prizm_racing/src/main.cpp

316 lines
7.4 KiB
C++

#include "display.h"
#include "rasterizer.h"
#include "time.h"
#include "util.h"
#include "input.h"
#include "mat4.h"
#include "rmath.h"
#include "math.h"
#include "car.h"
#include "track.h"
#ifdef GINT
#include <gint/gint.h>
#include <gint/mmu.h>
#include <gint/dma.h>
#endif
#ifdef PRIZM
#include <fxcg/system.h>
#include <fxcg/serial.h>
int timer;
#endif
mat4 view;
vec3<float> cameraPos = {0, 0, 0};
vec3<float> cameraSpeed = {0, 0, 0};
float cameraAngle = 0;
#ifdef GINT
static GALIGNED(32) unsigned char depthBuffer[RENDER_WIDTH*RENDER_HEIGHT];
#include "models.h"
#endif
int main(){
#ifndef GINT
unsigned char depthBuffer[RENDER_WIDTH*RENDER_HEIGHT];
#include "models.h"
#endif
Rasterizer::depthBuffer = depthBuffer;
createSinTable();
Triangle simpleConeTriangles[] = {
{
{-1, 0, 0},
{1, 0, 0},
{0, -2, 0},
{0, -2, 0},
newColor(120, 50, 0)
},
{
{0, 0, -1},
{0, 0, 1},
{0, -2, 0},
{0, -2, 0},
newColor(120, 50, 0)
}
};
Car::model = Model({230, car_triangles});
Track::coneMesh = {22, cone_triangles};
Track::simpleConeMesh = {2, simpleConeTriangles};
Time::init();
Display::init();
Display::clear(newColor(70, 180, 220));
Display::show();
Time::update();
Input::init();
srand(0);
Triangle sunTriangles[2] = {
{
{-1, -1, 0},
{-1, 1, 0},
{1, -1, 0},
{0, 0, -1},
newColor(255, 255, 0)
},
{
{-1, 1, 0},
{1, 1, 0},
{1, -1, 0},
{0, 0, -1},
newColor(255, 255, 0)
},
};
Model sun({2, sunTriangles});
vec3<float> trackPoints[] = {
{0, 0, 0},
{2, 0, 0},
{2+I_SQRT_2, 0, 1-I_SQRT_2},
{3, 0, 1},
{4-I_SQRT_2, 0, 1+I_SQRT_2},
{4, 0, 2},
{4+I_SQRT_2, 0, 1+I_SQRT_2},
{5, 0, 1},
{6-I_SQRT_2, 0, 1-I_SQRT_2},
{6, 0, 0},
{7, 0, 0},
{7+I_SQRT_2, 0, -1+I_SQRT_2},
{8, 0, -1},
{7+I_SQRT_2, 0, -1-I_SQRT_2},
{7, 0, -2},
{5, 0, -2},
{5-I_SQRT_2, 0, -3+I_SQRT_2},
{4, 0, -3},
{3+I_SQRT_2, 0, -3-I_SQRT_2},
{3, 0, -4},
{3-I_SQRT_2, 0, -3-I_SQRT_2},
{2, 0, -3},
{1+I_SQRT_2, 0, -3+I_SQRT_2},
{1, 0, -2},
{0, 0, -2},
{-I_SQRT_2, 0, -1-I_SQRT_2},
{-1, 0, -1},
{-I_SQRT_2, 0, -1+I_SQRT_2},
};
for(int i = 0; i < 28; i++){
trackPoints[i] = trackPoints[i] * 40;
trackPoints[i].y = 0;
}
Track track = Track(28, trackPoints, 10, 1.0);
Rasterizer::init();
Rasterizer::setFOV(70);
Car car = Car();
#ifdef PRIZM
Car enemyCar = Car();
enemyCar.position = {-1000, 0, 0};
#endif
#ifdef PRIZM
Serial_Close(1);
while(Serial_IsOpen() != 1){
unsigned char mode[6] = {0, 5, 0, 0, 0, 0}; // 9600 bps 8n1
Serial_Open(mode);
}
Serial_ClearTX();
Serial_ClearRX();
#endif
while(true){
Rasterizer::reset();
Time::update();
Input::update();
#ifdef PRIZM
// The first 4 bits of a sent byte are 0b0001 if it's the first being sent and 0b0000 otherwise.
// The last 4 bits contain data. Each sent byte contains half a byte of data.
while(Serial_PollRX() > 0){
unsigned char o;
Serial_Peek(0, &o);
if(!(o & (1 << 4))){
Serial_ReadSingle(NULL);
} else {
if(Serial_PollRX() >= sizeof(Car)*2){
unsigned char enemyCarData[sizeof(Car)*2];
Serial_Read(enemyCarData, sizeof(Car)*2, NULL);
for(int i = 0; i < sizeof(Car); i++){
*(((unsigned char*)&enemyCar) + i) = ((enemyCarData[i*2] & 0x0F) << 4) | (enemyCarData[i*2+1] & 0x0F);
}
}
break;
}
}
while(Serial_PollTX() < sizeof(Car)*2);
unsigned char carData[sizeof(Car)*2];
for(int i = 0; i < sizeof(Car); i++){
carData[i*2] = ((*(((unsigned char*)&car) + i)) & 0xF0) >> 4;
carData[i*2+1] = ((*(((unsigned char*)&car) + i)) & 0x0F);
}
carData[0] = carData[0] | (1 << 4);
Serial_Write(carData, sizeof(Car)*2);
#endif
if(Input::keyPressed(KEY_MENU)){
#ifdef GINT
gint_osmenu();
#endif
#ifdef PRIZM
while(Input::keyDown(KEY_MENU))
Input::update();
Serial_Close(1);
timer = Timer_Install(0, []() {
Keyboard_PutKeycode(4, 9, 0);
Timer_Stop(timer);
Timer_Deinstall(timer);
}, 1);
Timer_Start(timer);
int k = 0;
Bdisp_EnableColor(1);
GetKey(&k);
Serial_Close(1);
while(Serial_IsOpen() != 1){
unsigned char mode[6] = {0, 5, 0, 0, 0, 0}; // 9600 bps 8n1
Serial_Open(mode);
}
Serial_ClearTX();
Serial_ClearRX();
continue;
#endif
#ifdef SDL
return 0;
#endif
int t = Time::delta;
Time::update();
Time::delta = t;
}
car.processInput();
car.update(track.isInside(car.position));
Rasterizer::setFOV(fp(70 + 50.0f / car.speed.i_length()));
cameraAngle = cameraAngle + (-cameraAngle * 0.02 + 0.02 * car.direction) * Time::delta;
vec3<float> lc = cameraPos;
vec3<float> ls = cameraSpeed;
cameraPos = smoothDamp(cameraPos, car.position, &cameraSpeed, 5.0f, Time::delta, 1000.0f);
if(cameraPos == car.position){
cameraPos = lc;
cameraSpeed = ls;
}
view = mat4();
view = mat4::rotateX(view, HALF_PI*0.1);
view = mat4::translate(view, 0, 2, 6);
view = mat4::rotateY(view, -cameraAngle - HALF_PI);
view = mat4::translate(view, -cameraPos.x, 0, -cameraPos.z);
int floorY = fp_tan(-HALF_PI*0.1) / Rasterizer::fov_d * fp(DISPLAY_WIDTH) + fp(DISPLAY_HEIGHT/2);
#ifdef PRIZM
long v1 = newColor(70, 180, 220).color | (newColor(70, 180, 220).color << (8*sizeof(unsigned short)));
long v2 = newColor(32, 79, 19).color | (newColor(32, 79, 19).color << (8*sizeof(unsigned short)));
for(int i = 0; i < floorY*DISPLAY_WIDTH/2; i++){
((long*)Display::VRAMAddress)[i] = v1;
}
for(int i = floorY*DISPLAY_WIDTH/2; i < DISPLAY_WIDTH*DISPLAY_HEIGHT/2; i++){
((long*)Display::VRAMAddress)[i] = v2;
}
#else
#ifdef GINT
uint16_t sky = newColor(70, 180, 220).color;
uint16_t grass = newColor(32, 79, 10).color;
int minY = floorY - (floorY%4);
int maxY = floorY + (4 - (floorY%4));
dma_memset(gint_vram, (sky << 16) | sky, DISPLAY_WIDTH*minY*2);
Display::fillRect(0, minY, DISPLAY_WIDTH, floorY-minY, newColor(70, 180, 220));
Display::fillRect(0, floorY, DISPLAY_WIDTH, maxY-floorY, newColor(32, 79, 10));
dma_memset(gint_vram + DISPLAY_WIDTH*maxY, (grass << 16) | grass, DISPLAY_WIDTH*DISPLAY_HEIGHT*2 - DISPLAY_WIDTH*maxY*2);
#else
Display::clear(newColor(70, 180, 220));
Display::fillRect(0, floorY, DISPLAY_WIDTH, DISPLAY_HEIGHT-floorY, newColor(32, 79, 19));
#endif
#endif
sun.viewMatrix = view;
sun.modelMatrix = mat4();
sun.modelMatrix = mat4::translate(sun.modelMatrix, 20, -6, -20);
sun.modelMatrix = mat4::translate(sun.modelMatrix, cameraPos.x, 0, cameraPos.z);
sun.modelMatrix = mat4::rotateY(sun.modelMatrix, cameraAngle + HALF_PI);
sun.draw(false, false, true);
track.render(view, car.position);
#ifdef PRIZM
enemyCar.render(view);
#endif
car.render(view);
char buffer[20];
#ifdef PRIZM
itoa((int)(1.0f / (Time::delta / 128.0f)), (unsigned char*)buffer);
#else
sprintf(buffer, "%d", (int)(1.0f / (Time::delta / 128.0f)));
#endif
Display::drawText(0, 0, "FPS: ", newColor(255, 255, 255));
Display::drawText(Display::textWidth("FPS: "), 0, buffer, newColor(255, 255, 255));
float speed2 = car.speed.length2();
float speed;
if(speed2 != 0)
speed = (1.0f / car.speed.i_length()) * 128.0f / 1000.0f * 3600.0f;
else
speed = 0;
#ifdef PRIZM
itoa((int)speed, (unsigned char*)buffer);
#else
sprintf(buffer, "%d", (int)speed);
#endif
Display::drawText(0, DISPLAY_HEIGHT-Display::textHeight, "SPEED: ", newColor(255, 255, 255));
Display::drawText(Display::textWidth("SPEED: "), DISPLAY_HEIGHT-Display::textHeight, buffer, newColor(255, 255, 255));
Display::show();
}
}