Adoranda/include/monster.h

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2022-01-30 01:09:58 +01:00
#pragma once
#include "define.h"
#include "stats.h"
#include "capacite.h"
#include "game.h"
#include <gint/display.h>
struct Monster {
char *name;
struct Stats stats;
struct Move moves[NB_PLAYER_MOVES];
bopti_image_t *sprite;
};
struct Monster generate_monster(struct Game *game);