#include "item.h" #include "player.h" #include "util.h" #include #include #include #include #include "event.h" extern struct Items items; struct Item *get_item_id(int id) { for(int i = 0; i < items.nbItems; i++) { if(items.items[i]->id == id) return items.items[i]; } return items.items[0]; } void remove_item_pos(struct Inventory *inventory, int pos) { inventory->items[pos] = NULL; inventory->nbItems--; } bool select_item(struct Game *game, int pos) { const char *delim = ";"; char *str = strdup(game->player->inventory.items[pos]->action); char *curr_line = strtok(str, delim); bool ret = false; while(curr_line != NULL) { if(handle_event(game, curr_line)) ret = true; curr_line = strtok(NULL, delim); } return ret; } struct Item *get_item_from_name(const char *name) { for(int i = 0; i < items.nbItems; i++) { if(!strcmp(items.items[i]->name, name)) return items.items[i]; } return items.items[0]; } int compare(struct Item *item1, struct Item *item2) { return strcmp(item1->name, item2->name); }