#include #include #include "monster.h" #include "stats.h" #include "capacite.h" #include "player.h" struct Monster *generate_monster(struct Game *game) { extern struct Monster monster_test; struct Monster *monster = copyMonster(&monster_test); // TODO formule pour niveau du monstre adverse monster->stats->level = game->player->stats.level; set_stats_level(monster->stats); monster->stats->pv = monster->stats->max_pv; return monster; } struct Move monster_select(struct Player *player, struct Monster *monster) { struct Move stoMove = get_move_id(monster->moves[0]); int stoDamage = 0; for(int i = 0; i < monster->nbMoves; i++) { struct Move move = get_move_id(monster->moves[i]); int damage = calc_damage(monster->stats, &player->stats, move); if(damage >= player->stats.pv) { return move; } if(damage > stoDamage) { stoMove = move; stoDamage = damage; } } return stoMove; } struct Monster *copyMonster(struct Monster *source) { struct Monster *dest = malloc(sizeof(struct Monster)); dest->name = source->name; dest->nbMoves = source->nbMoves; dest->sprite = source->sprite; dest->moves = malloc(dest->nbMoves * sizeof *source->moves); memcpy(dest->moves, source->moves, dest->nbMoves * sizeof *source->moves); dest->stats = malloc(sizeof *source->stats); memcpy(dest->stats, source->stats, sizeof *source->stats); return dest; } void free_monster(struct Monster *monster) { free(monster->moves); free(monster->stats); free(monster); }