mirror of https://github.com/bgiraudr/Adoranda.git
10 lines
226 B
C
10 lines
226 B
C
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#pragma once
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struct game {
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struct map *map;
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struct player *player;
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};
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void engine_draw(struct game const *game);
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void engine_draw_player(struct player const *player);
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void engine_move(struct player *player, int direction);
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