#include #include #include "engine.h" #include "battle.h" #include "util.h" #include "capacite.h" #include "player.h" #include "monster.h" #include #include void create_battle(struct Game *game) { game->player->stats.pv = game->player->stats.max_pv; struct Monster *monster = generate_monster(game); int status = battle(game->player, monster); if(status == WIN) { //gain d'xp int xp = ceil((monster->stats->xp*monster->stats->level*1.5)/7); extern bopti_image_t img_dialogue; dimage(42,DHEIGHT-75,&img_dialogue); dprint(50,DHEIGHT-75/2-10, C_BLACK, "Vous remportez %d points d'experience", xp); dupdate(); wait_for_input(KEY_SHIFT); game->player->stats.xp += xp; //niveau suivant une progession N³ int calc_level = (int)pow(game->player->stats.xp, 0.33); for(int i = game->player->stats.level; i < calc_level; i++) { dclear(C_RGB(25,25,25)); draw_battle(game->player, monster); dimage(42,DHEIGHT-75,&img_dialogue); dprint(50,DHEIGHT-75/2-10,C_BLACK,"Vous passez au niveau %d !", i+1); dupdate(); wait_for_input(KEY_SHIFT); } game->player->stats.level = calc_level; set_stats_level_from(&game->player->base_stats, &game->player->stats); } else if(status == LOSE) { game->player->stats.pv = 0; } free_monster(monster); } int battle(struct Player *player, struct Monster *monster) { int tour = 0; int selection = 0; while(1) { dclear(C_RGB(25,25,25)); draw_battle(player, monster); dupdate(); selection = select_move(player, monster, selection); draw_executed_move(player->moves[selection], monster, 0); dupdate(); wait_for_input(KEY_SHIFT); execute_move(&player->stats, monster->stats, player->moves[selection], 0); dclear(C_RGB(25,25,25)); draw_battle(player, monster); if(player->stats.pv <= 0) { return LOSE; } if(monster->stats->pv <= 0) { return WIN; } struct Move monster_move = monster_select(player, monster); draw_executed_move(monster_move, monster, 1); dupdate(); wait_for_input(KEY_SHIFT); execute_move(&player->stats, monster->stats, monster_move, 1); if(player->stats.pv <= 0) { return LOSE; } if(monster->stats->pv <= 0) { return WIN; } tour++; } return LOSE; } int select_move(struct Player *player, struct Monster *monster, int prec_selected) { const int nbMove = get_nb_moves(player); int selection = prec_selected; int buffer = keydown(KEY_SHIFT); while(1) { clearevents(); selection += keydown(KEY_RIGHT) - keydown(KEY_LEFT); if(selection > nbMove-1) selection = nbMove-1; if(selection < 0) selection = 0; dclear(C_RGB(25,25,25)); draw_battle(player, monster); draw_ui(player); dtext(58 + (selection * 130), DHEIGHT-15 , C_RED, "[X]"); dupdate(); if(keydown(KEY_SHIFT)) { if(buffer) buffer = 0; else break; } if(keydown(KEY_EXIT)) { player->stats.pv--; break; } while(keydown_any(KEY_RIGHT, KEY_LEFT, KEY_SHIFT, 0)) clearevents(); } return selection; } void draw_battle(struct Player *player, struct Monster *monster) { extern bopti_image_t img_battle; const int WIDTH_HP = 74; if(player->stats.pv < 0) player->stats.pv = 0; if(monster->stats->pv < 0) monster->stats->pv = 0; dimage(0,0,&img_battle); int posHP = (float)player->stats.pv / player->stats.max_pv * WIDTH_HP; drect(290,138,290+WIDTH_HP,142,C_WHITE); drect(290,138,290+posHP,142,C_GREEN); dprint(333,124,C_BLACK,"%d",player->stats.level); dprint(246,124,C_BLACK,"%d/%d", player->stats.pv, player->stats.max_pv); int posHPmonster = (float)monster->stats->pv / monster->stats->max_pv * WIDTH_HP; dprint(2,8,C_BLACK,"%s",monster->name); drect(48,23,48+WIDTH_HP,27,C_WHITE); drect(48,23,48+posHPmonster,27,C_GREEN); dprint(90,9,C_BLACK,"%d",monster->stats->level); dprint(127,11,C_BLACK,"%d/%d", monster->stats->pv, monster->stats->max_pv); dimage(265,10,monster->sprite); } void draw_executed_move(struct Move move, struct Monster *monster, int is_monster) { extern bopti_image_t img_dialogue; dimage(42,DHEIGHT-75,&img_dialogue); if(is_monster) { dprint(50,DHEIGHT-75/2-10, C_BLACK, "%s lance %s !", monster->name, move.name); } else { dprint(50,DHEIGHT-75/2-10, C_BLACK, "Vous lancez %s !", move.name); } }