#include "collide.h" #include "define.h" char collide(int x, int y, char level[], char gravity, char block) //detect if player is in a block { if(((level[(int)(x/16) + (int)((y/16) * 25)] == block || level[(int)((x + PLAYER_HEIGHT)/16) + (int)((y/16) * 25)] == block) && gravity) || ((level[(int)(x/16) + (int)((y + PLAYER_HEIGHT)/16) * 25] == block || level[(int)((x + PLAYER_HEIGHT)/16) + (int)((y + PLAYER_HEIGHT)/16) * 25] == block) && !gravity)) return 1; return 0; } char collide_solid(int x, int y, char level[], char gravity) { return collide(x, y, level, gravity, '1') || collide(x, y, level, gravity, '2'); }