items design + check has pp left

pull/2/head
bgiraudr 3 months ago
parent 48392fe623
commit 1513502e0b
  1. BIN
      assets-cg/items/item.png
  2. BIN
      assets-cg/items/item2.png
  3. 5
      include/player.h
  4. 3
      src/event.c
  5. 26
      src/player.c

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@ -58,11 +58,12 @@ void reset_pp(struct Player *player);
void check_level(struct Player *player, int prec_level);
void add_xp(struct Player *player, int xp);
int select_capacity(struct Player *player, char* context, bool allow_back);
void add_pp(struct Player *player, int amount);
bool add_pp(struct Player *player, int amount);
void change_type(struct Player *player, struct Type type);
bool has_move(struct Player *player, struct Move move);
int get_nb_eventzone(struct Player *player);
bool check_eventzone(struct Player *player, int id);
int get_nb_eventdialog(struct Player *player);
bool check_eventdialog(struct Player *player, int id);
void player_step_back(struct Player *player);
void player_step_back(struct Player *player);
bool has_pp_left(struct Player *player);

@ -48,8 +48,7 @@ bool handle_event(struct Game *game, char const *event)
}
else if(!strncmp(event, "pp:", 3)) {
event += 3;
add_pp(game->player, atoi(event));
return true;
return add_pp(game->player, atoi(event));
}
else if(!strncmp(event, "type:", 5)) {
event += 5;

@ -233,13 +233,25 @@ void add_xp(struct Player *player, int xp) {
check_level(player, prec);
}
void add_pp(struct Player *player, int amount) {
int selection = select_capacity(player, "Choisir une capacité", false);
player->moves[selection]->pp += amount;
if(player->moves[selection]->pp > player->moves[selection]->init_pp) player->moves[selection]->pp = player->moves[selection]->init_pp;
draw_text(50, DHEIGHT-47, C_BLACK, "Vous regagnez %d PPs sur %s", amount, player->moves[selection]->name);
dupdate();
wait_for_input(KEY_SHIFT);
bool has_pp_left(struct Player *player) {
int index = get_nb_moves(player);
for(int i = 0; i < index; i++) {
if(player->moves[i]->pp < player->moves[i]->init_pp) return true;
}
return false;
}
bool add_pp(struct Player *player, int amount) {
if(has_pp_left(player)) {
int selection = select_capacity(player, "Choisir une capacité", false);
player->moves[selection]->pp += amount;
if(player->moves[selection]->pp > player->moves[selection]->init_pp) player->moves[selection]->pp = player->moves[selection]->init_pp;
draw_text(50, DHEIGHT-47, C_BLACK, "Vous regagnez %d PPs sur %s", amount, player->moves[selection]->name);
dupdate();
wait_for_input(KEY_SHIFT);
return true;
}
return false;
}
void change_type(struct Player *player, struct Type type) {

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