#pragma once struct Character { /*the position of the character*/ int x, y; /*the name*/ char *name; /*the text to say*/ char *dialog; }; /*draw the dialog of a specified character*/ void draw_dialog(struct Character *character); /*find the character using the player's position*/ struct Character* get_character_xy(struct Character *characters[], int x, int y); /*get the characters for a specified map*/ struct Character** get_map_characters(int id);