#include "map.h" #include "engine.h" #include "player.h" #include "camera.h" #include "define.h" /*check if a tile is walkable*/ int map_walkable(struct Map const *map, int x, int y) { int tile = map->info_map[x + map->w * y]; if(x < 0 || x > map->w-1 || y < 0 || y > map->h-1) return 0; return (tile != TILE_SOLID && tile != TILE_TALKABLE); } /*get the tile under the player*/ int map_get_player_tile(struct Game const *game) { return game->map->info_map[game->player->pos.x + game->map->w * game->player->pos.y]; } void generate_interior_map(struct Game *game) { extern struct Map in_1; game->map = &in_1; set_player_xy(game->player, 3,3); game->camera.pos.x = in_1.w/2 * TILE_SIZE + game->player->x_mid; game->camera.pos.y = in_1.h/2 * TILE_SIZE + game->player->y_mid; }