mirror of https://github.com/bgiraudr/Adoranda.git
Types have color + can now change player's type
This commit is contained in:
parent
dfbdb84327
commit
83920a57bc
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@ -48,6 +48,7 @@ set(SOURCES
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src/inventory.c
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src/item.c
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src/type.c
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src/draw_util.c
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)
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set(ASSETS_cg
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@ -22,6 +22,8 @@ def convert(input, output, params, target):
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elif params["custom-type"] == "table_type":
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convert_table_type(input, output, params, target)
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return 0
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elif params["custom-type"] == "test":
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test(input, output, params, target)
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else:
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return 1
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@ -331,21 +333,28 @@ def convert_table_type(input, output, params, target):
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type = fxconv.Structure()
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type += fxconv.string(i["type"])
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type += fxconv.u32(list(i).index(i["type"]))
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taille = len(i)
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taille = len(i)-1 #-1 because of the "color" column
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b,l,n = [],[],[]
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for j in i:
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id = list(i).index(j)
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if(i[j]=="2"): b.append(id)
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if(i[j]=="0,5"): l.append(id)
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if(i[j]=="0"): n.append(id)
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if(j=="Couleur"): color=i[j]
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for a in range(len(b),taille):b.append(0)
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for a in range(len(l),taille):l.append(0)
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for a in range(len(n),taille):n.append(0)
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if(color == None):
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raise Exception(f"Pas de couleur pour le type: {i['type']}")
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if(len(color.strip()) != 5):
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raise Exception(f"Mauvaise couleur pour le type {i['type']} : {color}")
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color = int(color.strip()[1:], 16)
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type += b"".join(fxconv.u32(value) for value in b)
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type += b"".join(fxconv.u32(value) for value in l)
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type += b"".join(fxconv.u32(value) for value in n)
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type += fxconv.u16(color)
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table_type += fxconv.ptr(type)
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@ -33,7 +33,7 @@ categories.png:
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battle_ui.png:
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type: bopti-image
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name: img_battle
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profile: p4
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profile: p8
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player_moves.txt:
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custom-type: player_moves
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@ -5,4 +5,4 @@
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tileset_in.png:
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type: bopti-image
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name: img_tileset_in
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profile: p4
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profile: p8
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@ -188,7 +188,7 @@
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<object id="62" gid="267" x="448" y="432" width="16" height="16">
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<properties>
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<property name="name" value="Pancarte"/>
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<property name="text" value="Cadeau;~give:Obj2"/>
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<property name="text" value="Cadeau;~type:Administrateur"/>
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</properties>
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</object>
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</objectgroup>
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@ -1,5 +1,5 @@
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type,Administrateur,Modérateur,Rédacteur,Labélisateur
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Administrateur,0,1,1,2
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Modérateur,0,"0,5",2,2
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Rédacteur,2,1,"0,5",1
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Labélisateur,2,"0,5",1,0
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type,Administrateur,Modérateur,Rédacteur,Labélisateur,Couleur
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Administrateur,0,1,1,2,#F800
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Modérateur,0,"0,5",2,2,#3D65
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Rédacteur,2,1,"0,5",1,#341B
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Labélisateur,2,"0,5",1,0,#FBA0
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@ -0,0 +1,5 @@
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#pragma once
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void draw_text(int x, int y, const int color, char const *format, ...);
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void draw_change_one_color(int x, int y, bopti_image_t *image, uint16_t from, uint16_t to);
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void draw_change_one_color_index(int x, int y, bopti_image_t *image, int index, uint16_t color);
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@ -56,4 +56,6 @@ void reset_pp(struct Player *player);
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void check_level(struct Player *player, int prec_level);
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void add_xp(struct Player *player, int xp);
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int select_capacity(struct Player *player, char* context, bool allow_back);
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void add_pp(struct Player *player, int amount);
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void add_pp(struct Player *player, int amount);
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void change_type(struct Player *player, struct Type type);
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int yes_no_question(char const *format, ...);
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@ -17,5 +17,4 @@ void draw_dialog(struct Game *game);
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struct Talkable* get_dialog_xy(struct Map *map, int x, int y);
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char *word_boundary_before(char *str, char *limit);
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char *skip_spaces(char *str);
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void format_text(int x, int y, const int color, char const *format, ...);
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void format_text_opt(int x, int y, int width, int height, const int color, char const *format, ...);
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@ -1,5 +1,6 @@
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#pragma once
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#include "define.h"
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#include <stdint.h>
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struct Type {
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char* name;
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@ -7,6 +8,7 @@ struct Type {
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int buff[NB_TYPES+1];
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int less[NB_TYPES+1];
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int null[NB_TYPES+1];
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const uint16_t color;
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};
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struct Types {
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@ -2,5 +2,7 @@
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/*wait for a specified input key*/
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void wait_for_input(int input);
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int rand_range(int low, int high);
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int rand_range(int low, int high);
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void format_text_opt(int x, int y, int width, int height, const int color, char const *format, ...);
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char *word_boundary_before(char *str, char *limit);
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char *skip_spaces(char *str);
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13
src/battle.c
13
src/battle.c
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@ -1,6 +1,7 @@
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#include <gint/display.h>
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#include <gint/keyboard.h>
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#include <math.h>
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#include <stdlib.h>
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#include "engine.h"
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#include "battle.h"
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@ -9,7 +10,7 @@
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#include "player.h"
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#include "monster.h"
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#include "talkable.h"
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#include <stdlib.h>
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#include "draw_util.h"
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extern bopti_image_t img_dialogue;
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@ -115,7 +116,7 @@ void finish_battle(int status, struct Game *game, struct Monster *monster) {
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//gain d'xp
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int xp = ceil((monster->stats->xp*monster->stats->level*1.5)/7);
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format_text(50, DHEIGHT-47, C_BLACK, "Vous remportez %d points d'experience", xp);
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draw_text(50, DHEIGHT-47, C_BLACK, "Vous remportez %d points d'experience", xp);
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dupdate();
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wait_for_input(KEY_SHIFT);
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@ -123,7 +124,7 @@ void finish_battle(int status, struct Game *game, struct Monster *monster) {
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} else if(status == LOSE) {
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draw_battle(game->player, monster);
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format_text(50, DHEIGHT-47, C_BLACK, "%s a eu raison de vous !", monster->name);
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draw_text(50, DHEIGHT-47, C_BLACK, "%s a eu raison de vous !", monster->name);
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dupdate();
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wait_for_input(KEY_SHIFT);
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game->player->stats.pv = 0;
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@ -218,12 +219,12 @@ void draw_battle(struct Player *player, struct Monster *monster) {
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void draw_executed_move(struct Move *move, struct Monster *monster, int is_monster) {
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if(is_monster) {
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format_text(50, DHEIGHT-47, C_BLACK, "%s lance %s !", monster->name, move->name);
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draw_text(50, DHEIGHT-47, C_BLACK, "%s lance %s !", monster->name, move->name);
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} else {
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format_text(50, DHEIGHT-47, C_BLACK, "Vous lancez %s !", move->name);
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draw_text(50, DHEIGHT-47, C_BLACK, "Vous lancez %s !", move->name);
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}
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}
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void draw_status(char *name, char *message) {
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format_text(50, DHEIGHT-47, C_BLACK, "%s %s", name, message);
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draw_text(50, DHEIGHT-47, C_BLACK, "%s %s", name, message);
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}
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@ -1,5 +1,6 @@
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#include <gint/display.h>
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#include <gint/keyboard.h>
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#include <gint/image.h>
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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@ -8,6 +9,7 @@
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#include "capacite.h"
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#include "util.h"
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#include "type.h"
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#include "draw_util.h"
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extern struct Capacities capacities;
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@ -52,7 +54,7 @@ void draw_move(int x, int y, int x2, int y2, struct Move *move) {
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extern bopti_image_t img_categories;
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const int font_size = 8;
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dimage(x, y, &img_capacite);
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draw_change_one_color(x, y, &img_capacite, 0xE6D6, getTypeFromName(move->type).color);
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dsubimage(x+96, y+7, &img_categories, 20*move->categorie, 0, 20, 10, DIMAGE_NONE);
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int color = move->pp > 0 ? C_BLACK : C_RED;
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@ -69,7 +71,6 @@ void draw_move(int x, int y, int x2, int y2, struct Move *move) {
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dprint(x+15, y2-17, C_BLACK, "ATK : %d", move->atk);
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dprint(x+70, y2-17, C_BLACK, "PRE : %d", move->precision);
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}
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dtext(x+50, y+15, C_BLUE, move->type);
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}
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void draw_classic_move(int x, int y, struct Move *move) {
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@ -0,0 +1,43 @@
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#include <string.h>
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#include <gint/keyboard.h>
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#include <gint/display.h>
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#include <gint/image.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "draw_util.h"
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#include "util.h"
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void draw_text(int x, int y, const int color, char const *format, ...) {
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int const DIALOG_WIDTH = 295, LINE_HEIGHT = 13;
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extern bopti_image_t img_dialogue;
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dimage(x-7,y-26,&img_dialogue);
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char text_arg[512];
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va_list args;
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va_start(args, format);
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vsnprintf(text_arg, 512, format, args);
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va_end(args);
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format_text_opt(x, y, DIALOG_WIDTH, LINE_HEIGHT, color, text_arg);
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}
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void draw_change_one_color(int x, int y, bopti_image_t *image, uint16_t from, uint16_t to) {
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for (int i = 0; i < image->color_count; i++) {
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if(image->palette[i] == from) {
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image->palette[i] = to;
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dimage(x, y, image);
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image->palette[i] = from;
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return;
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}
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}
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}
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void draw_change_one_color_index(int x, int y, bopti_image_t *image, int index, uint16_t color) {
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if(index >= image->color_count) return;
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uint16_t init_color = image->palette[index];
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image->palette[index] = color;
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dimage(x, y, image);
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image->palette[index] = init_color;
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}
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10
src/event.c
10
src/event.c
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@ -7,6 +7,7 @@
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#include "capacite.h"
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#include "inventory.h"
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#include "item.h"
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#include "type.h"
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bool handle_event(struct Game *game, char const *event)
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{
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@ -45,6 +46,15 @@ bool handle_event(struct Game *game, char const *event)
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add_pp(game->player, atoi(event));
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return true;
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}
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else if(!strncmp(event, "type:", 5)) {
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event += 5;
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int len=strlen(event);
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char name[20];
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strncpy(name,event,len);
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name[len] = '\0';
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change_type(game->player, getTypeFromName(name));
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return true;
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}
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else if(!strncmp(event, "move:", 5)) {
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event += 5;
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add_move(game->player, get_move_id(atoi(event)));
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@ -10,6 +10,7 @@
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#include "talkable.h"
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#include "event.h"
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#include "item.h"
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#include "draw_util.h"
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#include "game.h"
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int get_first_free_space(struct Inventory *inventory) {
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@ -25,14 +26,14 @@ bool add_item_to_inventory(struct Game *game, struct Inventory *inventory, struc
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int index = get_first_free_space(inventory);
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if(index < NB_PLAYER_ITEMS) {
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format_text(50, DHEIGHT-47, C_BLACK, "Vous ajoutez %s à votre inventaire !", item->name);
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draw_text(50, DHEIGHT-47, C_BLACK, "Vous ajoutez %s à votre inventaire !", item->name);
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dupdate();
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wait_for_input(KEY_SHIFT);
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inventory->items[index] = item;
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inventory->nbItems++;
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return true;
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} else {
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format_text(50, DHEIGHT-47, C_BLACK, "Plus de place pour ajouter %s à votre inventaire !", item->name);
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draw_text(50, DHEIGHT-47, C_BLACK, "Plus de place pour ajouter %s à votre inventaire !", item->name);
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dupdate();
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wait_for_input(KEY_SHIFT);
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int pos = open_inventory(game, inventory, "Remplacer", false);
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62
src/player.c
62
src/player.c
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@ -2,6 +2,8 @@
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#include <stdlib.h>
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#include <stdbool.h>
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#include "player.h"
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#include "define.h"
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@ -10,6 +12,7 @@
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#include "capacite.h"
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#include "util.h"
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#include "talkable.h"
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#include "draw_util.h"
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extern struct LevelUpPlayer levelupplayer;
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@ -98,12 +101,12 @@ int get_nb_moves(struct Player *player) {
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void add_move(struct Player *player, struct Move move) {
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int index = get_nb_moves(player);
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if(index != NB_PLAYER_MOVES) {
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format_text(50, DHEIGHT-47, C_BLACK, "Vous apprenez %s !", move.name);
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draw_text(50, DHEIGHT-47, C_BLACK, "Vous apprenez %s !", move.name);
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dupdate();
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wait_for_input(KEY_SHIFT);
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player->moves[index] = copy_move(move);
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} else {
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format_text(50, DHEIGHT-47, C_BLACK, "Vous pouvez apprendre %s !", move.name);
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draw_text(50, DHEIGHT-47, C_BLACK, "Vous pouvez apprendre %s !", move.name);
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dupdate();
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wait_for_input(KEY_SHIFT);
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replace_capacities(player, move);
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@ -194,7 +197,7 @@ void reset_pp(struct Player *player) {
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for(int i = 0; i < index; i++) {
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player->moves[i]->pp = player->moves[i]->init_pp;
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}
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format_text(50, DHEIGHT-47, C_BLACK, "Vous regagnez les PPs de l'ensemble de vos capacités");
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draw_text(50, DHEIGHT-47, C_BLACK, "Vous regagnez les PPs de l'ensemble de vos capacités");
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dupdate();
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wait_for_input(KEY_SHIFT);
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}
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@ -205,7 +208,7 @@ void add_xp(struct Player *player, int xp) {
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//niveau suivant une progession N³
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int calc_level = (int)pow(player->stats.xp, 0.33);
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for(int i = player->stats.level; i < calc_level; i++) {
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format_text(50, DHEIGHT-47, C_BLACK, "Vous passez au niveau %d !", i+1);
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draw_text(50, DHEIGHT-47, C_BLACK, "Vous passez au niveau %d !", i+1);
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dupdate();
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wait_for_input(KEY_SHIFT);
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}
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@ -218,7 +221,56 @@ void add_pp(struct Player *player, int amount) {
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int selection = select_capacity(player, "Choisir une capacité", false);
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player->moves[selection]->pp += amount;
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if(player->moves[selection]->pp > player->moves[selection]->init_pp) player->moves[selection]->pp = player->moves[selection]->init_pp;
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format_text(50, DHEIGHT-47, C_BLACK, "Vous regagnez %d PPs sur %s", amount, player->moves[selection]->name);
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draw_text(50, DHEIGHT-47, C_BLACK, "Vous regagnez %d PPs sur %s", amount, player->moves[selection]->name);
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dupdate();
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wait_for_input(KEY_SHIFT);
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}
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int yes_no_question(char const *format, ...) {
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char text_arg[512];
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va_list args;
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va_start(args, format);
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vsnprintf(text_arg, 512, format, args);
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va_end(args);
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int selection = 0;
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int buffer = keydown(KEY_SHIFT);
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while(1) {
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clearevents();
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dclear(C_WHITE);
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selection += keydown(KEY_RIGHT) - keydown(KEY_LEFT);
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if(selection > 1) selection = 1;
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if(selection < 0) selection = 0;
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format_text_opt(95,10, 200, 13, C_BLACK, text_arg);
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dtext(95,150,C_BLACK, "NON");
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dtext(285,150,C_BLACK, "OUI");
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dtext(95 + (selection * 190), DHEIGHT-47, C_RED, "[X]");
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dupdate();
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||||
|
||||
if(keydown(KEY_SHIFT)) {
|
||||
if(buffer) buffer = 0;
|
||||
else break;
|
||||
}
|
||||
if(keydown(KEY_EXIT)) {
|
||||
selection = 0;
|
||||
break;
|
||||
}
|
||||
while(keydown_any(KEY_LEFT,KEY_RIGHT, KEY_SHIFT,0)) clearevents();
|
||||
}
|
||||
return selection;
|
||||
}
|
||||
|
||||
void change_type(struct Player *player, struct Type type) {
|
||||
if(strcmp(player->stats.type, type.name) != 0) {
|
||||
int selection = yes_no_question("Voulez vous changer votre type %s en %s ?", player->stats.type, type.name);
|
||||
if(selection) player->stats.type = type.name;
|
||||
} else {
|
||||
draw_text(50, DHEIGHT-47, C_BLACK, "Vous êtes déjà du type %s !", type.name);
|
||||
dupdate();
|
||||
wait_for_input(KEY_SHIFT);
|
||||
}
|
||||
}
|
|
@ -11,6 +11,7 @@
|
|||
#include "util.h"
|
||||
#include "event.h"
|
||||
#include "player.h"
|
||||
#include "draw_util.h"
|
||||
|
||||
struct Talkable default_value = {
|
||||
.x = 0,
|
||||
|
@ -19,26 +20,6 @@ struct Talkable default_value = {
|
|||
.text = "default dialog"
|
||||
};
|
||||
|
||||
/* Find the last word boundary between [str] and [limit]. If there is no word
|
||||
boundary (ie. [limit] is in the first word of [str]), returns [limit].
|
||||
This function always return a position *after* [str] so that we always make
|
||||
progress and don't loop. */
|
||||
char *word_boundary_before(char *str, char *limit)
|
||||
{
|
||||
char *s = limit;
|
||||
while(s > str) {
|
||||
if(isspace(*s) || !*s) return s;
|
||||
s--;
|
||||
}
|
||||
return limit;
|
||||
}
|
||||
|
||||
/* Skip spaces at the start of [str] */
|
||||
char *skip_spaces(char *str)
|
||||
{
|
||||
return str + strspn(str, " \t\n");
|
||||
}
|
||||
|
||||
/*draw the dialog of a specified talkable tile*/
|
||||
void draw_dialog(struct Game *game) {
|
||||
const char *delim = ";";
|
||||
|
@ -55,7 +36,7 @@ void draw_dialog(struct Game *game) {
|
|||
char *event = strchr(curr_line, '~');
|
||||
if(event) handle_event(game, curr_line+1);
|
||||
else {
|
||||
format_text(50, 58, C_BLACK, curr_line);
|
||||
draw_text(50, 58, C_BLACK, curr_line);
|
||||
dprint(50,40, C_BLACK, "%s", talk->name);
|
||||
|
||||
dupdate();
|
||||
|
@ -73,40 +54,4 @@ struct Talkable* get_dialog_xy(struct Map *map, int x, int y) {
|
|||
i++;
|
||||
}
|
||||
return &default_value;
|
||||
}
|
||||
|
||||
void format_text(int x, int y, const int color, char const *format, ...) {
|
||||
int const DIALOG_WIDTH = 295, LINE_HEIGHT = 13;
|
||||
extern bopti_image_t img_dialogue;
|
||||
dimage(x-7,y-26,&img_dialogue);
|
||||
|
||||
char text_arg[512];
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
vsnprintf(text_arg, 512, format, args);
|
||||
va_end(args);
|
||||
|
||||
format_text_opt(x, y, DIALOG_WIDTH, LINE_HEIGHT, color, text_arg);
|
||||
}
|
||||
|
||||
void format_text_opt(int x, int y, int width, int height, const int color, char const *format, ...) {
|
||||
int const DIALOG_WIDTH = width, LINE_HEIGHT = height;
|
||||
|
||||
char text_arg[512];
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
vsnprintf(text_arg, 512, format, args);
|
||||
va_end(args);
|
||||
|
||||
char *text = (char *)malloc(strlen(text_arg)+1);
|
||||
strcpy(text, text_arg);
|
||||
|
||||
while(*text) {
|
||||
char *end = (char *)drsize(text, NULL, DIALOG_WIDTH, NULL);
|
||||
char *last_word = word_boundary_before(text, end);
|
||||
dtext_opt(x, y, color, C_NONE, DTEXT_LEFT, DTEXT_TOP,
|
||||
text, last_word - text);
|
||||
text = skip_spaces(last_word);
|
||||
y += LINE_HEIGHT;
|
||||
}
|
||||
}
|
27
src/type.c
27
src/type.c
|
@ -11,6 +11,7 @@ extern struct Types table_type;
|
|||
struct Type default_type = {
|
||||
.name = "-",
|
||||
.id = 0,
|
||||
.color = 0xE6D6,
|
||||
.buff = {},
|
||||
.less = {},
|
||||
.null = {}
|
||||
|
@ -47,23 +48,19 @@ float getTypeEffect(struct Type atk, struct Type def) {
|
|||
}
|
||||
|
||||
void drawTypeEffects(struct Type type) {
|
||||
while(1) {
|
||||
dclear(C_WHITE);
|
||||
dprint(120,10,C_RED, "Table de %s", type.name);
|
||||
dtext(55,40,C_BLUE, "Super efficace");
|
||||
dtext(160,40,C_BLUE, "Peu efficace");
|
||||
dtext(260,40,C_BLUE, "Non efficace");
|
||||
dclear(C_WHITE);
|
||||
dprint(120,10,C_RED, "Table de %s", type.name);
|
||||
dtext(55,40,C_BLUE, "Super efficace");
|
||||
dtext(160,40,C_BLUE, "Peu efficace");
|
||||
dtext(260,40,C_BLUE, "Non efficace");
|
||||
|
||||
for(int i = 0; i <= 3; i++) {
|
||||
for(int j = 0; j <= NB_TYPES; j++) {
|
||||
if(i==0) dprint(70+100*i, 60+20*j, C_BLACK, "%s", getTypeFromId(type.buff[j]).name);
|
||||
if(i==1) dprint(70+100*i, 60+20*j, C_BLACK, "%s", getTypeFromId(type.less[j]).name);
|
||||
if(i==2) dprint(70+100*i, 60+20*j, C_BLACK, "%s", getTypeFromId(type.null[j]).name);
|
||||
}
|
||||
for(int i = 0; i <= 3; i++) {
|
||||
for(int j = 0; j <= NB_TYPES; j++) {
|
||||
if(i==0) dprint(70+100*i, 60+20*j, C_BLACK, "%s", getTypeFromId(type.buff[j]).name);
|
||||
if(i==1) dprint(70+100*i, 60+20*j, C_BLACK, "%s", getTypeFromId(type.less[j]).name);
|
||||
if(i==2) dprint(70+100*i, 60+20*j, C_BLACK, "%s", getTypeFromId(type.null[j]).name);
|
||||
}
|
||||
dupdate();
|
||||
pollevent();
|
||||
if(keydown(KEY_OPTN)) break;
|
||||
}
|
||||
dupdate();
|
||||
wait_for_input(KEY_SHIFT);
|
||||
}
|
51
src/util.c
51
src/util.c
|
@ -1,5 +1,10 @@
|
|||
#include <gint/keyboard.h>
|
||||
#include <gint/std/stdlib.h>
|
||||
#include <gint/display.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <gint/cpu.h>
|
||||
#include <ctype.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#include "util.h"
|
||||
|
||||
|
@ -19,4 +24,46 @@ void wait_for_input(int input) {
|
|||
/**
|
||||
* Random [low;high[
|
||||
*/
|
||||
int rand_range(int low, int high) { return (rand() % (high - low)) + low; }
|
||||
int rand_range(int low, int high) { return (rand() % (high - low)) + low; }
|
||||
|
||||
/* Find the last word boundary between [str] and [limit]. If there is no word
|
||||
boundary (ie. [limit] is in the first word of [str]), returns [limit].
|
||||
This function always return a position *after* [str] so that we always make
|
||||
progress and don't loop. */
|
||||
char *word_boundary_before(char *str, char *limit)
|
||||
{
|
||||
char *s = limit;
|
||||
while(s > str) {
|
||||
if(isspace(*s) || !*s) return s;
|
||||
s--;
|
||||
}
|
||||
return limit;
|
||||
}
|
||||
|
||||
/* Skip spaces at the start of [str] */
|
||||
char *skip_spaces(char *str)
|
||||
{
|
||||
return str + strspn(str, " \t\n");
|
||||
}
|
||||
|
||||
void format_text_opt(int x, int y, int width, int height, const int color, char const *format, ...) {
|
||||
int const DIALOG_WIDTH = width, LINE_HEIGHT = height;
|
||||
|
||||
char text_arg[512];
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
vsnprintf(text_arg, 512, format, args);
|
||||
va_end(args);
|
||||
|
||||
char *text = (char *)malloc(strlen(text_arg)+1);
|
||||
strcpy(text, text_arg);
|
||||
|
||||
while(*text) {
|
||||
char *end = (char *)drsize(text, NULL, DIALOG_WIDTH, NULL);
|
||||
char *last_word = word_boundary_before(text, end);
|
||||
dtext_opt(x, y, color, C_NONE, DTEXT_LEFT, DTEXT_TOP,
|
||||
text, last_word - text);
|
||||
text = skip_spaces(last_word);
|
||||
y += LINE_HEIGHT;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue