, 8 //$8,%%edi
dec ebx //%%ebx
jnz mixloopS8
endS8:
emms
pop ebx
pop esi
pop edi
}
}
#endif /* SDL_ASSEMBLY_ROUTINES */
#endif /* SDL_BUGGY_MMX_MIXERS */

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */
#if ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES)
/* headers for MMX assembler version of SDL_MixAudio
Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr)
Converted to Intel ASM notation by Cth
This code is licensed under the LGPL (see COPYING for details)
Assumes buffer size in bytes is a multiple of 16
Assumes SDL_MIX_MAXVOLUME = 128
*/
void SDL_MixAudio_MMX_S16_VC(char* ,char* ,unsigned int ,int );
void SDL_MixAudio_MMX_S8_VC(char* ,char* ,unsigned int ,int );
#endif
#endif

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/*
m68k assembly mix routines
Patrice Mandin
*/
#if (defined(__m68k__) && !defined(__mcoldfire__)) && defined(__GNUC__)
void SDL_MixAudio_m68k_U8(char* dst, char* src, long len, long volume, char* mix8)
{
__asm__ __volatile__ (
"tstl %2\n"
" beqs stoploop_u8\n"
"mixloop_u8:\n"
/* Mix a sample */
" moveq #0,%%d0\n"
" moveq #0,%%d1\n"
" moveb %1@+,%%d0\n" /* d0 = *src++ */
" sub #128,%%d0\n" /* d0 -= 128 */
" muls %3,%%d0\n" /* d0 *= volume (0<=volume<=128) */
" moveb %0@,%%d1\n" /* d1 = *dst */
" asr #7,%%d0\n" /* d0 /= 128 (SDL_MIX_MAXVOLUME) */
" add #128,%%d0\n" /* d0 += 128 */
" add %%d1,%%d0\n"
" moveb %4@(%%d0:w),%0@+\n"
/* Loop till done */
" subql #1,%2\n"
" bhis mixloop_u8\n"
"stoploop_u8:\n"
: /* no return value */
: /* input */
"a"(dst), "a"(src), "d"(len), "d"(volume), "a"(mix8)
: /* clobbered registers */
"d0", "d1", "cc", "memory"
);
}
void SDL_MixAudio_m68k_S8(char* dst, char* src, long len, long volume)
{
__asm__ __volatile__ (
"tstl %2\n"
" beqs stoploop_s8\n"
" moveq #-128,%%d2\n"
" moveq #127,%%d3\n"
"mixloop_s8:\n"
/* Mix a sample */
" moveq #0,%%d0\n"
" moveq #0,%%d1\n"
" moveb %1@+,%%d0\n" /* d0 = *src++ */
" muls %3,%%d0\n" /* d0 *= volume (0<=volume<=128) */
" moveb %0@,%%d1\n" /* d1 = *dst */
" asr #7,%%d0\n" /* d0 /= 128 (SDL_MIX_MAXVOLUME) */
" add %%d1,%%d0\n"
" cmp %%d2,%%d0\n"
" bges lower_limit_s8\n"
" move %%d2,%%d0\n"
"lower_limit_s8:\n"
" cmp %%d3,%%d0\n"
" bles upper_limit_s8\n"
" move %%d3,%%d0\n"
"upper_limit_s8:\n"
" moveb %%d0,%0@+\n"
/* Loop till done */
" subql #1,%2\n"
" bhis mixloop_s8\n"
"stoploop_s8:\n"
: /* no return value */
: /* input */
"a"(dst), "a"(src), "d"(len), "d"(volume)
: /* clobbered registers */
"d0", "d1", "d2", "d3", "cc", "memory"
);
}
void SDL_MixAudio_m68k_S16MSB(short* dst, short* src, long len, long volume)
{
__asm__ __volatile__ (
"tstl %2\n"
" beqs stoploop_s16msb\n"
" movel #-32768,%%d2\n"
" movel #32767,%%d3\n"
" lsrl #1,%2\n"
"mixloop_s16msb:\n"
/* Mix a sample */
" move %1@+,%%d0\n" /* d0 = *src++ */
" muls %3,%%d0\n" /* d0 *= volume (0<=volume<=128) */
" move %0@,%%d1\n" /* d1 = *dst */
" extl %%d1\n" /* extend d1 to 32 bits */
" asrl #7,%%d0\n" /* d0 /= 128 (SDL_MIX_MAXVOLUME) */
" addl %%d1,%%d0\n"
" cmpl %%d2,%%d0\n"
" bges lower_limit_s16msb\n"
" move %%d2,%%d0\n"
"lower_limit_s16msb:\n"
" cmpl %%d3,%%d0\n"
" bles upper_limit_s16msb\n"
" move %%d3,%%d0\n"
"upper_limit_s16msb:\n"
" move %%d0,%0@+\n"
/* Loop till done */
" subql #1,%2\n"
" bhis mixloop_s16msb\n"
"stoploop_s16msb:\n"
: /* no return value */
: /* input */
"a"(dst), "a"(src), "d"(len), "d"(volume)
: /* clobbered registers */
"d0", "d1", "d2", "d3", "cc", "memory"
);
}
void SDL_MixAudio_m68k_S16LSB(short* dst, short* src, long len, long volume)
{
__asm__ __volatile__ (
"tstl %2\n"
" beqs stoploop_s16lsb\n"
" movel #-32768,%%d2\n"
" movel #32767,%%d3\n"
" lsrl #1,%2\n"
"mixloop_s16lsb:\n"
/* Mix a sample */
" move %1@+,%%d0\n" /* d0 = *src++ */
" rorw #8,%%d0\n"
" muls %3,%%d0\n" /* d0 *= volume (0<=volume<=128) */
" move %0@,%%d1\n" /* d1 = *dst */
" rorw #8,%%d1\n"
" extl %%d1\n" /* extend d1 to 32 bits */
" asrl #7,%%d0\n" /* d0 /= 128 (SDL_MIX_MAXVOLUME) */
" addl %%d1,%%d0\n"
" cmpl %%d2,%%d0\n"
" bges lower_limit_s16lsb\n"
" move %%d2,%%d0\n"
"lower_limit_s16lsb:\n"
" cmpl %%d3,%%d0\n"
" bles upper_limit_s16lsb\n"
" move %%d3,%%d0\n"
"upper_limit_s16lsb:\n"
" rorw #8,%%d0\n"
" move %%d0,%0@+\n"
/* Loop till done */
" subql #1,%2\n"
" bhis mixloop_s16lsb\n"
"stoploop_s16lsb:\n"
: /* no return value */
: /* input */
"a"(dst), "a"(src), "d"(len), "d"(volume)
: /* clobbered registers */
"d0", "d1", "d2", "d3", "cc", "memory"
);
}
#endif

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/*
m68k assembly mix routines
Patrice Mandin
*/
#if (defined(__m68k__) && !defined(__mcoldfire__)) && defined(__GNUC__)
void SDL_MixAudio_m68k_U8(char* dst,char* src, long len, long volume, char* mix8);
void SDL_MixAudio_m68k_S8(char* dst,char* src, long len, long volume);
void SDL_MixAudio_m68k_S16MSB(short* dst,short* src, long len, long volume);
void SDL_MixAudio_m68k_S16LSB(short* dst,short* src, long len, long volume);
#endif

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Microsoft WAVE file loading routines */
#include "SDL_audio.h"
#include "SDL_wave.h"
static int ReadChunk(SDL_RWops *src, Chunk *chunk);
struct MS_ADPCM_decodestate {
Uint8 hPredictor;
Uint16 iDelta;
Sint16 iSamp1;
Sint16 iSamp2;
};
static struct MS_ADPCM_decoder {
WaveFMT wavefmt;
Uint16 wSamplesPerBlock;
Uint16 wNumCoef;
Sint16 aCoeff[7][2];
/* * * */
struct MS_ADPCM_decodestate state[2];
} MS_ADPCM_state;
static int InitMS_ADPCM(WaveFMT *format)
{
Uint8 *rogue_feel;
int i;
/* Set the rogue pointer to the MS_ADPCM specific data */
MS_ADPCM_state.wavefmt.encoding = SDL_SwapLE16(format->encoding);
MS_ADPCM_state.wavefmt.channels = SDL_SwapLE16(format->channels);
MS_ADPCM_state.wavefmt.frequency = SDL_SwapLE32(format->frequency);
MS_ADPCM_state.wavefmt.byterate = SDL_SwapLE32(format->byterate);
MS_ADPCM_state.wavefmt.blockalign = SDL_SwapLE16(format->blockalign);
MS_ADPCM_state.wavefmt.bitspersample =
SDL_SwapLE16(format->bitspersample);
rogue_feel = (Uint8 *)format+sizeof(*format);
if ( sizeof(*format) == 16 ) {
rogue_feel += sizeof(Uint16);
}
MS_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1]<<8)|rogue_feel[0]);
rogue_feel += sizeof(Uint16);
MS_ADPCM_state.wNumCoef = ((rogue_feel[1]<<8)|rogue_feel[0]);
rogue_feel += sizeof(Uint16);
if ( MS_ADPCM_state.wNumCoef != 7 ) {
SDL_SetError("Unknown set of MS_ADPCM coefficients");
return(-1);
}
for ( i=0; i<MS_ADPCM_state.wNumCoef; ++i ) {
MS_ADPCM_state.aCoeff[i][0] = ((rogue_feel[1]<<8)|rogue_feel[0]);
rogue_feel += sizeof(Uint16);
MS_ADPCM_state.aCoeff[i][1] = ((rogue_feel[1]<<8)|rogue_feel[0]);
rogue_feel += sizeof(Uint16);
}
return(0);
}
static Sint32 MS_ADPCM_nibble(struct MS_ADPCM_decodestate *state,
Uint8 nybble, Sint16 *coeff)
{
const Sint32 max_audioval = ((1<<(16-1))-1);
const Sint32 min_audioval = -(1<<(16-1));
const Sint32 adaptive[] = {
230, 230, 230, 230, 307, 409, 512, 614,
768, 614, 512, 409, 307, 230, 230, 230
};
Sint32 new_sample, delta;
new_sample = ((state->iSamp1 * coeff[0]) +
(state->iSamp2 * coeff[1]))/256;
if ( nybble & 0x08 ) {
new_sample += state->iDelta * (nybble-0x10);
} else {
new_sample += state->iDelta * nybble;
}
if ( new_sample < min_audioval ) {
new_sample = min_audioval;
} else
if ( new_sample > max_audioval ) {
new_sample = max_audioval;
}
delta = ((Sint32)state->iDelta * adaptive[nybble])/256;
if ( delta < 16 ) {
delta = 16;
}
state->iDelta = (Uint16)delta;
state->iSamp2 = state->iSamp1;
state->iSamp1 = (Sint16)new_sample;
return(new_sample);
}
static int MS_ADPCM_decode(Uint8 **audio_buf, Uint32 *audio_len)
{
struct MS_ADPCM_decodestate *state[2];
Uint8 *freeable, *encoded, *decoded;
Sint32 encoded_len, samplesleft;
Sint8 nybble, stereo;
Sint16 *coeff[2];
Sint32 new_sample;
/* Allocate the proper sized output buffer */
encoded_len = *audio_len;
encoded = *audio_buf;
freeable = *audio_buf;
*audio_len = (encoded_len/MS_ADPCM_state.wavefmt.blockalign) *
MS_ADPCM_state.wSamplesPerBlock*
MS_ADPCM_state.wavefmt.channels*sizeof(Sint16);
*audio_buf = (Uint8 *)SDL_malloc(*audio_len);
if ( *audio_buf == NULL ) {
SDL_Error(SDL_ENOMEM);
return(-1);
}
decoded = *audio_buf;
/* Get ready... Go! */
stereo = (MS_ADPCM_state.wavefmt.channels == 2);
state[0] = &MS_ADPCM_state.state[0];
state[1] = &MS_ADPCM_state.state[stereo];
while ( encoded_len >= MS_ADPCM_state.wavefmt.blockalign ) {
/* Grab the initial information for this block */
state[0]->hPredictor = *encoded++;
if ( stereo ) {
state[1]->hPredictor = *encoded++;
}
state[0]->iDelta = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
if ( stereo ) {
state[1]->iDelta = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
}
state[0]->iSamp1 = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
if ( stereo ) {
state[1]->iSamp1 = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
}
state[0]->iSamp2 = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
if ( stereo ) {
state[1]->iSamp2 = ((encoded[1]<<8)|encoded[0]);
encoded += sizeof(Sint16);
}
coeff[0] = MS_ADPCM_state.aCoeff[state[0]->hPredictor];
coeff[1] = MS_ADPCM_state.aCoeff[state[1]->hPredictor];
/* Store the two initial samples we start with */
decoded[0] = state[0]->iSamp2&0xFF;
decoded[1] = state[0]->iSamp2>>8;
decoded += 2;
if ( stereo ) {
decoded[0] = state[1]->iSamp2&0xFF;
decoded[1] = state[1]->iSamp2>>8;
decoded += 2;
}
decoded[0] = state[0]->iSamp1&0xFF;
decoded[1] = state[0]->iSamp1>>8;
decoded += 2;
if ( stereo ) {
decoded[0] = state[1]->iSamp1&0xFF;
decoded[1] = state[1]->iSamp1>>8;
decoded += 2;
}
/* Decode and store the other samples in this block */
samplesleft = (MS_ADPCM_state.wSamplesPerBlock-2)*
MS_ADPCM_state.wavefmt.channels;
while ( samplesleft > 0 ) {
nybble = (*encoded)>>4;
new_sample = MS_ADPCM_nibble(state[0],nybble,coeff[0]);
decoded[0] = new_sample&0xFF;
new_sample >>= 8;
decoded[1] = new_sample&0xFF;
decoded += 2;
nybble = (*encoded)&0x0F;
new_sample = MS_ADPCM_nibble(state[1],nybble,coeff[1]);
decoded[0] = new_sample&0xFF;
new_sample >>= 8;
decoded[1] = new_sample&0xFF;
decoded += 2;
++encoded;
samplesleft -= 2;
}
encoded_len -= MS_ADPCM_state.wavefmt.blockalign;
}
SDL_free(freeable);
return(0);
}
struct IMA_ADPCM_decodestate {
Sint32 sample;
Sint8 index;
};
static struct IMA_ADPCM_decoder {
WaveFMT wavefmt;
Uint16 wSamplesPerBlock;
/* * * */
struct IMA_ADPCM_decodestate state[2];
} IMA_ADPCM_state;
static int InitIMA_ADPCM(WaveFMT *format)
{
Uint8 *rogue_feel;
/* Set the rogue pointer to the IMA_ADPCM specific data */
IMA_ADPCM_state.wavefmt.encoding = SDL_SwapLE16(format->encoding);
IMA_ADPCM_state.wavefmt.channels = SDL_SwapLE16(format->channels);
IMA_ADPCM_state.wavefmt.frequency = SDL_SwapLE32(format->frequency);
IMA_ADPCM_state.wavefmt.byterate = SDL_SwapLE32(format->byterate);
IMA_ADPCM_state.wavefmt.blockalign = SDL_SwapLE16(format->blockalign);
IMA_ADPCM_state.wavefmt.bitspersample =
SDL_SwapLE16(format->bitspersample);
rogue_feel = (Uint8 *)format+sizeof(*format);
if ( sizeof(*format) == 16 ) {
rogue_feel += sizeof(Uint16);
}
IMA_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1]<<8)|rogue_feel[0]);
return(0);
}
static Sint32 IMA_ADPCM_nibble(struct IMA_ADPCM_decodestate *state,Uint8 nybble)
{
const Sint32 max_audioval = ((1<<(16-1))-1);
const Sint32 min_audioval = -(1<<(16-1));
const int index_table[16] = {
-1, -1, -1, -1,
2, 4, 6, 8,
-1, -1, -1, -1,
2, 4, 6, 8
};
const Sint32 step_table[89] = {
7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31,
34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130,
143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408,
449, 494, 544, 598, 658, 724, 796, 876, 963, 1060, 1166, 1282,
1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327,
3660, 4026, 4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630,
9493, 10442, 11487, 12635, 13899, 15289, 16818, 18500, 20350,
22385, 24623, 27086, 29794, 32767
};
Sint32 delta, step;
/* Compute difference and new sample value */
step = step_table[state->index];
delta = step >> 3;
if ( nybble & 0x04 ) delta += step;
if ( nybble & 0x02 ) delta += (step >> 1);
if ( nybble & 0x01 ) delta += (step >> 2);
if ( nybble & 0x08 ) delta = -delta;
state->sample += delta;
/* Update index value */
state->index += index_table[nybble];
if ( state->index > 88 ) {
state->index = 88;
} else
if ( state->index < 0 ) {
state->index = 0;
}
/* Clamp output sample */
if ( state->sample > max_audioval ) {
state->sample = max_audioval;
} else
if ( state->sample < min_audioval ) {
state->sample = min_audioval;
}
return(state->sample);
}
/* Fill the decode buffer with a channel block of data (8 samples) */
static void Fill_IMA_ADPCM_block(Uint8 *decoded, Uint8 *encoded,
int channel, int numchannels, struct IMA_ADPCM_decodestate *state)
{
int i;
Sint8 nybble;
Sint32 new_sample;
decoded += (channel * 2);
for ( i=0; i<4; ++i ) {
nybble = (*encoded)&0x0F;
new_sample = IMA_ADPCM_nibble(state, nybble);
decoded[0] = new_sample&0xFF;
new_sample >>= 8;
decoded[1] = new_sample&0xFF;
decoded += 2 * numchannels;
nybble = (*encoded)>>4;
new_sample = IMA_ADPCM_nibble(state, nybble);
decoded[0] = new_sample&0xFF;
new_sample >>= 8;
decoded[1] = new_sample&0xFF;
decoded += 2 * numchannels;
++encoded;
}
}
static int IMA_ADPCM_decode(Uint8 **audio_buf, Uint32 *audio_len)
{
struct IMA_ADPCM_decodestate *state;
Uint8 *freeable, *encoded, *decoded;
Sint32 encoded_len, samplesleft;
unsigned int c, channels;
/* Check to make sure we have enough variables in the state array */
channels = IMA_ADPCM_state.wavefmt.channels;
if ( channels > SDL_arraysize(IMA_ADPCM_state.state) ) {
SDL_SetError("IMA ADPCM decoder can only handle %d channels",
SDL_arraysize(IMA_ADPCM_state.state));
return(-1);
}
state = IMA_ADPCM_state.state;
/* Allocate the proper sized output buffer */
encoded_len = *audio_len;
encoded = *audio_buf;
freeable = *audio_buf;
*audio_len = (encoded_len/IMA_ADPCM_state.wavefmt.blockalign) *
IMA_ADPCM_state.wSamplesPerBlock*
IMA_ADPCM_state.wavefmt.channels*sizeof(Sint16);
*audio_buf = (Uint8 *)SDL_malloc(*audio_len);
if ( *audio_buf == NULL ) {
SDL_Error(SDL_ENOMEM);
return(-1);
}
decoded = *audio_buf;
/* Get ready... Go! */
while ( encoded_len >= IMA_ADPCM_state.wavefmt.blockalign ) {
/* Grab the initial information for this block */
for ( c=0; c<channels; ++c ) {
/* Fill the state information for this block */
state[c].sample = ((encoded[1]<<8)|encoded[0]);
encoded += 2;
if ( state[c].sample & 0x8000 ) {
state[c].sample -= 0x10000;
}
state[c].index = *encoded++;
/* Reserved byte in buffer header, should be 0 */
if ( *encoded++ != 0 ) {
/* Uh oh, corrupt data? Buggy code? */;
}
/* Store the initial sample we start with */
decoded[0] = (Uint8)(state[c].sample&0xFF);
decoded[1] = (Uint8)(state[c].sample>>8);
decoded += 2;
}
/* Decode and store the other samples in this block */
samplesleft = (IMA_ADPCM_state.wSamplesPerBlock-1)*channels;
while ( samplesleft > 0 ) {
for ( c=0; c<channels; ++c ) {
Fill_IMA_ADPCM_block(decoded, encoded,
c, channels, &state[c]);
encoded += 4;
samplesleft -= 8;
}
decoded += (channels * 8 * 2);
}
encoded_len -= IMA_ADPCM_state.wavefmt.blockalign;
}
SDL_free(freeable);
return(0);
}
SDL_AudioSpec * SDL_LoadWAV_RW (SDL_RWops *src, int freesrc,
SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
{
int was_error;
Chunk chunk;
int lenread;
int MS_ADPCM_encoded, IMA_ADPCM_encoded;
int samplesize;
/* WAV magic header */
Uint32 RIFFchunk;
Uint32 wavelen = 0;
Uint32 WAVEmagic;
Uint32 headerDiff = 0;
/* FMT chunk */
WaveFMT *format = NULL;
/* Make sure we are passed a valid data source */
was_error = 0;
if ( src == NULL ) {
was_error = 1;
goto done;
}
/* Check the magic header */
RIFFchunk = SDL_ReadLE32(src);
wavelen = SDL_ReadLE32(src);
if ( wavelen == WAVE ) { /* The RIFFchunk has already been read */
WAVEmagic = wavelen;
wavelen = RIFFchunk;
RIFFchunk = RIFF;
} else {
WAVEmagic = SDL_ReadLE32(src);
}
if ( (RIFFchunk != RIFF) || (WAVEmagic != WAVE) ) {
SDL_SetError("Unrecognized file type (not WAVE)");
was_error = 1;
goto done;
}
headerDiff += sizeof(Uint32); /* for WAVE */
/* Read the audio data format chunk */
chunk.data = NULL;
do {
if ( chunk.data != NULL ) {
SDL_free(chunk.data);
chunk.data = NULL;
}
lenread = ReadChunk(src, &chunk);
if ( lenread < 0 ) {
was_error = 1;
goto done;
}
/* 2 Uint32's for chunk header+len, plus the lenread */
headerDiff += lenread + 2 * sizeof(Uint32);
} while ( (chunk.magic == FACT) || (chunk.magic == LIST) );
/* Decode the audio data format */
format = (WaveFMT *)chunk.data;
if ( chunk.magic != FMT ) {
SDL_SetError("Complex WAVE files not supported");
was_error = 1;
goto done;
}
MS_ADPCM_encoded = IMA_ADPCM_encoded = 0;
switch (SDL_SwapLE16(format->encoding)) {
case PCM_CODE:
/* We can understand this */
break;
case MS_ADPCM_CODE:
/* Try to understand this */
if ( InitMS_ADPCM(format) < 0 ) {
was_error = 1;
goto done;
}
MS_ADPCM_encoded = 1;
break;
case IMA_ADPCM_CODE:
/* Try to understand this */
if ( InitIMA_ADPCM(format) < 0 ) {
was_error = 1;
goto done;
}
IMA_ADPCM_encoded = 1;
break;
case MP3_CODE:
SDL_SetError("MPEG Layer 3 data not supported",
SDL_SwapLE16(format->encoding));
was_error = 1;
goto done;
default:
SDL_SetError("Unknown WAVE data format: 0x%.4x",
SDL_SwapLE16(format->encoding));
was_error = 1;
goto done;
}
SDL_memset(spec, 0, (sizeof *spec));
spec->freq = SDL_SwapLE32(format->frequency);
switch (SDL_SwapLE16(format->bitspersample)) {
case 4:
if ( MS_ADPCM_encoded || IMA_ADPCM_encoded ) {
spec->format = AUDIO_S16;
} else {
was_error = 1;
}
break;
case 8:
spec->format = AUDIO_U8;
break;
case 16:
spec->format = AUDIO_S16;
break;
default:
was_error = 1;
break;
}
if ( was_error ) {
SDL_SetError("Unknown %d-bit PCM data format",
SDL_SwapLE16(format->bitspersample));
goto done;
}
spec->channels = (Uint8)SDL_SwapLE16(format->channels);
spec->samples = 4096; /* Good default buffer size */
/* Read the audio data chunk */
*audio_buf = NULL;
do {
if ( *audio_buf != NULL ) {
SDL_free(*audio_buf);
*audio_buf = NULL;
}
lenread = ReadChunk(src, &chunk);
if ( lenread < 0 ) {
was_error = 1;
goto done;
}
*audio_len = lenread;
*audio_buf = chunk.data;
if(chunk.magic != DATA) headerDiff += lenread + 2 * sizeof(Uint32);
} while ( chunk.magic != DATA );
headerDiff += 2 * sizeof(Uint32); /* for the data chunk and len */
if ( MS_ADPCM_encoded ) {
if ( MS_ADPCM_decode(audio_buf, audio_len) < 0 ) {
was_error = 1;
goto done;
}
}
if ( IMA_ADPCM_encoded ) {
if ( IMA_ADPCM_decode(audio_buf, audio_len) < 0 ) {
was_error = 1;
goto done;
}
}
/* Don't return a buffer that isn't a multiple of samplesize */
samplesize = ((spec->format & 0xFF)/8)*spec->channels;
*audio_len &= ~(samplesize-1);
done:
if ( format != NULL ) {
SDL_free(format);
}
if ( src ) {
if ( freesrc ) {
SDL_RWclose(src);
} else {
/* seek to the end of the file (given by the RIFF chunk) */
SDL_RWseek(src, wavelen - chunk.length - headerDiff, RW_SEEK_CUR);
}
}
if ( was_error ) {
spec = NULL;
}
return(spec);
}
/* Since the WAV memory is allocated in the shared library, it must also
be freed here. (Necessary under Win32, VC++)
*/
void SDL_FreeWAV(Uint8 *audio_buf)
{
if ( audio_buf != NULL ) {
SDL_free(audio_buf);
}
}
static int ReadChunk(SDL_RWops *src, Chunk *chunk)
{
chunk->magic = SDL_ReadLE32(src);
chunk->length = SDL_ReadLE32(src);
chunk->data = (Uint8 *)SDL_malloc(chunk->length);
if ( chunk->data == NULL ) {
SDL_Error(SDL_ENOMEM);
return(-1);
}
if ( SDL_RWread(src, chunk->data, chunk->length, 1) != 1 ) {
SDL_Error(SDL_EFREAD);
SDL_free(chunk->data);
chunk->data = NULL;
return(-1);
}
return(chunk->length);
}

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@ -1,62 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is SDL_free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* WAVE files are little-endian */
/*******************************************/
/* Define values for Microsoft WAVE format */
/*******************************************/
#define RIFF 0x46464952 /* "RIFF" */
#define WAVE 0x45564157 /* "WAVE" */
#define FACT 0x74636166 /* "fact" */
#define LIST 0x5453494c /* "LIST" */
#define FMT 0x20746D66 /* "fmt " */
#define DATA 0x61746164 /* "data" */
#define PCM_CODE 0x0001
#define MS_ADPCM_CODE 0x0002
#define IMA_ADPCM_CODE 0x0011
#define MP3_CODE 0x0055
#define WAVE_MONO 1
#define WAVE_STEREO 2
/* Normally, these three chunks come consecutively in a WAVE file */
typedef struct WaveFMT {
/* Not saved in the chunk we read:
Uint32 FMTchunk;
Uint32 fmtlen;
*/
Uint16 encoding;
Uint16 channels; /* 1 = mono, 2 = stereo */
Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */
Uint32 byterate; /* Average bytes per second */
Uint16 blockalign; /* Bytes per sample block */
Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */
} WaveFMT;
/* The general chunk found in the WAVE file */
typedef struct Chunk {
Uint32 magic;
Uint32 length;
Uint8 *data;
} Chunk;

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@ -1,156 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
This file written by Ryan C. Gordon (icculus@icculus.org)
*/
#include "SDL_config.h"
/* Output audio to nowhere... */
#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_dummyaudio.h"
/* The tag name used by DUMMY audio */
#define DUMMYAUD_DRIVER_NAME "dummy"
/* Audio driver functions */
static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DUMMYAUD_WaitAudio(_THIS);
static void DUMMYAUD_PlayAudio(_THIS);
static Uint8 *DUMMYAUD_GetAudioBuf(_THIS);
static void DUMMYAUD_CloseAudio(_THIS);
/* Audio driver bootstrap functions */
static int DUMMYAUD_Available(void)
{
const char *envr = SDL_getenv("SDL_AUDIODRIVER");
if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) {
return(1);
}
return(0);
}
static void DUMMYAUD_DeleteDevice(SDL_AudioDevice *device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_AudioDevice *DUMMYAUD_CreateDevice(int devindex)
{
SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
if ( this ) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
}
if ( (this == NULL) || (this->hidden == NULL) ) {
SDL_OutOfMemory();
if ( this ) {
SDL_free(this);
}
return(0);
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
/* Set the function pointers */
this->OpenAudio = DUMMYAUD_OpenAudio;
this->WaitAudio = DUMMYAUD_WaitAudio;
this->PlayAudio = DUMMYAUD_PlayAudio;
this->GetAudioBuf = DUMMYAUD_GetAudioBuf;
this->CloseAudio = DUMMYAUD_CloseAudio;
this->free = DUMMYAUD_DeleteDevice;
return this;
}
AudioBootStrap DUMMYAUD_bootstrap = {
DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver",
DUMMYAUD_Available, DUMMYAUD_CreateDevice
};
/* This function waits until it is possible to write a full sound buffer */
static void DUMMYAUD_WaitAudio(_THIS)
{
/* Don't block on first calls to simulate initial fragment filling. */
if (this->hidden->initial_calls)
this->hidden->initial_calls--;
else
SDL_Delay(this->hidden->write_delay);
}
static void DUMMYAUD_PlayAudio(_THIS)
{
/* no-op...this is a null driver. */
}
static Uint8 *DUMMYAUD_GetAudioBuf(_THIS)
{
return(this->hidden->mixbuf);
}
static void DUMMYAUD_CloseAudio(_THIS)
{
if ( this->hidden->mixbuf != NULL ) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
}
static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
float bytes_per_sec = 0.0f;
/* Allocate mixing buffer */
this->hidden->mixlen = spec->size;
this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
if ( this->hidden->mixbuf == NULL ) {
return(-1);
}
SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
bytes_per_sec = (float) (((spec->format & 0xFF) / 8) *
spec->channels * spec->freq);
/*
* We try to make this request more audio at the correct rate for
* a given audio spec, so timing stays fairly faithful.
* Also, we have it not block at all for the first two calls, so
* it seems like we're filling two audio fragments right out of the
* gate, like other SDL drivers tend to do.
*/
this->hidden->initial_calls = 2;
this->hidden->write_delay =
(Uint32) ((((float) spec->size) / bytes_per_sec) * 1000.0f);
/* We're ready to rock and roll. :-) */
return(0);
}

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@ -1,40 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_dummyaudio_h
#define _SDL_dummyaudio_h
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData {
/* The file descriptor for the audio device */
Uint8 *mixbuf;
Uint32 mixlen;
Uint32 write_delay;
Uint32 initial_calls;
};
#endif /* _SDL_dummyaudio_h */

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@ -1,341 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* This is the CD-audio control API for Simple DirectMedia Layer */
#include "SDL_cdrom.h"
#include "SDL_syscdrom.h"
#if !defined(__MACOS__)
#define CLIP_FRAMES 10 /* Some CD-ROMs won't go all the way */
#endif
static int SDL_cdinitted = 0;
static SDL_CD *default_cdrom;
/* The system level CD-ROM control functions */
struct CDcaps SDL_CDcaps = {
NULL, /* Name */
NULL, /* Open */
NULL, /* GetTOC */
NULL, /* Status */
NULL, /* Play */
NULL, /* Pause */
NULL, /* Resume */
NULL, /* Stop */
NULL, /* Eject */
NULL, /* Close */
};
int SDL_numcds;
int SDL_CDROMInit(void)
{
int retval;
SDL_numcds = 0;
retval = SDL_SYS_CDInit();
if ( retval == 0 ) {
SDL_cdinitted = 1;
}
default_cdrom = NULL;
return(retval);
}
/* Check to see if the CD-ROM subsystem has been initialized */
static int CheckInit(int check_cdrom, SDL_CD **cdrom)
{
int okay;
okay = SDL_cdinitted;
if ( check_cdrom && (*cdrom == NULL) ) {
*cdrom = default_cdrom;
if ( *cdrom == NULL ) {
SDL_SetError("CD-ROM not opened");
okay = 0;
}
}
if ( ! SDL_cdinitted ) {
SDL_SetError("CD-ROM subsystem not initialized");
}
return(okay);
}
int SDL_CDNumDrives(void)
{
if ( ! CheckInit(0, NULL) ) {
return(-1);
}
return(SDL_numcds);
}
const char *SDL_CDName(int drive)
{
if ( ! CheckInit(0, NULL) ) {
return(NULL);
}
if ( drive >= SDL_numcds ) {
SDL_SetError("Invalid CD-ROM drive index");
return(NULL);
}
if ( SDL_CDcaps.Name ) {
return(SDL_CDcaps.Name(drive));
} else {
return("");
}
}
SDL_CD *SDL_CDOpen(int drive)
{
struct SDL_CD *cdrom;
if ( ! CheckInit(0, NULL) ) {
return(NULL);
}
if ( drive >= SDL_numcds ) {
SDL_SetError("Invalid CD-ROM drive index");
return(NULL);
}
cdrom = (SDL_CD *)SDL_malloc(sizeof(*cdrom));
if ( cdrom == NULL ) {
SDL_OutOfMemory();
return(NULL);
}
SDL_memset(cdrom, 0, sizeof(*cdrom));
cdrom->id = SDL_CDcaps.Open(drive);
if ( cdrom->id < 0 ) {
SDL_free(cdrom);
return(NULL);
}
default_cdrom = cdrom;
return(cdrom);
}
CDstatus SDL_CDStatus(SDL_CD *cdrom)
{
CDstatus status;
int i;
Uint32 position;
/* Check if the CD-ROM subsystem has been initialized */
if ( ! CheckInit(1, &cdrom) ) {
return(CD_ERROR);
}
/* Get the current status of the drive */
cdrom->numtracks = 0;
cdrom->cur_track = 0;
cdrom->cur_frame = 0;
status = SDL_CDcaps.Status(cdrom, &i);
position = (Uint32)i;
cdrom->status = status;
/* Get the table of contents, if there's a CD available */
if ( CD_INDRIVE(status) ) {
if ( SDL_CDcaps.GetTOC(cdrom) < 0 ) {
status = CD_ERROR;
}
/* If the drive is playing, get current play position */
if ( (status == CD_PLAYING) || (status == CD_PAUSED) ) {
for ( i=1; cdrom->track[i].offset <= position; ++i ) {
/* Keep looking */;
}
#ifdef DEBUG_CDROM
fprintf(stderr, "Current position: %d, track = %d (offset is %d)\n",
position, i-1, cdrom->track[i-1].offset);
#endif
cdrom->cur_track = i-1;
position -= cdrom->track[cdrom->cur_track].offset;
cdrom->cur_frame = position;
}
}
return(status);
}
int SDL_CDPlayTracks(SDL_CD *cdrom,
int strack, int sframe, int ntracks, int nframes)
{
int etrack, eframe;
int start, length;
/* Check if the CD-ROM subsystem has been initialized */
if ( ! CheckInit(1, &cdrom) ) {
return(CD_ERROR);
}
/* Determine the starting and ending tracks */
if ( (strack < 0) || (strack >= cdrom->numtracks) ) {
SDL_SetError("Invalid starting track");
return(CD_ERROR);
}
if ( ! ntracks && ! nframes ) {
etrack = cdrom->numtracks;
eframe = 0;
} else {
etrack = strack+ntracks;
if ( etrack == strack ) {
eframe = sframe + nframes;
} else {
eframe = nframes;
}
}
if ( etrack > cdrom->numtracks ) {
SDL_SetError("Invalid play length");
return(CD_ERROR);
}
/* Skip data tracks and verify frame offsets */
while ( (strack <= etrack) &&
(cdrom->track[strack].type == SDL_DATA_TRACK) ) {
++strack;
}
if ( sframe >= (int)cdrom->track[strack].length ) {
SDL_SetError("Invalid starting frame for track %d", strack);
return(CD_ERROR);
}
while ( (etrack > strack) &&
(cdrom->track[etrack-1].type == SDL_DATA_TRACK) ) {
--etrack;
}
if ( eframe > (int)cdrom->track[etrack].length ) {
SDL_SetError("Invalid ending frame for track %d", etrack);
return(CD_ERROR);
}
/* Determine start frame and play length */
start = (cdrom->track[strack].offset+sframe);
length = (cdrom->track[etrack].offset+eframe)-start;
#ifdef CLIP_FRAMES
/* I've never seen this necessary, but xmcd does it.. */
length -= CLIP_FRAMES; /* CLIP_FRAMES == 10 */
#endif
if ( length < 0 ) {
return(0);
}
/* Play! */
#ifdef DEBUG_CDROM
fprintf(stderr, "Playing %d frames at offset %d\n", length, start);
#endif
return(SDL_CDcaps.Play(cdrom, start, length));
}
int SDL_CDPlay(SDL_CD *cdrom, int sframe, int length)
{
/* Check if the CD-ROM subsystem has been initialized */
if ( ! CheckInit(1, &cdrom) ) {
return(CD_ERROR);
}
return(SDL_CDcaps.Play(cdrom, sframe, length));
}
int SDL_CDPause(SDL_CD *cdrom)
{
CDstatus status;
int retval;
/* Check if the CD-ROM subsystem has been initialized */
if ( ! CheckInit(1, &cdrom) ) {
return(CD_ERROR);
}
status = SDL_CDcaps.Status(cdrom, NULL);
switch (status) {
case CD_PLAYING:
retval = SDL_CDcaps.Pause(cdrom);
break;
default:
retval = 0;
break;
}
return(retval);
}
int SDL_CDResume(SDL_CD *cdrom)
{
CDstatus status;
int retval;
/* Check if the CD-ROM subsystem has been initialized */
if ( ! CheckInit(1, &cdrom) ) {
return(CD_ERROR);
}
status = SDL_CDcaps.Status(cdrom, NULL);
switch (status) {
case CD_PAUSED:
retval = SDL_CDcaps.Resume(cdrom);
default:
retval = 0;
break;
}
return(retval);
}
int SDL_CDStop(SDL_CD *cdrom)
{
CDstatus status;
int retval;
/* Check if the CD-ROM subsystem has been initialized */
if ( ! CheckInit(1, &cdrom) ) {
return(CD_ERROR);
}
status = SDL_CDcaps.Status(cdrom, NULL);
switch (status) {
case CD_PLAYING:
case CD_PAUSED:
retval = SDL_CDcaps.Stop(cdrom);
default:
retval = 0;
break;
}
return(retval);
}
int SDL_CDEject(SDL_CD *cdrom)
{
/* Check if the CD-ROM subsystem has been initialized */
if ( ! CheckInit(1, &cdrom) ) {
return(CD_ERROR);
}
return(SDL_CDcaps.Eject(cdrom));
}
void SDL_CDClose(SDL_CD *cdrom)
{
/* Check if the CD-ROM subsystem has been initialized */
if ( ! CheckInit(1, &cdrom) ) {
return;
}
SDL_CDcaps.Close(cdrom);
SDL_free(cdrom);
default_cdrom = NULL;
}
void SDL_CDROMQuit(void)
{
SDL_SYS_CDQuit();
SDL_cdinitted = 0;
}

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is SDL_free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* This is the system specific header for the SDL CD-ROM API */
/* Structure of CD audio control functions */
extern struct CDcaps {
/* Get the name of the specified drive */
const char *(*Name)(int drive);
/* Open the specified drive, returning a drive id, or -1 on error */
int (*Open)(int drive);
/* Get table-of-contents (number of tracks + track info) for disk.
The TOC information should be stored in the cdrom structure.
This function should return 0 on success, or -1 on error.
*/
int (*GetTOC)(SDL_CD *cdrom);
/* Return the current status and play position, in frames, of the
drive. 'position' may be NULL, and if so, should be ignored.
*/
CDstatus (*Status)(SDL_CD *cdrom, int *position);
/* Play from frame 'start' to 'start+len' */
int (*Play)(SDL_CD *cdrom, int start, int len);
/* Pause play */
int (*Pause)(SDL_CD *cdrom);
/* Resume play */
int (*Resume)(SDL_CD *cdrom);
/* Stop play */
int (*Stop)(SDL_CD *cdrom);
/* Eject the current disk */
int (*Eject)(SDL_CD *cdrom);
/* Close the specified drive */
void (*Close)(SDL_CD *cdrom);
} SDL_CDcaps;
/* The number of available CD-ROM drives on the system */
extern int SDL_numcds;
/* Function to scan the system for CD-ROM drives and fill SDL_CDcaps.
* This function should set SDL_numcds to the number of available CD
* drives. Drive 0 should be the system default CD-ROM.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
extern int SDL_SYS_CDInit(void);
/* Function to perform any system-specific CD-ROM related cleanup */
extern void SDL_SYS_CDQuit(void);

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if defined(SDL_CDROM_DUMMY) || defined(SDL_CDROM_DISABLED)
/* Stub functions for system-level CD-ROM audio control */
#include "SDL_cdrom.h"
#include "../SDL_syscdrom.h"
int SDL_SYS_CDInit(void)
{
return(0);
}
void SDL_SYS_CDQuit(void)
{
return;
}
#endif /* SDL_CDROM_DUMMY || SDL_CDROM_DISABLED */

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/*
SDL_framerate.c: framerate manager
Copyright (C) 2001-2012 Andreas Schiffler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
Andreas Schiffler -- aschiffler at ferzkopp dot net
*/
#include "SDL_framerate.h"
/*!
\brief Internal wrapper to SDL_GetTicks that ensures a non-zero return value.
\return The tick count.
*/
Uint32 _getTicks()
{
Uint32 ticks = SDL_GetTicks();
/*
* Since baseticks!=0 is used to track initialization
* we need to ensure that the tick count is always >0
* since SDL_GetTicks may not have incremented yet and
* return 0 depending on the timing of the calls.
*/
if (ticks == 0) {
return 1;
} else {
return ticks;
}
}
/*!
\brief Initialize the framerate manager.
Initialize the framerate manager, set default framerate of 30Hz and
reset delay interpolation.
\param manager Pointer to the framerate manager.
*/
void SDL_initFramerate(FPSmanager * manager)
{
/*
* Store some sane values
*/
manager->framecount = 0;
manager->rate = FPS_DEFAULT;
manager->rateticks = (1000.0f / (float) FPS_DEFAULT);
manager->baseticks = _getTicks();
manager->lastticks = manager->baseticks;
}
/*!
\brief Set the framerate in Hz
Sets a new framerate for the manager and reset delay interpolation.
Rate values must be between FPS_LOWER_LIMIT and FPS_UPPER_LIMIT inclusive to be accepted.
\param manager Pointer to the framerate manager.
\param rate The new framerate in Hz (frames per second).
\return 0 for sucess and -1 for error.
*/
int SDL_setFramerate(FPSmanager * manager, Uint32 rate)
{
if ((rate >= FPS_LOWER_LIMIT) && (rate <= FPS_UPPER_LIMIT)) {
manager->framecount = 0;
manager->rate = rate;
manager->rateticks = (1000.0f / (float) rate);
return (0);
} else {
return (-1);
}
}
/*!
\brief Return the current target framerate in Hz
Get the currently set framerate of the manager.
\param manager Pointer to the framerate manager.
\return Current framerate in Hz or -1 for error.
*/
int SDL_getFramerate(FPSmanager * manager)
{
if (manager == NULL) {
return (-1);
} else {
return ((int)manager->rate);
}
}
/*!
\brief Return the current framecount.
Get the current framecount from the framerate manager.
A frame is counted each time SDL_framerateDelay is called.
\param manager Pointer to the framerate manager.
\return Current frame count or -1 for error.
*/
int SDL_getFramecount(FPSmanager * manager)
{
if (manager == NULL) {
return (-1);
} else {
return ((int)manager->framecount);
}
}
/*!
\brief Delay execution to maintain a constant framerate and calculate fps.
Generate a delay to accomodate currently set framerate. Call once in the
graphics/rendering loop. If the computer cannot keep up with the rate (i.e.
drawing too slow), the delay is zero and the delay interpolation is reset.
\param manager Pointer to the framerate manager.
\return The time that passed since the last call to the function in ms. May return 0.
*/
Uint32 SDL_framerateDelay(FPSmanager * manager)
{
Uint32 current_ticks;
Uint32 target_ticks;
Uint32 the_delay;
Uint32 time_passed = 0;
/*
* No manager, no delay
*/
if (manager == NULL) {
return 0;
}
/*
* Initialize uninitialized manager
*/
if (manager->baseticks == 0) {
SDL_initFramerate(manager);
}
/*
* Next frame
*/
manager->framecount++;
/*
* Get/calc ticks
*/
current_ticks = _getTicks();
time_passed = current_ticks - manager->lastticks;
manager->lastticks = current_ticks;
target_ticks = manager->baseticks + (Uint32) ((float) manager->framecount * manager->rateticks);
if (current_ticks <= target_ticks) {
the_delay = target_ticks - current_ticks;
SDL_Delay(the_delay);
} else {
manager->framecount = 0;
manager->baseticks = _getTicks();
}
return time_passed;
}

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/*
SDL_gfxBlitFunc.c: custom blitters
Copyright (C) 2001-2012 Andreas Schiffler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
Andreas Schiffler -- aschiffler at ferzkopp dot net
*/
#include "SDL_gfxBlitFunc.h"
/*!
\brief Alpha adjustment table for custom blitter.
The table provides values for a modified, non-linear
transfer function which maintain brightness.
*/
const unsigned int GFX_ALPHA_ADJUST_ARRAY[256] = {
0, /* 0 */
15, /* 1 */
22, /* 2 */
27, /* 3 */
31, /* 4 */
35, /* 5 */
39, /* 6 */
42, /* 7 */
45, /* 8 */
47, /* 9 */
50, /* 10 */
52, /* 11 */
55, /* 12 */
57, /* 13 */
59, /* 14 */
61, /* 15 */
63, /* 16 */
65, /* 17 */
67, /* 18 */
69, /* 19 */
71, /* 20 */
73, /* 21 */
74, /* 22 */
76, /* 23 */
78, /* 24 */
79, /* 25 */
81, /* 26 */
82, /* 27 */
84, /* 28 */
85, /* 29 */
87, /* 30 */
88, /* 31 */
90, /* 32 */
91, /* 33 */
93, /* 34 */
94, /* 35 */
95, /* 36 */
97, /* 37 */
98, /* 38 */
99, /* 39 */
100, /* 40 */
102, /* 41 */
103, /* 42 */
104, /* 43 */
105, /* 44 */
107, /* 45 */
108, /* 46 */
109, /* 47 */
110, /* 48 */
111, /* 49 */
112, /* 50 */
114, /* 51 */
115, /* 52 */
116, /* 53 */
117, /* 54 */
118, /* 55 */
119, /* 56 */
120, /* 57 */
121, /* 58 */
122, /* 59 */
123, /* 60 */
124, /* 61 */
125, /* 62 */
126, /* 63 */
127, /* 64 */
128, /* 65 */
129, /* 66 */
130, /* 67 */
131, /* 68 */
132, /* 69 */
133, /* 70 */
134, /* 71 */
135, /* 72 */
136, /* 73 */
137, /* 74 */
138, /* 75 */
139, /* 76 */
140, /* 77 */
141, /* 78 */
141, /* 79 */
142, /* 80 */
143, /* 81 */
144, /* 82 */
145, /* 83 */
146, /* 84 */
147, /* 85 */
148, /* 86 */
148, /* 87 */
149, /* 88 */
150, /* 89 */
151, /* 90 */
152, /* 91 */
153, /* 92 */
153, /* 93 */
154, /* 94 */
155, /* 95 */
156, /* 96 */
157, /* 97 */
158, /* 98 */
158, /* 99 */
159, /* 100 */
160, /* 101 */
161, /* 102 */
162, /* 103 */
162, /* 104 */
163, /* 105 */
164, /* 106 */
165, /* 107 */
165, /* 108 */
166, /* 109 */
167, /* 110 */
168, /* 111 */
168, /* 112 */
169, /* 113 */
170, /* 114 */
171, /* 115 */
171, /* 116 */
172, /* 117 */
173, /* 118 */
174, /* 119 */
174, /* 120 */
175, /* 121 */
176, /* 122 */
177, /* 123 */
177, /* 124 */
178, /* 125 */
179, /* 126 */
179, /* 127 */
180, /* 128 */
181, /* 129 */
182, /* 130 */
182, /* 131 */
183, /* 132 */
184, /* 133 */
184, /* 134 */
185, /* 135 */
186, /* 136 */
186, /* 137 */
187, /* 138 */
188, /* 139 */
188, /* 140 */
189, /* 141 */
190, /* 142 */
190, /* 143 */
191, /* 144 */
192, /* 145 */
192, /* 146 */
193, /* 147 */
194, /* 148 */
194, /* 149 */
195, /* 150 */
196, /* 151 */
196, /* 152 */
197, /* 153 */
198, /* 154 */
198, /* 155 */
199, /* 156 */
200, /* 157 */
200, /* 158 */
201, /* 159 */
201, /* 160 */
202, /* 161 */
203, /* 162 */
203, /* 163 */
204, /* 164 */
205, /* 165 */
205, /* 166 */
206, /* 167 */
206, /* 168 */
207, /* 169 */
208, /* 170 */
208, /* 171 */
209, /* 172 */
210, /* 173 */
210, /* 174 */
211, /* 175 */
211, /* 176 */
212, /* 177 */
213, /* 178 */
213, /* 179 */
214, /* 180 */
214, /* 181 */
215, /* 182 */
216, /* 183 */
216, /* 184 */
217, /* 185 */
217, /* 186 */
218, /* 187 */
218, /* 188 */
219, /* 189 */
220, /* 190 */
220, /* 191 */
221, /* 192 */
221, /* 193 */
222, /* 194 */
222, /* 195 */
223, /* 196 */
224, /* 197 */
224, /* 198 */
225, /* 199 */
225, /* 200 */
226, /* 201 */
226, /* 202 */
227, /* 203 */
228, /* 204 */
228, /* 205 */
229, /* 206 */
229, /* 207 */
230, /* 208 */
230, /* 209 */
231, /* 210 */
231, /* 211 */
232, /* 212 */
233, /* 213 */
233, /* 214 */
234, /* 215 */
234, /* 216 */
235, /* 217 */
235, /* 218 */
236, /* 219 */
236, /* 220 */
237, /* 221 */
237, /* 222 */
238, /* 223 */
238, /* 224 */
239, /* 225 */
240, /* 226 */
240, /* 227 */
241, /* 228 */
241, /* 229 */
242, /* 230 */
242, /* 231 */
243, /* 232 */
243, /* 233 */
244, /* 234 */
244, /* 235 */
245, /* 236 */
245, /* 237 */
246, /* 238 */
246, /* 239 */
247, /* 240 */
247, /* 241 */
248, /* 242 */
248, /* 243 */
249, /* 244 */
249, /* 245 */
250, /* 246 */
250, /* 247 */
251, /* 248 */
251, /* 249 */
252, /* 250 */
252, /* 251 */
253, /* 252 */
253, /* 253 */
254, /* 254 */
255 /* 255 */
};
/*!
\brief Internal blitter using adjusted destination alpha during RGBA->RGBA blits.
Performs the blit based on the 'info' structure and applies the transfer function
to the destination 'a' values.
\param info The blit info to use.
*/
void _SDL_gfxBlitBlitterRGBA(SDL_gfxBlitInfo * info)
{
int width = info->d_width;
int height = info->d_height;
Uint8 *src = info->s_pixels;
int srcskip = info->s_skip;
Uint8 *dst = info->d_pixels;
int dstskip = info->d_skip;
SDL_PixelFormat *srcfmt = info->src;
SDL_PixelFormat *dstfmt = info->dst;
Uint8 srcbpp = srcfmt->BytesPerPixel;
Uint8 dstbpp = dstfmt->BytesPerPixel;
while (height--) {
GFX_DUFFS_LOOP4( {
Uint32 pixel;
unsigned sR;
unsigned sG;
unsigned sB;
unsigned sA;
unsigned dR;
unsigned dG;
unsigned dB;
unsigned dA;
unsigned sAA;
GFX_DISASSEMBLE_RGBA(src, srcbpp, srcfmt, pixel, sR, sG, sB, sA);
GFX_DISASSEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA);
sAA=GFX_ALPHA_ADJUST_ARRAY[sA & 255];
GFX_ALPHA_BLEND(sR, sG, sB, sAA, dR, dG, dB);
dA |= sAA;
GFX_ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA);
src += srcbpp; dst += dstbpp;
}, width);
src += srcskip;
dst += dstskip;
}
}
/*!
\brief Internal blitter setup wrapper for RGBA->RGBA blits.
Sets up the blitter info based on the 'src' and 'dst' surfaces and rectangles.
\param src The source surface.
\param srcrect The source rectangle.
\param dst The destination surface.
\param dstrect The destination rectangle.
\returns Returns 1 if blit was performed, 0 otherwise.
*/
int _SDL_gfxBlitRGBACall(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)
{
/*
* Set up source and destination buffer pointers, then blit
*/
if (srcrect->w && srcrect->h) {
SDL_gfxBlitInfo info;
/*
* Set up the blit information
*/
#if (SDL_MINOR_VERSION == 3)
info.s_pixels = (Uint8 *) src->pixels + (Uint16) srcrect->y * src->pitch + (Uint16) srcrect->x * src->format->BytesPerPixel;
#else
info.s_pixels = (Uint8 *) src->pixels + src->offset + (Uint16) srcrect->y * src->pitch + (Uint16) srcrect->x * src->format->BytesPerPixel;
#endif
info.s_width = srcrect->w;
info.s_height = srcrect->h;
info.s_skip = (int)(src->pitch - info.s_width * src->format->BytesPerPixel);
#if (SDL_MINOR_VERSION == 3)
info.d_pixels = (Uint8 *) dst->pixels + (Uint16) dstrect->y * dst->pitch + (Uint16) dstrect->x * dst->format->BytesPerPixel;
#else
info.d_pixels = (Uint8 *) dst->pixels + dst->offset + (Uint16) dstrect->y * dst->pitch + (Uint16) dstrect->x * dst->format->BytesPerPixel;
#endif
info.d_width = dstrect->w;
info.d_height = dstrect->h;
info.d_skip = (int)(dst->pitch - info.d_width * dst->format->BytesPerPixel);
info.aux_data = NULL;
info.src = src->format;
info.table = NULL;
info.dst = dst->format;
/*
* Run the actual software blitter
*/
_SDL_gfxBlitBlitterRGBA(&info);
return 1;
}
return (0);
}
/*!
\brief Blitter for RGBA->RGBA blits with alpha adjustment.
Verifies the input 'src' and 'dst' surfaces and rectangles and performs blit.
The destination clip rectangle is honored.
\param src The source surface.
\param srcrect The source rectangle.
\param dst The destination surface.
\param dstrect The destination rectangle.
\returns Returns 1 if blit was performed, 0 otherwise, or -1 if an error occured.
*/
int SDL_gfxBlitRGBA(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect)
{
SDL_Rect sr, dr;
int srcx, srcy, w, h;
/*
* Make sure the surfaces aren't locked
*/
if (!src || !dst) {
SDL_SetError("SDL_UpperBlit: passed a NULL surface");
return (-1);
}
if ((src->locked) || (dst->locked)) {
SDL_SetError("Surfaces must not be locked during blit");
return (-1);
}
/*
* If the destination rectangle is NULL, use the entire dest surface
*/
if (dstrect == NULL) {
dr.x = dr.y = 0;
dr.w = dst->w;
dr.h = dst->h;
} else {
dr = *dstrect;
}
/*
* Clip the source rectangle to the source surface
*/
if (srcrect) {
int maxw, maxh;
srcx = srcrect->x;
w = srcrect->w;
if (srcx < 0) {
w += srcx;
dr.x -= srcx;
srcx = 0;
}
maxw = src->w - srcx;
if (maxw < w)
w = maxw;
srcy = srcrect->y;
h = srcrect->h;
if (srcy < 0) {
h += srcy;
dr.y -= srcy;
srcy = 0;
}
maxh = src->h - srcy;
if (maxh < h)
h = maxh;
} else {
srcx = srcy = 0;
w = src->w;
h = src->h;
}
/*
* Clip the destination rectangle against the clip rectangle
*/
{
SDL_Rect *clip = &dst->clip_rect;
int dx, dy;
dx = clip->x - dr.x;
if (dx > 0) {
w -= dx;
dr.x += dx;
srcx += dx;
}
dx = dr.x + w - clip->x - clip->w;
if (dx > 0)
w -= dx;
dy = clip->y - dr.y;
if (dy > 0) {
h -= dy;
dr.y += dy;
srcy += dy;
}
dy = dr.y + h - clip->y - clip->h;
if (dy > 0)
h -= dy;
}
if (w > 0 && h > 0) {
sr.x = srcx;
sr.y = srcy;
sr.w = dr.w = w;
sr.h = dr.h = h;
return (_SDL_gfxBlitRGBACall(src, &sr, dst, &dr));
}
return 0;
}
/*!
\brief Sets the alpha channel in a 32 bit surface.
Helper function that sets the alpha channel in a 32 bit surface
to a constant value.
Only 32 bit surfaces can be used with this function.
\param src Pointer to the target surface to change.
\param a The alpha value to set.
\return Returns 1 if alpha was changed, -1 otherwise.
*/
int SDL_gfxSetAlpha(SDL_Surface *src, Uint8 a)
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const int alpha_offset = 0;
#else
const int alpha_offset = 3;
#endif
int i, j, row_skip;
Uint8 *pixels;
/* Check if we have a 32bit surface */
if ( (src==NULL) ||
(src->format==NULL) ||
(src->format->BytesPerPixel!=4) ) {
SDL_SetError("SDL_gfxSetAlpha: Invalid input surface.");
return -1;
}
/*
* Lock the surface
*/
if (SDL_MUSTLOCK(src)) {
if (SDL_LockSurface(src) < 0) {
return (-1);
}
}
/* Process */
pixels = (Uint8 *)src->pixels;
row_skip = (src->pitch - (4*src->w));
pixels += alpha_offset;
for ( i=0; i<src->h; i++ ) {
for ( j=0; j<src->w; j++ ) {
*pixels = a;
pixels += 4;
}
pixels += row_skip;
}
/*
* Unlock surface
*/
if (SDL_MUSTLOCK(src)) {
SDL_UnlockSurface(src);
}
return 1;
}
/*!
\brief Multiply the alpha channel in a 32bit surface.
Helper function that multiplies the alpha channel in a 32 bit surface
with a constant value. The final alpha is always scaled to the range
0-255 (i.e. the factor is a/256).
Only 32 bit surfaces can be used with this function.
\param src Pointer to the target surface to change.
\param a The alpha value to multiply with. When a is 255, this function is a NoOp.
\return Returns 1 if alpha was changed, 0 otherwise. Returns -1 if input surface is invalid.
*/
int SDL_gfxMultiplyAlpha(SDL_Surface *src, Uint8 a)
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const int alpha_offset = 0;
#else
const int alpha_offset = 3;
#endif
int i, j, row_skip;
Uint8 *pixels;
/* Check if we have a 32bit surface */
if ( (src==NULL) ||
(src->format==NULL) ||
(src->format->BytesPerPixel!=4) ) {
SDL_SetError("SDL_gfxMultiplyAlpha: Invalid input surface.");
return -1;
}
/* Check if multiplication is needed */
if (a==255) {
return 0;
}
/*
* Lock the surface
*/
if (SDL_MUSTLOCK(src)) {
if (SDL_LockSurface(src) < 0) {
return (-1);
}
}
/* Process */
pixels = (Uint8 *)src->pixels;
row_skip = (src->pitch - (4*src->w));
pixels += alpha_offset;
for ( i=0; i<src->h; i++ ) {
for ( j=0; j<src->w; j++ ) {
*pixels = (Uint8)(((int)(*pixels)*a)>>8);
pixels += 4;
}
pixels += row_skip;
}
/*
* Unlock surface
*/
if (SDL_MUSTLOCK(src)) {
SDL_UnlockSurface(src);
}
return 1;
}

6851
src/gfx/SDL_gfxPrimitives.c Normal file

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7368
src/gfx/SDL_imageFilter.c Normal file

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@ -1,83 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
/* This is the system specific header for the SDL joystick API */
#include "SDL_joystick.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
/* Function to scan the system for joysticks.
* This function should set SDL_numjoysticks to the number of available
* joysticks. Joystick 0 should be the system default joystick.
* It should return 0, or -1 on an unrecoverable fatal error.
*/
int SDL_SYS_JoystickInit(void)
{
SDL_numjoysticks = 0;
return(0);
}
/* Function to get the device-dependent name of a joystick */
const char *SDL_SYS_JoystickName(int index)
{
SDL_SetError("Logic error: No joysticks available");
return(NULL);
}
/* Function to open a joystick for use.
The joystick to open is specified by the index field of the joystick.
This should fill the nbuttons and naxes fields of the joystick structure.
It returns 0, or -1 if there is an error.
*/
int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
{
SDL_SetError("Logic error: No joysticks available");
return(-1);
}
/* Function to update the state of a joystick - called as a device poll.
* This function shouldn't update the joystick structure directly,
* but instead should call SDL_PrivateJoystick*() to deliver events
* and update joystick device state.
*/
void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
{
return;
}
/* Function to close a joystick after use */
void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
{
return;
}
/* Function to perform any system-specific joystick related cleanup */
void SDL_SYS_JoystickQuit(void)
{
return;
}
#endif /* SDL_JOYSTICK_DUMMY || SDL_JOYSTICK_DISABLED */

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@ -1,13 +0,0 @@
/* Include the SDL main definition header */
#include "SDL_main.h"
#ifdef main
#undef main
int main(int argc, char *argv[])
{
return(SDL_main(argc, argv));
}
#else
/* Nothing to do on this platform */
#endif

View File

@ -1,91 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if defined(SDL_TIMER_DUMMY) || defined(SDL_TIMERS_DISABLED)
#include "SDL_timer.h"
#include "../SDL_timer_c.h"
void SDL_StartTicks(void)
{
}
Uint32 SDL_GetTicks (void)
{
SDL_Unsupported();
return 0;
}
void SDL_Delay (Uint32 ms)
{
SDL_Unsupported();
}
#include "SDL_thread.h"
/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer = NULL;
static int RunTimer(void *unused)
{
while ( timer_alive ) {
if ( SDL_timer_running ) {
SDL_ThreadedTimerCheck();
}
SDL_Delay(1);
}
return(0);
}
/* This is only called if the event thread is not running */
int SDL_SYS_TimerInit(void)
{
timer_alive = 1;
timer = SDL_CreateThread(RunTimer, NULL);
if ( timer == NULL )
return(-1);
return(SDL_SetTimerThreaded(1));
}
void SDL_SYS_TimerQuit(void)
{
timer_alive = 0;
if ( timer ) {
SDL_WaitThread(timer, NULL);
timer = NULL;
}
}
int SDL_SYS_StartTimer(void)
{
SDL_SetError("Internal logic error: threaded timer in use");
return(-1);
}
void SDL_SYS_StopTimer(void)
{
return;
}
#endif /* SDL_TIMER_DUMMY || SDL_TIMERS_DISABLED */

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@ -22,7 +22,7 @@
#include <gint/gint.h>
#include <gint/timer.h>
#include <gint/rtc.h>
#include <gint/mpu/tmu.h>
#include "SDL_config.h"
@ -30,32 +30,56 @@
#include "SDL_timer.h"
#include "../SDL_timer_c.h"
static volatile unsigned *value;
static volatile unsigned *control;
Uint32 tick_sum = 0;
Uint32 start = 0;
/*
Uses the first timer (0x900C0000)
TC: http://hackspire.unsads.com/wiki/index.php/Memory-mapped_I/O_ports#900C0000_-_First_timer
CX: http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0271d/Babehiha.html
*/
int timerID = -1;
uint32_t timerTick = 0;
uint32_t timerStart = 0;
uint32_t volatile *Tcnt = NULL;
static int callback(void)
{
return TIMER_CONTINUE;
}
void SDL_StartTicks(void)
{
timerID = timer_configure( TIMER_ETMU, 0xFFFFFFFF, GINT_CALL(callback));
if (timerID!=-1)
{
timer_start(timerID);
Tcnt = &SH7305_ETMU[timerID-3].TCNT;
timerStart = *Tcnt;
}
}
Uint32 SDL_GetTicks (void)
{
if (timerID!=-1)
{
timerTick = timerStart - *Tcnt;
return (timerTick >> 5);
}
else return 0xFFFFFFFF;
}
void SDL_Delay (Uint32 ms)
{
{
if (timerID!=-1)
{
uint32_t timerTempStart = SDL_GetTicks();
uint32_t currentTCNT;
do
{
currentTCNT = SDL_GetTicks() - timerTempStart;
}
while(currentTCNT <= ms);
}
}
#include "SDL_thread.h"

View File

@ -21,14 +21,14 @@
*/
#include "SDL_config.h"
/*
/*
Code to load and save surfaces in Windows BMP format.
Why support BMP format? Well, it's a native format for Windows, and
most image processing programs can read and write it. It would be nice
to be able to have at least one image format that we can natively load
and save, and since PNG is so complex that it would bloat the library,
BMP is a good alternative.
BMP is a good alternative.
This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp.
*/
@ -44,6 +44,61 @@
#define BI_BITFIELDS 3
#endif
/*
SDL_Surface * SDL_LoadBMP( const char* filename )
{
return SDL_LoadBMP_RW(SDL_RWFromFile(filename, "rb"), 1);
}
*/
SDL_Surface * SDL_LoadBMP( const char* filename )
{
FILE* f = fopen(filename, "rb");
if(f == NULL)
return NULL;
unsigned char info[54];
fread(info, sizeof(unsigned char), 54, f); // read the 54-byte header
int32_t width = (int32_t)info[18] | (int32_t)info[19]<<8 | (int32_t)info[20]<<16 | (int32_t)info[21]<<24;
int32_t height = (int32_t)info[22] | (int32_t)info[23]<<8 | (int32_t)info[24]<<16 | (int32_t)info[25]<<24;
SDL_Surface *bmp = SDL_CreateRGBSurface( 0, width, height, 16, 0, 0, 0, 0 );
int row_padded = (width*3 + 3) & (~3);
unsigned char* data = (unsigned char*) malloc(row_padded);
char R,G,B;
//----------------------------
int32_t offsetdata = (int32_t)info[10] | (int32_t)info[11]<<8 | (int32_t)info[12]<<16 | (int32_t)info[13]<<24;
int delta;
if (offsetdata>54)
{
delta = offsetdata-54;
fread(data, sizeof(unsigned char), delta, f );
}
for(int i = 0; i < height; i++)
{
fread(data, sizeof(unsigned char), row_padded, f);
for(int j = 0; j < width*3; j += 3)
{
B=data[j];
G=data[j+1];
R=data[j+2];
uint16_t color = ((R & 0xf8) << 8) | ((G & 0xfc) << 3) | ((B & 0xf8) >> 3);
cSDL_SetPixel( bmp, j/3, (height-1)-i, color );
}
}
free(data);
fclose(f);
return bmp;
}
SDL_Surface * SDL_LoadBMP_RW (SDL_RWops *src, int freesrc)
{
@ -240,14 +295,14 @@ SDL_Surface * SDL_LoadBMP_RW (SDL_RWops *src, int freesrc)
SDL_RWread(src, &palette->colors[i].g, 1, 1);
SDL_RWread(src, &palette->colors[i].r, 1, 1);
palette->colors[i].unused = 0;
}
}
} else {
for ( i = 0; i < (int)biClrUsed; ++i ) {
SDL_RWread(src, &palette->colors[i].b, 1, 1);
SDL_RWread(src, &palette->colors[i].g, 1, 1);
SDL_RWread(src, &palette->colors[i].r, 1, 1);
SDL_RWread(src, &palette->colors[i].unused, 1, 1);
}
}
}
palette->ncolors = biClrUsed;
}

View File

@ -31,6 +31,8 @@
#include "../events/SDL_sysevents.h"
#include "../events/SDL_events_c.h"
extern VideoBootStrap PRZ_bootstrap;
/* Available video drivers */
static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_QUARTZ
@ -128,6 +130,9 @@ static VideoBootStrap *bootstrap[] = {
#endif
#if SDL_VIDEO_DRIVER_DUMMY
&DUMMY_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PRIZM
&PRZ_bootstrap,
#endif
NULL
};
@ -217,7 +222,7 @@ int SDL_VideoInit (const char *driver_name, Uint32 flags)
video->offset_x = 0;
video->offset_y = 0;
SDL_memset(&video->info, 0, (sizeof video->info));
video->displayformatalphapixel = NULL;
/* Set some very sane GL defaults */
@ -240,7 +245,7 @@ int SDL_VideoInit (const char *driver_name, Uint32 flags)
video->gl_config.multisamplesamples = 0;
video->gl_config.accelerated = -1; /* not known, don't set */
video->gl_config.swap_control = -1; /* not known, don't set */
/* Initialize the video subsystem */
SDL_memset(&vformat, 0, sizeof(vformat));
if ( video->VideoInit(video, &vformat) < 0 ) {
@ -397,7 +402,7 @@ int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags)
if ( sizes == (SDL_Rect **)0 ) {
/* No sizes supported at this bit-depth */
continue;
} else
} else
if (sizes == (SDL_Rect **)NEGATIVE_ONE) {
/* Any size supported at this bit-depth */
supported = 1;
@ -788,7 +793,7 @@ SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
#endif /* __SDL_NOGETPROCADDR__ */
#include "SDL_glfuncs.h"
#undef SDL_PROC
#undef SDL_PROC
}
#endif /* SDL_VIDEO_OPENGL */
@ -817,9 +822,9 @@ SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
) {
video->is_32bit = 0;
SDL_VideoSurface = SDL_CreateRGBSurface(
flags,
width,
height,
flags,
width,
height,
16,
31 << 11,
63 << 5,
@ -832,10 +837,10 @@ SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
{
video->is_32bit = 1;
SDL_VideoSurface = SDL_CreateRGBSurface(
flags,
width,
height,
32,
flags,
width,
height,
32,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
0x000000FF,
0x0000FF00,
@ -893,7 +898,7 @@ SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
(
( !(flags&SDL_ANYFORMAT) &&
(SDL_VideoSurface->format->BitsPerPixel != bpp)) ||
( (flags&SDL_HWPALETTE) &&
( (flags&SDL_HWPALETTE) &&
!(SDL_VideoSurface->flags&SDL_HWPALETTE)) ||
/* If the surface is in hardware, video writes are visible
as soon as they are performed, so we need to buffer them
@ -921,7 +926,7 @@ SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags)
return(SDL_PublicSurface);
}
/*
/*
* Convert a surface into the video pixel format.
*/
SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface)
@ -935,7 +940,7 @@ SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface)
/* Set the flags appropriate for copying to display surface */
if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw)
flags = SDL_HWSURFACE;
else
else
flags = SDL_SWSURFACE;
#ifdef AUTORLE_DISPLAYFORMAT
flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA));
@ -1063,14 +1068,14 @@ void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects)
SDL_LockCursor();
SDL_DrawCursor(SDL_ShadowSurface);
for ( i=0; i<numrects; ++i ) {
SDL_LowerBlit(SDL_ShadowSurface, &rects[i],
SDL_LowerBlit(SDL_ShadowSurface, &rects[i],
SDL_VideoSurface, &rects[i]);
}
SDL_EraseCursor(SDL_ShadowSurface);
SDL_UnlockCursor();
} else {
for ( i=0; i<numrects; ++i ) {
SDL_LowerBlit(SDL_ShadowSurface, &rects[i],
SDL_LowerBlit(SDL_ShadowSurface, &rects[i],
SDL_VideoSurface, &rects[i]);
}
}
@ -1576,42 +1581,42 @@ void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects)
if ( update.h > 256 )
update.h = 256;
this->glFlush();
this->glTexSubImage2D(
GL_TEXTURE_2D,
0,
0,
0,
update.w,
update.h,
this->glTexSubImage2D(
GL_TEXTURE_2D,
0,
0,
0,
update.w,
update.h,
this->is_32bit? GL_RGBA : GL_RGB,
#ifdef GL_VERSION_1_2
this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5,
#else
GL_UNSIGNED_BYTE,
#endif
(Uint8 *)this->screen->pixels +
this->screen->format->BytesPerPixel * update.x +
(Uint8 *)this->screen->pixels +
this->screen->format->BytesPerPixel * update.x +
update.y * this->screen->pitch );
this->glFlush();
/*
* Note the parens around the function name:
* This is because some OpenGL implementations define glTexCoord etc
* This is because some OpenGL implementations define glTexCoord etc
* as macros, and we don't want them expanded here.
*/
this->glBegin(GL_TRIANGLE_STRIP);
(this->glTexCoord2f)( 0.0, 0.0 );
(this->glTexCoord2f)( 0.0, 0.0 );
(this->glVertex2i)( update.x, update.y );
(this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 );
(this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 );
(this->glVertex2i)( update.x + update.w, update.y );
(this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) );
(this->glVertex2i)( update.x, update.y + update.h );
(this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) );
(this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) );
(this->glVertex2i)( update.x + update.w , update.y + update.h );
this->glEnd();
this->glEnd();
tmp.x += 256;
tmp.w -= 256;
}
@ -1641,7 +1646,7 @@ void SDL_GL_Lock()
this->glDisable(GL_FOG);
this->glDisable(GL_ALPHA_TEST);
this->glDisable(GL_DEPTH_TEST);
this->glDisable(GL_SCISSOR_TEST);
this->glDisable(GL_SCISSOR_TEST);
this->glDisable(GL_STENCIL_TEST);
this->glDisable(GL_CULL_FACE);

View File

@ -1,45 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Being a null driver, there's no event stream. We just define stubs for
most of the API. */
#include "SDL.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_nullvideo.h"
#include "SDL_nullevents_c.h"
void DUMMY_PumpEvents(_THIS)
{
/* do nothing. */
}
void DUMMY_InitOSKeymap(_THIS)
{
/* do nothing. */
}
/* end of SDL_nullevents.c ... */

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@ -1,33 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_nullvideo.h"
/* Variables and functions exported by SDL_sysevents.c to other parts
of the native video subsystem (SDL_sysvideo.c)
*/
extern void DUMMY_InitOSKeymap(_THIS);
extern void DUMMY_PumpEvents(_THIS);
/* end of SDL_nullevents_c.h ... */

View File

@ -1,33 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_mouse.h"
#include "../../events/SDL_events_c.h"
#include "SDL_nullmouse_c.h"
/* The implementation dependent data for the window manager cursor */
struct WMcursor {
int unused;
};

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@ -1,26 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_nullvideo.h"
/* Functions to be exported */

View File

@ -1,239 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Dummy SDL video driver implementation; this is just enough to make an
* SDL-based application THINK it's got a working video driver, for
* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
* and also for use as a collection of stubs when porting SDL to a new
* platform for which you haven't yet written a valid video driver.
*
* This is also a great way to determine bottlenecks: if you think that SDL
* is a performance problem for a given platform, enable this driver, and
* then see if your application runs faster without video overhead.
*
* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
* of this was cut-and-pasted from Stephane Peter's work in the AAlib
* SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
*/
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_nullvideo.h"
#include "SDL_nullevents_c.h"
#include "SDL_nullmouse_c.h"
#define DUMMYVID_DRIVER_NAME "dummy"
/* Initialization/Query functions */
static int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void DUMMY_VideoQuit(_THIS);
/* Hardware surface functions */
static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface);
static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface);
static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface);
/* etc. */
static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects);
/* DUMMY driver bootstrap functions */
static int DUMMY_Available(void)
{
const char *envr = SDL_getenv("SDL_VIDEODRIVER");
if ((envr) && (SDL_strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) {
return(1);
}
return(0);
}
static void DUMMY_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_VideoDevice *DUMMY_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
if ( device ) {
SDL_memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateVideoData *)
SDL_malloc((sizeof *device->hidden));
}
if ( (device == NULL) || (device->hidden == NULL) ) {
SDL_OutOfMemory();
if ( device ) {
SDL_free(device);
}
return(0);
}
SDL_memset(device->hidden, 0, (sizeof *device->hidden));
/* Set the function pointers */
device->VideoInit = DUMMY_VideoInit;
device->ListModes = DUMMY_ListModes;
device->SetVideoMode = DUMMY_SetVideoMode;
device->CreateYUVOverlay = NULL;
device->SetColors = DUMMY_SetColors;
device->UpdateRects = DUMMY_UpdateRects;
device->VideoQuit = DUMMY_VideoQuit;
device->AllocHWSurface = DUMMY_AllocHWSurface;
device->CheckHWBlit = NULL;
device->FillHWRect = NULL;
device->SetHWColorKey = NULL;
device->SetHWAlpha = NULL;
device->LockHWSurface = DUMMY_LockHWSurface;
device->UnlockHWSurface = DUMMY_UnlockHWSurface;
device->FlipHWSurface = NULL;
device->FreeHWSurface = DUMMY_FreeHWSurface;
device->SetCaption = NULL;
device->SetIcon = NULL;
device->IconifyWindow = NULL;
device->GrabInput = NULL;
device->GetWMInfo = NULL;
device->InitOSKeymap = DUMMY_InitOSKeymap;
device->PumpEvents = DUMMY_PumpEvents;
device->free = DUMMY_DeleteDevice;
return device;
}
VideoBootStrap DUMMY_bootstrap = {
DUMMYVID_DRIVER_NAME, "SDL dummy video driver",
DUMMY_Available, DUMMY_CreateDevice
};
int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
/*
fprintf(stderr, "WARNING: You are using the SDL dummy video driver!\n");
*/
/* Determine the screen depth (use default 8-bit depth) */
/* we change this during the SDL_SetVideoMode implementation... */
vformat->BitsPerPixel = 8;
vformat->BytesPerPixel = 1;
/* We're done! */
return(0);
}
SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
return (SDL_Rect **) -1;
}
SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current,
int width, int height, int bpp, Uint32 flags)
{
if ( this->hidden->buffer ) {
SDL_free( this->hidden->buffer );
}
this->hidden->buffer = SDL_malloc(width * height * (bpp / 8));
if ( ! this->hidden->buffer ) {
SDL_SetError("Couldn't allocate buffer for requested mode");
return(NULL);
}
/* printf("Setting mode %dx%d\n", width, height); */
SDL_memset(this->hidden->buffer, 0, width * height * (bpp / 8));
/* Allocate the new pixel format for the screen */
if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
SDL_free(this->hidden->buffer);
this->hidden->buffer = NULL;
SDL_SetError("Couldn't allocate new pixel format for requested mode");
return(NULL);
}
/* Set up the new mode framebuffer */
current->flags = flags & SDL_FULLSCREEN;
this->hidden->w = current->w = width;
this->hidden->h = current->h = height;
current->pitch = current->w * (bpp / 8);
current->pixels = this->hidden->buffer;
/* We're done */
return(current);
}
/* We don't actually allow hardware surfaces other than the main one */
static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface)
{
return(-1);
}
static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
/* We need to wait for vertical retrace on page flipped displays */
static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface)
{
return(0);
}
static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
{
/* do nothing. */
}
int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
/* do nothing of note. */
return(1);
}
/* Note: If we are terminated, this could be called in the middle of
another SDL video routine -- notably UpdateRects.
*/
void DUMMY_VideoQuit(_THIS)
{
if (this->screen->pixels != NULL)
{
SDL_free(this->screen->pixels);
this->screen->pixels = NULL;
}
}

View File

@ -1,40 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_nullvideo_h
#define _SDL_nullvideo_h
#include "../SDL_sysvideo.h"
/* Hidden "this" pointer for the video functions */
#define _THIS SDL_VideoDevice *this
/* Private display data */
struct SDL_PrivateVideoData {
int w, h;
void *buffer;
};
#endif /* _SDL_nullvideo_h */

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View File

@ -31,42 +31,51 @@
#include "SDL_prizmvideo.h"
#include "SDL_prizmevents_c.h"
static int nspk_keymap[PRZ_NUMKEYS];
static int przk_keymap[PRZ_NUMKEYS];
static SDLKey sdlk_keymap[PRZ_NUMKEYS];
static Uint8 key_state[PRZ_NUMKEYS];
static SDLKey sdlak_keymap[4] = {SDLK_UP, SDLK_RIGHT, SDLK_DOWN, SDLK_LEFT};
static Uint8 arrow_key_state[4];
bool keystatus( int keycode )
{
if (keydown( keycode) !=0 ) return true;
else return false;
}
static void PRZ_update_keyboard(void)
{
clearevents();
bool key_pressed[PRZ_NUMKEYS];
for ( int i = 0; i < PRZ_NUMKEYS; ++i )
{
key_pressed[i] = keystatus( przk_keymap[i] );
if ( sdlk_keymap[i] != SDLK_UNKNOWN )
PRZ_UPDATE_KEY_EVENT(sdlk_keymap[i], i, key_state[i], key_pressed[i]);
}
static void nsp_update_keyboard(void)
{
int i;
for ( i = 0; i < PRZ_NUMKEYS; ++i ) {
bool key_pressed;
if ( sdlk_keymap[i] == SDLK_UNKNOWN )
continue;
key_pressed = keydown(nspk_keymap[i]);
PRZ_UPDATE_KEY_EVENT(sdlk_keymap[i], i, key_state[i], key_pressed);
}
}
static void nsp_update_arrow_keys(void)
static void PRZ_update_arrow_keys(void)
{
bool arrow_key_pressed[4] = {
keydown(KEY_UP),
keydown(KEY_RIGHT),
keydown(KEY_DOWN),
keydown(KEY_LEFT)
};
int i;
for ( i = 0; i < 4; ++i )
clearevents();
bool arrow_key_pressed[4] = { keystatus(KEY_UP), keystatus(KEY_RIGHT), keystatus(KEY_DOWN), keystatus(KEY_LEFT) };
for ( int i = 0; i < 4; ++i )
PRZ_UPDATE_KEY_EVENT(sdlak_keymap[i], i, arrow_key_state[i], arrow_key_pressed[i]);
}
void PRZ_PumpEvents(_THIS)
{
nsp_update_keyboard();
nsp_update_arrow_keys();
PRZ_update_keyboard();
//PRZ_update_arrow_keys();
}
void PRZ_InitOSKeymap(_THIS)
@ -74,26 +83,163 @@ void PRZ_InitOSKeymap(_THIS)
/* Enum value -> KEY_NSPIRE_* */
//nspk_keymap[NSP_KEY_RET] = KEY_NSPIRE_RET;
/*
**
**
**
**
*/
przk_keymap[ PRZ_KEY_F1 ]= KEY_F1 ;
przk_keymap[ PRZ_KEY_F2 ]= KEY_F2 ;
przk_keymap[ PRZ_KEY_F3 ]= KEY_F3 ;
przk_keymap[ PRZ_KEY_F4 ]= KEY_F4 ;
przk_keymap[ PRZ_KEY_F5 ]= KEY_F5 ;
przk_keymap[ PRZ_KEY_F6 ]= KEY_F6 ;
przk_keymap[ PRZ_KEY_SHIFT ]= KEY_SHIFT ;
przk_keymap[ PRZ_KEY_OPTN ]= KEY_OPTN ;
przk_keymap[ PRZ_KEY_VARS ]= KEY_VARS ;
przk_keymap[ PRZ_KEY_MENU ]= KEY_MENU ;
przk_keymap[ PRZ_KEY_LEFT ]= KEY_LEFT ;
przk_keymap[ PRZ_KEY_UP ]= KEY_UP ;
przk_keymap[ PRZ_KEY_ALPHA ]= KEY_ALPHA ;
przk_keymap[ PRZ_KEY_SQUARE ]= KEY_SQUARE ;
przk_keymap[ PRZ_KEY_POWER ]= KEY_POWER ;
przk_keymap[ PRZ_KEY_EXIT ]= KEY_EXIT ;
przk_keymap[ PRZ_KEY_DOWN ]= KEY_DOWN ;
przk_keymap[ PRZ_KEY_RIGHT ]= KEY_RIGHT ;
przk_keymap[ PRZ_KEY_XOT ]= KEY_XOT ;
przk_keymap[ PRZ_KEY_LOG ]= KEY_LOG ;
przk_keymap[ PRZ_KEY_LN ]= KEY_LN ;
przk_keymap[ PRZ_KEY_SIN ]= KEY_SIN ;
przk_keymap[ PRZ_KEY_COS ]= KEY_COS ;
przk_keymap[ PRZ_KEY_TAN ]= KEY_TAN ;
przk_keymap[ PRZ_KEY_FRAC ]= KEY_FRAC ;
przk_keymap[ PRZ_KEY_FD ]= KEY_FD ;
przk_keymap[ PRZ_KEY_LEFTP ]= KEY_LEFTP ;
przk_keymap[ PRZ_KEY_RIGHTP ]= KEY_RIGHTP ;
przk_keymap[ PRZ_KEY_COMMA ]= KEY_COMMA ;
przk_keymap[ PRZ_KEY_ARROW ]= KEY_ARROW ;
przk_keymap[ PRZ_KEY_7 ]= KEY_7 ;
przk_keymap[ PRZ_KEY_8 ]= KEY_8 ;
przk_keymap[ PRZ_KEY_9 ]= KEY_9 ;
przk_keymap[ PRZ_KEY_DEL ]= KEY_DEL ;
przk_keymap[ PRZ_KEY_4 ]= KEY_4 ;
przk_keymap[ PRZ_KEY_5 ]= KEY_5 ;
przk_keymap[ PRZ_KEY_6 ]= KEY_6 ;
przk_keymap[ PRZ_KEY_MUL ]= KEY_MUL ;
przk_keymap[ PRZ_KEY_DIV ]= KEY_DIV ;
przk_keymap[ PRZ_KEY_1 ]= KEY_1 ;
przk_keymap[ PRZ_KEY_2 ]= KEY_2 ;
przk_keymap[ PRZ_KEY_3 ]= KEY_3 ;
przk_keymap[ PRZ_KEY_ADD ]= KEY_ADD ;
przk_keymap[ PRZ_KEY_SUB ]= KEY_SUB ;
przk_keymap[ PRZ_KEY_0 ]= KEY_0 ;
przk_keymap[ PRZ_KEY_DOT ]= KEY_DOT ;
przk_keymap[ PRZ_KEY_EXP ]= KEY_EXP ;
przk_keymap[ PRZ_KEY_NEG ]= KEY_NEG ;
przk_keymap[ PRZ_KEY_EXE ]= KEY_EXE ;
przk_keymap[ PRZ_KEY_ACON ]= KEY_ACON ;
/* Enum value -> SDLK_*
This is the actual key mapping part. */
/*sdlk_keymap[ PRZ_KEY_F1 ]= SDLK_F1 ;
sdlk_keymap[ PRZ_KEY_F2 ]= SDLK_F2 ;
sdlk_keymap[ PRZ_KEY_F3 ]= SDLK_F3 ;
sdlk_keymap[ PRZ_KEY_F4 ]= SDLK_F4 ;
sdlk_keymap[ PRZ_KEY_F5 ]= SDLK_F5 ;
sdlk_keymap[ PRZ_KEY_F6 ]= SDLK_F6 ;
sdlk_keymap[ PRZ_KEY_SHIFT ]= SDLK_LSHIFT ;
sdlk_keymap[ PRZ_KEY_OPTN ]= SDLK_UNKNOWN ;
sdlk_keymap[ PRZ_KEY_VARS ]= SDLK_UNKNOWN ;
sdlk_keymap[ PRZ_KEY_MENU ]= SDLK_MENU ;
sdlk_keymap[ PRZ_KEY_LEFT ]= SDLK_LEFT ;
sdlk_keymap[ PRZ_KEY_UP ]= SDLK_UP ;
sdlk_keymap[ PRZ_KEY_ALPHA ]= SDLK_CAPSLOCK ;
sdlk_keymap[ PRZ_KEY_SQUARE ]= SDLK_UNKNOWN ;
sdlk_keymap[ PRZ_KEY_POWER ]= SDLK_UNKNOWN ;
sdlk_keymap[ PRZ_KEY_EXIT ]= SDLK_ESCAPE ;
sdlk_keymap[ PRZ_KEY_DOWN ]= SDLK_DOWN ;
sdlk_keymap[ PRZ_KEY_RIGHT ]= SDLK_RIGHT ;
sdlk_keymap[ PRZ_KEY_XOT ]= SDLK_UNKNOWN ;
sdlk_keymap[ PRZ_KEY_LOG ]= SDLK_UNKNOWN ;
sdlk_keymap[ PRZ_KEY_LN ]= SDLK_UNKNOWN ;
sdlk_keymap[ PRZ_KEY_SIN ]= SDLK_UNKNOWN ;
sdlk_keymap[ PRZ_KEY_COS ]= SDLK_UNKNOWN ;
sdlk_keymap[ PRZ_KEY_TAN ]= SDLK_UNKNOWN ;
sdlk_keymap[ PRZ_KEY_FRAC ]= SDLK_UNKNOWN ;
sdlk_keymap[ PRZ_KEY_FD ]= SDLK_UNKNOWN ;
sdlk_keymap[ PRZ_KEY_LEFTP ]= SDLK_LEFTPAREN ;
sdlk_keymap[ PRZ_KEY_RIGHTP ]= SDLK_RIGHTPAREN ;
sdlk_keymap[ PRZ_KEY_COMMA ]= SDLK_COMMA ;
sdlk_keymap[ PRZ_KEY_ARROW ]= SDLK_UNKNOWN ;
sdlk_keymap[ PRZ_KEY_7 ]= SDLK_KP7 ;
sdlk_keymap[ PRZ_KEY_8 ]= SDLK_KP8 ;
sdlk_keymap[ PRZ_KEY_9 ]= SDLK_KP9 ;
sdlk_keymap[ PRZ_KEY_DEL ]= SDLK_DELETE ;
sdlk_keymap[ PRZ_KEY_4 ]= SDLK_KP4 ;
sdlk_keymap[ PRZ_KEY_5 ]= SDLK_KP5 ;
sdlk_keymap[ PRZ_KEY_6 ]= SDLK_KP6 ;
sdlk_keymap[ PRZ_KEY_MUL ]= SDLK_KP_MULTIPLY ;
sdlk_keymap[ PRZ_KEY_DIV ]= SDLK_KP_DIVIDE ;
sdlk_keymap[ PRZ_KEY_1 ]= SDLK_KP1 ;
sdlk_keymap[ PRZ_KEY_2 ]= SDLK_KP2 ;
sdlk_keymap[ PRZ_KEY_3 ]= SDLK_KP3 ;
sdlk_keymap[ PRZ_KEY_ADD ]= SDLK_KP_PLUS ;
sdlk_keymap[ PRZ_KEY_SUB ]= SDLK_KP_MINUS ;
sdlk_keymap[ PRZ_KEY_0 ]= SDLK_KP0 ;
sdlk_keymap[ PRZ_KEY_DOT ]= SDLK_KP_PERIOD ;
sdlk_keymap[ PRZ_KEY_EXP ]= SDLK_UNKNOWN ;
sdlk_keymap[ PRZ_KEY_NEG ]= SDLK_MINUS ;
sdlk_keymap[ PRZ_KEY_EXE ]= SDLK_RETURN ;
sdlk_keymap[ PRZ_KEY_ACON ]= SDLK_POWER ;
*/
sdlk_keymap[ PRZ_KEY_F1 ]=SDLK_PRZ_KEY_F1 ;
sdlk_keymap[ PRZ_KEY_F2 ]=SDLK_PRZ_KEY_F2 ;
sdlk_keymap[ PRZ_KEY_F3 ]=SDLK_PRZ_KEY_F3 ;
sdlk_keymap[ PRZ_KEY_F4 ]=SDLK_PRZ_KEY_F4 ;
sdlk_keymap[ PRZ_KEY_F5 ]=SDLK_PRZ_KEY_F5 ;
sdlk_keymap[ PRZ_KEY_F6 ]=SDLK_PRZ_KEY_F6 ;
sdlk_keymap[ PRZ_KEY_SHIFT ]=SDLK_PRZ_KEY_SHIFT ;
sdlk_keymap[ PRZ_KEY_OPTN ]=SDLK_PRZ_KEY_OPTN ;
sdlk_keymap[ PRZ_KEY_VARS ]=SDLK_PRZ_KEY_VARS ;
sdlk_keymap[ PRZ_KEY_MENU ]=SDLK_PRZ_KEY_MENU ;
sdlk_keymap[ PRZ_KEY_LEFT ]=SDLK_PRZ_KEY_LEFT ;
sdlk_keymap[ PRZ_KEY_UP ]=SDLK_PRZ_KEY_UP ;
sdlk_keymap[ PRZ_KEY_ALPHA ]=SDLK_PRZ_KEY_ALPHA ;
sdlk_keymap[ PRZ_KEY_SQUARE ]=SDLK_PRZ_KEY_SQUARE ;
sdlk_keymap[ PRZ_KEY_POWER ]=SDLK_PRZ_KEY_POWER ;
sdlk_keymap[ PRZ_KEY_EXIT ]=SDLK_PRZ_KEY_EXIT ;
sdlk_keymap[ PRZ_KEY_DOWN ]=SDLK_PRZ_KEY_DOWN ;
sdlk_keymap[ PRZ_KEY_RIGHT ]=SDLK_PRZ_KEY_RIGHT ;
sdlk_keymap[ PRZ_KEY_XOT ]=SDLK_PRZ_KEY_XOT ;
sdlk_keymap[ PRZ_KEY_LOG ]=SDLK_PRZ_KEY_LOG ;
sdlk_keymap[ PRZ_KEY_LN ]=SDLK_PRZ_KEY_LN ;
sdlk_keymap[ PRZ_KEY_SIN ]=SDLK_PRZ_KEY_SIN ;
sdlk_keymap[ PRZ_KEY_COS ]=SDLK_PRZ_KEY_COS ;
sdlk_keymap[ PRZ_KEY_TAN ]=SDLK_PRZ_KEY_TAN ;
sdlk_keymap[ PRZ_KEY_FRAC ]=SDLK_PRZ_KEY_FRAC ;
sdlk_keymap[ PRZ_KEY_FD ]=SDLK_PRZ_KEY_FD ;
sdlk_keymap[ PRZ_KEY_LEFTP ]=SDLK_PRZ_KEY_LEFTP ;
sdlk_keymap[ PRZ_KEY_RIGHTP ]=SDLK_PRZ_KEY_RIGHTP ;
sdlk_keymap[ PRZ_KEY_COMMA ]=SDLK_PRZ_KEY_COMMA ;
sdlk_keymap[ PRZ_KEY_ARROW ]=SDLK_PRZ_KEY_ARROW ;
sdlk_keymap[ PRZ_KEY_7 ]=SDLK_PRZ_KEY_7 ;
sdlk_keymap[ PRZ_KEY_8 ]=SDLK_PRZ_KEY_8 ;
sdlk_keymap[ PRZ_KEY_9 ]=SDLK_PRZ_KEY_9 ;
sdlk_keymap[ PRZ_KEY_DEL ]=SDLK_PRZ_KEY_DEL ;
sdlk_keymap[ PRZ_KEY_4 ]=SDLK_PRZ_KEY_4 ;
sdlk_keymap[ PRZ_KEY_5 ]=SDLK_PRZ_KEY_5 ;
sdlk_keymap[ PRZ_KEY_6 ]=SDLK_PRZ_KEY_6 ;
sdlk_keymap[ PRZ_KEY_MUL ]=SDLK_PRZ_KEY_MUL ;
sdlk_keymap[ PRZ_KEY_DIV ]=SDLK_PRZ_KEY_DIV ;
sdlk_keymap[ PRZ_KEY_1 ]=SDLK_PRZ_KEY_1 ;
sdlk_keymap[ PRZ_KEY_2 ]=SDLK_PRZ_KEY_2 ;
sdlk_keymap[ PRZ_KEY_3 ]=SDLK_PRZ_KEY_3 ;
sdlk_keymap[ PRZ_KEY_ADD ]=SDLK_PRZ_KEY_ADD ;
sdlk_keymap[ PRZ_KEY_SUB ]=SDLK_PRZ_KEY_SUB ;
sdlk_keymap[ PRZ_KEY_0 ]=SDLK_PRZ_KEY_0 ;
sdlk_keymap[ PRZ_KEY_DOT ]=SDLK_PRZ_KEY_DOT ;
sdlk_keymap[ PRZ_KEY_EXP ]=SDLK_PRZ_KEY_EXP ;
sdlk_keymap[ PRZ_KEY_NEG ]=SDLK_PRZ_KEY_NEG ;
sdlk_keymap[ PRZ_KEY_EXE ]=SDLK_PRZ_KEY_EXE ;
sdlk_keymap[ PRZ_KEY_ACON ]=SDLK_PRZ_KEY_ACON ;
// sdlk_keymap[NSP_KEY_A] = SDLK_a;
/*
**
**
**
**
*/
}
/* end of SDL_tinspireevents.c ... */

View File

@ -90,6 +90,10 @@ enum {
PRZ_KEY_NEG,
PRZ_KEY_EXE,
PRZ_KEY_ACON,
// PRZ_KEY_LEFTUP,
// PRZ_KEY_LEFTDOWN,
// PRZ_KEY_RIGHTUP,
// PRZ_KEY_RIGHTDOWN,
PRZ_NUMKEYS
};

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