#include "display.h" #include "rasterizer.h" #include "time.h" #include "util.h" #include "input.h" #include "mat4.h" #include "rmath.h" #include "math.h" #include "car.h" #include "track.h" #ifdef PRIZM #include #include int timer; #endif mat4 view; vec3 cameraPos = {0, 0, 0}; vec3 cameraSpeed = {0, 0, 0}; float cameraAngle = 0; int main(){ fp st[SIN_SAMPLES]; sinTable = st; createSinTable(); #include "models.h" Triangle simpleConeTriangles[] = { { {-1, 0, 0}, {1, 0, 0}, {0, -2, 0}, {0, -2, 0}, newColor(120, 50, 0) }, { {0, 0, -1}, {0, 0, 1}, {0, -2, 0}, {0, -2, 0}, newColor(120, 50, 0) } }; Car::model = Model({230, car_triangles}); Track::coneMesh = {22, cone_triangles}; Track::simpleConeMesh = {2, simpleConeTriangles}; Display::init(); Display::clear(newColor(0, 0, 0)); Display::show(); Time::update(); Input::init(); fp depthBuffer[RENDER_WIDTH*RENDER_HEIGHT]; Rasterizer::depthBuffer = depthBuffer; srand(0); Triangle floorTriangles[2] = { { {-400, 0, -400}, {-400, 0, 400}, {400, 0, -400}, {0, -1, 0}, newColor(32, 79, 19) }, { {-400, 0, 400}, {400, 0, 400}, {400, 0, -400}, {0, -1, 0}, newColor(32, 79, 19) }, }; Model floor({2, floorTriangles}); Triangle sunTriangles[2] = { { {-1, -1, 0}, {-1, 1, 0}, {1, -1, 0}, {0, 1, 0}, newColor(255, 255, 0) }, { {-1, 1, 0}, {1, 1, 0}, {1, -1, 0}, {0, 1, 0}, newColor(255, 255, 0) }, }; Model sun({2, sunTriangles}); vec3 trackPoints[] = { {0, 0, 0}, {2, 0, 0}, {2+I_SQRT_2, 0, 1-I_SQRT_2}, {3, 0, 1}, {4-I_SQRT_2, 0, 1+I_SQRT_2}, {4, 0, 2}, {4+I_SQRT_2, 0, 1+I_SQRT_2}, {5, 0, 1}, {6-I_SQRT_2, 0, 1-I_SQRT_2}, {6, 0, 0}, {7, 0, 0}, {7+I_SQRT_2, 0, -1+I_SQRT_2}, {8, 0, -1}, {7+I_SQRT_2, 0, -1-I_SQRT_2}, {7, 0, -2}, {5, 0, -2}, {5-I_SQRT_2, 0, -3+I_SQRT_2}, {4, 0, -3}, {3+I_SQRT_2, 0, -3-I_SQRT_2}, {3, 0, -4}, {3-I_SQRT_2, 0, -3-I_SQRT_2}, {2, 0, -3}, {1+I_SQRT_2, 0, -3+I_SQRT_2}, {1, 0, -2}, {0, 0, -2}, {-I_SQRT_2, 0, -1-I_SQRT_2}, {-1, 0, -1}, {-I_SQRT_2, 0, -1+I_SQRT_2}, }; for(int i = 0; i < 28; i++){ trackPoints[i] = trackPoints[i] * 40; trackPoints[i].y = 0; } Track track = Track(28, trackPoints, 10, 1.0); Rasterizer::init(); Rasterizer::setFOV(70); Car car = Car(); Car enemyCar = Car(); enemyCar.position = {-1000, 0, 0}; #ifdef PRIZM while(Serial_IsOpen() != 1){ unsigned char mode[6] = {0, 5, 0, 0, 0, 0}; // 9600 bps 8n1 Serial_Open(mode); } Serial_ClearTX(); Serial_ClearRX(); #endif while(true){ Rasterizer::reset(); Time::update(); Input::update(); #ifdef PRIZM // The first 4 bits of a sent byte are 0b0001 if it's the first being sent and 0b0000 otherwise. // The last 4 bits contain data. Each sent byte contains half a byte of data. while(Serial_PollRX() > 0){ unsigned char o; Serial_Peek(0, &o); if(!(o & (1 << 4))){ Serial_ReadSingle(NULL); } else { if(Serial_PollRX() >= sizeof(Car)*2){ unsigned char enemyCarData[sizeof(Car)*2]; Serial_Read(enemyCarData, sizeof(Car)*2, NULL); for(int i = 0; i < sizeof(Car); i++){ *(((unsigned char*)&enemyCar) + i) = ((enemyCarData[i*2] & 0x0F) << 4) | (enemyCarData[i*2+1] & 0x0F); } } break; } } while(Serial_PollTX() < sizeof(Car)*2); unsigned char carData[sizeof(Car)*2]; for(int i = 0; i < sizeof(Car); i++){ carData[i*2] = ((*(((unsigned char*)&car) + i)) & 0xF0) >> 4; carData[i*2+1] = ((*(((unsigned char*)&car) + i)) & 0x0F); } carData[0] = carData[0] | (1 << 4); Serial_Write(carData, sizeof(Car)*2); #endif if(Input::keyPressed(KEY_MENU)){ #ifdef PRIZM while(Input::keyDown(KEY_MENU)) Input::update(); timer = Timer_Install(0, []() { Keyboard_PutKeycode(4, 9, 0); Timer_Stop(timer); Timer_Deinstall(timer); }, 1); Timer_Start(timer); int k = 0; Bdisp_EnableColor(1); GetKey(&k); Time::update(); continue; #endif #ifdef SDL return 0; #endif } car.processInput(); car.update(track.isInside(car.position)); Rasterizer::setFOV(fp(70 + 50.0f / car.speed.i_length())); cameraAngle = cameraAngle + (-cameraAngle * 0.02 + 0.02 * car.direction) * Time::delta; vec3 lc = cameraPos; vec3 ls = cameraSpeed; cameraPos = smoothDamp(cameraPos, car.position, &cameraSpeed, 5.0f, Time::delta, 1000.0f); if(cameraPos == car.position){ cameraPos = lc; cameraSpeed = ls; } Display::clear(newColor(70, 180, 220)); view = mat4(); view = mat4::rotateX(view, HALF_PI*0.1); view = mat4::translate(view, 0, 2, 6); view = mat4::rotateY(view, -cameraAngle - HALF_PI); view = mat4::translate(view, -cameraPos.x, 0, -cameraPos.z); sun.viewMatrix = view; sun.modelMatrix = mat4(); sun.modelMatrix = mat4::translate(sun.modelMatrix, 20, -6, -20); sun.modelMatrix = mat4::translate(sun.modelMatrix, cameraPos.x, 0, cameraPos.z); sun.modelMatrix = mat4::rotateY(sun.modelMatrix, cameraAngle + HALF_PI); sun.draw(false, false, true); floor.viewMatrix = view; floor.draw(false, false, true); track.render(view, car.position); enemyCar.render(view); car.render(view); char buffer[20]; #ifdef SDL sprintf(buffer, "%d", (int)(1.0f / (Time::delta / 128.0f))); #endif #ifdef PRIZM // sprintf(fpsBuffer, "%d", (int)Time::delta); itoa((int)(1.0f / (Time::delta / 128.0f)), (unsigned char*)buffer); #endif // Display::fillRect(0, 0, 30, 20, newColor(0, 0, 0)); Display::drawText(0, 0, "FPS: ", newColor(255, 255, 255)); Display::drawText(Display::textWidth("FPS: "), 0, buffer, newColor(255, 255, 255)); float speed2 = car.speed.length2(); float speed; if(speed2 != 0) speed = (1.0f / car.speed.i_length()) * 128.0f / 1000.0f * 3600.0f; else speed = 0; #ifdef SDL sprintf(buffer, "%d", (int)speed); #endif #ifdef PRIZM itoa((int)speed, (unsigned char*)buffer); #endif Display::drawText(0, DISPLAY_HEIGHT-Display::textHeight, "SPEED: ", newColor(255, 255, 255)); Display::drawText(Display::textWidth("SPEED: "), DISPLAY_HEIGHT-Display::textHeight, buffer, newColor(255, 255, 255)); Display::show(); } }