diff --git a/AST3.g3a b/AST3.g3a index 00aaea7..f8f1570 100644 Binary files a/AST3.g3a and b/AST3.g3a differ diff --git a/src/main.c b/src/main.c index 41a26af..92d39d6 100644 --- a/src/main.c +++ b/src/main.c @@ -84,19 +84,7 @@ void game(int *id_level, char mode, char *type) dprint(30,211,C_RGB(220,220,220),"^ special blocks"); dprint(290,131,C_RGB(110,110,110),"Well done !"); } - //dprint(150,100,C_GREEN,"%d",player_x); - //dprint(150,120,C_GREEN,"%d",double_check); if(!mode) dprint_opt(330, 0, C_RGB(255,190,0), C_BLACK, DTEXT_LEFT, DTEXT_TOP, "Coin : %d", coin); - /*dprint(320,120,C_GREEN,"%d",collide_solid(player_x+1, player_y, level)); - dprint(320,140,C_GREEN,"%d",collide_solid(player_x-1, player_y, level)); - dprint(320,160,C_GREEN,"%d",collide_solid(player_x, player_y+1, level)); - dprint(320,180,C_GREEN,"%d",collide_solid(player_x, player_y-1, level));*/ - - /*dprint(300,100,C_GREEN,"%d",collide_dead(player_x, player_y, level)); - dprint(300,120,C_GREEN,"%c",level[(int)((player_x-1)/16)+(int)((player_y-1)/16*25)]); //top left - dprint(300,140,C_GREEN,"%c",level[(int)((player_x+PLAYER_HEIGHT+1)/16)+(int)((player_y-1)/16*25)]); //top right - dprint(300,160,C_GREEN,"%c",level[(int)((player_x-1)/16)+(int)((player_y+PLAYER_HEIGHT+1)/16*25)]); //bottom left - dprint(300,180,C_GREEN,"%c",level[(int)((player_x+PLAYER_HEIGHT+1)/16)+(int)((player_y+PLAYER_HEIGHT+1)/16*25)]); //bottom right*/ dupdate(); } diff --git a/src/menu.c b/src/menu.c index 51d5bc0..bbeda08 100644 --- a/src/menu.c +++ b/src/menu.c @@ -80,6 +80,7 @@ char speed_menu(int *id_level) dprint(80,20,C_BLACK,"Level : %d",*id_level); if(sto != 0) dprint(194,60,C_RED, "%.2j", sto); else dprint(202,60,C_RED, "/"); + if(*id_level == 14) dprint_opt(180, 8, C_RGB(0,255,255), C_BLACK, DTEXT_LEFT, DTEXT_TOP, "VVVVVV"); dupdate(); if (keydown_any(KEY_SHIFT, KEY_EXE, 0)) {