Add wheel friction when inside the track
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@ -28,7 +28,9 @@ void Car::processInput(){
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}
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void Car::update(bool isOnTrack){
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if(!isOnTrack)
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if(isOnTrack)
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wheelSpeed = wheelSpeed * (1.0f / (1.0f + (Time::delta * 0.001f)));
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else
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wheelSpeed = wheelSpeed * (1.0f / (1.0f + (Time::delta * 0.002f)));
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speed.x = speed.x + wheelSpeed * float(fp_cos(fp(direction))) * Time::delta / 150.0f;
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speed.z = speed.z + wheelSpeed * float(fp_sin(fp(-direction))) * Time::delta / 150.0f;
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