47 lines
1.6 KiB
C
47 lines
1.6 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Useful functions and variables from SDL_timer.c */
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#include "SDL_timer.h"
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#define ROUND_RESOLUTION(X) \
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(((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION)
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extern int SDL_timer_started;
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extern int SDL_timer_running;
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/* Data to handle a single periodic alarm */
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extern Uint32 SDL_alarm_interval;
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extern SDL_TimerCallback SDL_alarm_callback;
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/* Set whether or not the timer should use a thread.
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This should be called while the timer subsystem is running.
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*/
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extern int SDL_SetTimerThreaded(int value);
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extern int SDL_TimerInit(void);
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extern void SDL_TimerQuit(void);
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/* This function is called from the SDL event thread if it is available */
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extern void SDL_ThreadedTimerCheck(void);
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