mirror of https://github.com/bgiraudr/Adoranda.git
Draw capacities
This commit is contained in:
parent
56b3b9dad4
commit
a36803f8d6
|
@ -1,3 +1,3 @@
|
|||
capacites.txt:
|
||||
custom-type: capacites
|
||||
name: capacites
|
||||
custom-type: capacities
|
||||
name: capacities
|
||||
|
|
|
@ -5,7 +5,7 @@ def convert(input, output, params, target):
|
|||
if params["custom-type"] == "map":
|
||||
convert_map(input, output, params, target)
|
||||
return 0
|
||||
elif params["custom-type"] == "capacites":
|
||||
elif params["custom-type"] == "capacities":
|
||||
convert_capa(input, output, params, target)
|
||||
return 0
|
||||
else:
|
||||
|
|
|
@ -6,10 +6,12 @@ struct Move {
|
|||
int atk;
|
||||
};
|
||||
|
||||
struct Capacites {
|
||||
int nbCapacites;
|
||||
struct Capacities {
|
||||
int nbCapacities;
|
||||
struct Move *moves[];
|
||||
};
|
||||
|
||||
struct Move default_move();
|
||||
struct Move get_move_id(int id);
|
||||
struct Move get_move_id(int id);
|
||||
void draw_move(int x, int y, int x2, int y2, struct Move move);
|
||||
void draw_classic_move(int x, int y, struct Move move);
|
|
@ -32,4 +32,5 @@ struct Player {
|
|||
/*return the info tile value the player is facing to*/
|
||||
int player_facing(struct Game const *game);
|
||||
struct Player init_player(void);
|
||||
void add_move(struct Player *player, struct Move move);
|
||||
void add_move(struct Player *player, struct Move move);
|
||||
void draw_player_moves(struct Player *player);
|
|
@ -9,10 +9,5 @@
|
|||
|
||||
void create_battle(struct Player *player) {
|
||||
player->stats.level++;
|
||||
drect(DWIDTH-110,0,DWIDTH,DHEIGHT,C_WHITE);
|
||||
dprint(300,20,C_BLACK,"%s",player->moves[0].name);
|
||||
dprint(300,40,C_BLACK,"%s",player->moves[1].name);
|
||||
dupdate();
|
||||
wait_for_input(KEY_SHIFT);
|
||||
add_move(player, get_move_id(1));
|
||||
}
|
|
@ -1,20 +1,29 @@
|
|||
#include "capacite.h"
|
||||
|
||||
#include <gint/display.h>
|
||||
#include <gint/keyboard.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "engine.h"
|
||||
#include "battle.h"
|
||||
#include "util.h"
|
||||
#include "capacite.h"
|
||||
#include "player.h"
|
||||
|
||||
extern struct Capacites capacites;
|
||||
extern struct Capacities capacities;
|
||||
|
||||
struct Move default_move() {
|
||||
return *capacites.moves[0];
|
||||
return *capacities.moves[0];
|
||||
}
|
||||
|
||||
struct Move get_move_id(int id) {
|
||||
return *capacites.moves[id];
|
||||
return *capacities.moves[id];
|
||||
}
|
||||
|
||||
void draw_move(int x, int y, int x2, int y2, struct Move move) {
|
||||
const int font_size = 8;
|
||||
drect(x, y, x2, y2, C_WHITE);
|
||||
dprint(x+5, y+5, C_BLACK, "PP : %d", move.pp);
|
||||
dprint(x+5, y2-15, C_BLACK, "ATK : %d", move.atk);
|
||||
dprint((int)((x+x2)/2)-(int)(strlen(move.name)/2*font_size),
|
||||
(int)((y+y2)/2)-font_size/2,
|
||||
C_BLACK, "%s", move.name);
|
||||
}
|
||||
|
||||
void draw_classic_move(int x, int y, struct Move move) {
|
||||
draw_move(x, y, x+200, y+60, move);
|
||||
}
|
|
@ -12,6 +12,7 @@
|
|||
#include "vec2.h"
|
||||
#include "battle.h"
|
||||
#include "capacite.h"
|
||||
#include "util.h"
|
||||
|
||||
/*draw the current state of the game*/
|
||||
void engine_draw(struct Game const *game) {
|
||||
|
@ -129,6 +130,9 @@ void engine_action(struct Game const *game, int action) {
|
|||
}
|
||||
if(action == ACTION_OPTN) {
|
||||
draw_stats(game->player->stats);
|
||||
draw_player_moves(game->player);
|
||||
dupdate();
|
||||
wait_for_input(KEY_OPTN);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
10
src/player.c
10
src/player.c
|
@ -57,4 +57,12 @@ void add_move(struct Player *player, struct Move move) {
|
|||
} else {
|
||||
//TODO remplacer une capacité
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void draw_player_moves(struct Player *player) {
|
||||
draw_classic_move(0,0,player->moves[0]);
|
||||
if(player->moves[1].name != NULL) {
|
||||
draw_classic_move(0,80,player->moves[1]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -11,6 +11,4 @@ void draw_stats(struct Stats stats) {
|
|||
dprint(300,60,C_BLACK,"XP : %d",stats.xp);
|
||||
dprint(300,80,C_BLACK,"ATK : %d",stats.atk);
|
||||
dprint(300,100,C_BLACK,"DEF : %d",stats.def);
|
||||
dupdate();
|
||||
wait_for_input(KEY_OPTN);
|
||||
}
|
|
@ -5,7 +5,7 @@
|
|||
|
||||
/*wait for a specified input key*/
|
||||
void wait_for_input(int input) {
|
||||
int buffer = 1;
|
||||
int buffer = keydown(input);
|
||||
while(1) {
|
||||
clearevents();
|
||||
if(keydown(input)) {
|
||||
|
|
Loading…
Reference in New Issue