#include #include #include "engine.h" #include "battle.h" #include "util.h" #include "capacite.h" #include "player.h" void create_battle(struct Player *player) { player->stats.level++; drect(DWIDTH-110,0,DWIDTH,DHEIGHT,C_WHITE); dprint(300,20,C_BLACK,"%s",player->moves[0].name); dprint(300,40,C_BLACK,"%s",player->moves[1].name); dupdate(); wait_for_input(KEY_SHIFT); add_move(player, get_move_id(1)); }