import fxconv import json import pathlib def convert(input, output, params, target): if params["custom-type"] == "map": convert_map(input, output, params, target) return 0 elif params["custom-type"] == "capacities": convert_capa(input, output, params, target) return 0 elif params["custom-type"] == "monster": convert_monster(input, output, params, target) return 0 elif params["custom-type"] == "player_moves": convert_player_moves(input, output, params, target) return 0 else: return 1 def convert_map(input, output, params, target): TILE_BRIDGE = -1 #only for bridge detection to avoid solid behind TILE_AIR = 0 TILE_SOLID = 1 TILE_DOOR_IN = 2 TILE_DOOR_OUT = 3 TILE_TALKABLE = 4 TILE_TELEPORTER = 5 TILE_GRASS = 6 TILE_ICE = 7 DIALOG_LAYOUT = "dialog" TELEPORTER_LAYOUT = "teleporter" ZONE_LAYOUT = "zone" data = json.load(open(input, "r")) #find the tileset in use. it's a relative path (like ../tileset.tsx) nameTileset = data["tilesets"][0]["source"].replace(".tsx","") #the name of the tileset without the .something nameTilesetFree = nameTileset.split("/")[-1] #count the number of "back" (cd ..) to locate the tileset on the computer nbRetour = nameTileset.count("..")+1 #create the tileset absolute path tilesetPath = "/".join(input.split("/")[:-nbRetour]) + "/" + nameTileset.split("/")[-1] + ".json" tileset = open(tilesetPath, "r") data_tileset = json.load(tileset) tileset_size = data_tileset.get("columns") tileset.close() tile_value = {} tile_type = { "air":TILE_AIR, "solid":TILE_SOLID, "door_in":TILE_DOOR_IN, "door_out":TILE_DOOR_OUT, "talkable":TILE_TALKABLE, "bridge":TILE_BRIDGE, "teleporter":TILE_TELEPORTER, "grass":TILE_GRASS, "ice":TILE_ICE } #create a dictionnary {tile id:type} for i in data_tileset["tiles"]: id = i["id"]+1 type = i["type"] value = tile_type.get(type) if type in tile_type else TILE_AIR tile_value[id] = value #Extract from the json the width, height w, h = data["width"], data["height"] #nbTileLayer is the number of "true" layers (without ObjectsLayer) nbTilelayer = ["data" in i for i in data["layers"]].count(True) objectLayers = data["layers"][nbTilelayer:len(data["layers"])] nbDialog = 0 nbTelep = 0 nbZone = 0 structMap = fxconv.Structure() dialogs = fxconv.Structure() teleporter = fxconv.Structure() zone = fxconv.Structure() for layer in objectLayers: if layer.get("name") == DIALOG_LAYOUT: nbDialog = len(layer["objects"]) dialogs = parseDialog(layer) elif layer.get("name") == TELEPORTER_LAYOUT: nbTelep = len(layer["objects"]) teleporter = parseTeleporter(layer) elif layer.get("name") == ZONE_LAYOUT: nbZone = len(layer["objects"]) zone = parseZone(layer) else: print("UNKNOWN LAYER FOUND : " + layer.get("name")) structMap += fxconv.u32(w) + fxconv.u32(h) + fxconv.u32(nbTilelayer) + fxconv.u32(nbDialog) + fxconv.u32(nbTelep) + fxconv.u32(nbZone) structMap += fxconv.ref(f"img_{nameTilesetFree}") structMap += fxconv.u32(tileset_size) structMap += fxconv.ptr(dialogs) structMap += fxconv.ptr(teleporter) structMap += fxconv.ptr(zone) #generation of the collision map (take the maximum of the layer except for bridges) #bridges are always walkable info_map = bytes() maxValue = 0 bridge = False for x in range(w*h): for i in range(nbTilelayer): value = tile_value.get(data["layers"][i]["data"][x]) if value == TILE_SOLID: maxValue = TILE_SOLID break if value == None: value = TILE_AIR if value > maxValue: maxValue = value if value == TILE_BRIDGE: maxValue = TILE_AIR bridge = True if bridge: if value != TILE_AIR: maxValue = value info_map += fxconv.u16(maxValue) maxValue = 0 bridge = False structMap += fxconv.ptr(info_map) #generate the array of tiles from the layer for i in range(nbTilelayer): layer_data = bytes() layer = data["layers"][i] for tile in layer["data"]: layer_data += fxconv.u16(tile) structMap += fxconv.ptr(layer_data) #generate ! fxconv.elf(structMap, output, "_" + params["name"], **target) def parseDialog(layer): dialogs = fxconv.Structure() for i in layer["objects"]: dialogs += fxconv.u32(int(i["x"]/i["width"])) #Tiled seem to start at the bottom y of the object dialogs += fxconv.u32(int(i["y"]/i["width"])-1) try: for j in i["properties"]: if(j["value"] == ""): j["value"] = " " dialogs += fxconv.string(j["value"]) except KeyError: dialogs += fxconv.string("default name") dialogs += fxconv.string("default text") return dialogs def parseTeleporter(layer): teleporter = fxconv.Structure() for i in layer["objects"]: teleporter += fxconv.u32(int(i["x"]/i["width"])) #Tiled seem to start at the bottom y of the object teleporter += fxconv.u32(int(i["y"]/i["width"])-1) try: if len(i["properties"]) < 2: raise Exception("parseTeleporter() : Un téléporteur est mal configuré") if len(i["properties"]) == 2: print("parseTeleporter() : passage automatique idMap = -1 sur téléporteur x = " + str(i["properties"][0]["value"]) + ", y = " + str(i["properties"][1]["value"])) teleporter += fxconv.u32(-1); for j in i["properties"]: teleporter += fxconv.u32(j["value"]) except KeyError : raise Exception("parseTeleporter() : Un téléporteur est mal configuré") return teleporter def parseZone(layer): zone = fxconv.Structure() for i in layer["objects"]: origin = (int(i['x']/16), int(i['y']/16)) to = (int(origin[0]+i['width']/16)-1, int(origin[1]+i['height']/16)-1) zone += fxconv.u32(origin[0]) zone += fxconv.u32(origin[1]) zone += fxconv.u32(to[0]) zone += fxconv.u32(to[1]) monsters = bytes() try: zone += fxconv.u32(i["properties"][0]["value"]) monster_list_raw = i["properties"][1]["value"].split(";") monster_list = [] #x-y notation generate an array for i in monster_list_raw: if "-" in i: a = i.split("-") monster_list.extend(list(range(int(a[0]),int(a[1])+1))) else: monster_list.append(int(i)) zone += fxconv.u32(len(monster_list)) for j in monster_list: monsters += fxconv.u16(int(j)) except IndexError: raise Exception(f"parseZone() : La zone {origin};{to} n'a pas de monstres associés") except KeyError: print(f"parseZone() : Zone {origin};{to} sans niveau de référence, passage automatique à -1") zone += fxconv.u32(-1) zone += fxconv.ptr(monsters) return zone def convert_capa(input, output, params, target): liste_file = list(pathlib.Path(input).parent.glob('*.json')) capacities = fxconv.Structure() capacities += fxconv.u32(len(liste_file)) for f in liste_file: file = open(f,"r") data = json.load(file) move = fxconv.Structure() try: move += fxconv.string(data["name"]) move += fxconv.u32(data["id"]) move += fxconv.u32(1 if data["categorie"]=="PHYSICAL" else 0) move += fxconv.u32(data["pp"]) move += fxconv.u32(data["pp"]) categorie = data["categorie"] if categorie=="PHYSICAL": move += fxconv.u32(data["atk"]) move += fxconv.u32(data["precision"]) move += fxconv.u32(0) + fxconv.u32(0) + fxconv.u32(0) elif categorie=="STATUT": move += fxconv.u32(0) + fxconv.u32(100) move += fxconv.u32(data["boost_atk"]) move += fxconv.u32(data["boost_def"]) move += fxconv.u32(data["boost_hp"]) except KeyError: raise Exception(f"convert_capa() : La capacité {data['name']} est mal configurée") capacities += fxconv.ptr(move) fxconv.elf(capacities, output, "_" + params["name"], **target) def convert_monster(input, output, params, target): liste_file = list(pathlib.Path(input).parent.glob('*.json')) monsters = fxconv.Structure() monsters += fxconv.u32(len(liste_file)) for f in liste_file: file = open(f,"r") data = json.load(file) stats = fxconv.Structure() if len(data["stats"]) != 4: raise Exception(f"convert_monster : Les statistiques de {data['name']} sont mauvaises") stats+=fxconv.u32(data["stats"]["atk"]) stats+=fxconv.u32(data["stats"]["def"]) stats+=fxconv.u32(data["stats"]["pv"]) stats+=fxconv.u32(1) stats+=fxconv.u32(data["stats"]["xp"]) stats+=fxconv.u32(data["stats"]["pv"]) moves = bytes() for i in data["moves"]: moves+=fxconv.u16(i) monster = fxconv.Structure() monster += fxconv.string(data["name"]) monster += fxconv.ptr(f"img_{data['sprite']}") monster += fxconv.u32(data["id"]) monster += fxconv.u32(len(data["moves"])) monster += fxconv.ptr(stats) monster += fxconv.ptr(moves) monsters += fxconv.ptr(monster) fxconv.elf(monsters, output, "_" + params["name"], **target) def convert_player_moves(input, output, params, target): levelupplayer = fxconv.Structure() data = open(input, 'r').readlines() levelupplayer += fxconv.u32(len(data)) for i in data: levelup = fxconv.Structure() levelup += fxconv.u32(int(i.split(":")[0])) levelup += fxconv.u32(int(i.split(":")[1])) levelupplayer += fxconv.ptr(levelup) fxconv.elf(levelupplayer, output, "_" + params["name"], **target)