Adoranda/src/monster.c

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2022-01-30 01:09:58 +01:00
#include "monster.h"
#include "stats.h"
#include "capacite.h"
struct Monster generate_monster(struct Game *game) {
extern bopti_image_t img_test;
struct Stats s = {
.atk=10,
.def=10,
.pv=20,
.level=1,
.max_pv=20,
};
struct Monster m = {
.name="pas content",
.stats = s,
.sprite = &img_test,
};
m.moves[0] = get_move_id(0);
m.moves[1] = get_move_id(1);
m.moves[2] = get_move_id(2);
return m;
}