#include "drawlevel.h" #include #include #include extern bopti_image_t img_solid_0; extern bopti_image_t img_solid_1; extern bopti_image_t img_player; void draw_player(int x, int y) { dimage(x,y,&img_player); } void draw_level(char level[]) { dclear(C_WHITE); unsigned int x = 0; unsigned int y = 0; unsigned int i = 0; while (i!=strlen(level)) { switch(level[i]) { case '1': dimage(x,y,&img_solid_0); break; case '2': dimage(x,y,&img_solid_1); break; } x+=16; if(x==16*26) { x=0; y+=16; } i++; } }