CC = sh-elf-g++ CFLAGS += -Wall -Wextra -Ofast -funroll-loops -DGINT CFLAGS += -DFXCG50 -DTARGET_FXCG50 -m4-nofpu -mb -ffreestanding -nostdlib -fstrict-volatile-bitfields LDFLAGS = -m4-nofpu -mb -nostdlib -Wl,--no-warn-rwx-segments -T fxcg50.ld -lgint-cg -lc -lgcc -lgint-cg -lprof-cg INCLUDES = SRCDIR = ../src SOURCES = $(wildcard $(SRCDIR)/*.cpp) OBJECTS = $(patsubst $(SRCDIR)/%,%,$(SOURCES:.cpp=.o)) DEPS = $(patsubst $(SRCDIR)/%,%,$(SOURCES:.cpp=.d)) racing_singleplayer.g3a: racing.bin mkg3a racing.bin racing_singleplayer.g3a -n basic:racing_singleplayer -i uns:../resources/icons/unselected.bmp -i sel:../resources/icons/selected.bmp racing.bin: racing sh-elf-objcopy -O binary -R .bss -R .gint_bss racing racing.bin racing: $(OBJECTS) @echo "Linking..." $(CC) $^ -o racing $(LDFLAGS) %.o: $(SRCDIR)/%.cpp $(CC) $(CFLAGS) $(INCLUDES) -c -o $@ -MMD $< -MF "$(patsubst $(SRCDIR)/%,%,$(<:.cpp=.d))" clean: rm racing_singleplayer.g3a racing.bin racing $(OBJECTS) $(DEPS) -f .PHONY: clean -include $(DEPS)