#include #include #include "engine.h" #include "battle.h" #include "util.h" #include "capacite.h" #include "player.h" void create_battle(struct Player *player) { player->stats.pv = player->stats.max_pv; during_battle(player); } int during_battle(struct Player *player) { const int nbMove = get_nb_moves(player); int tour = 0; int selection = 0; while(1) { int buffer = keydown(KEY_SHIFT); while(1) { clearevents(); selection += keydown(KEY_RIGHT) - keydown(KEY_LEFT); if(selection > nbMove-1) selection = nbMove-1; if(selection < 0) selection = 0; dclear(C_RGB(25,25,25)); draw_ui(player); dtext(58 + (selection * 130), DHEIGHT-15 , C_RED, "[X]"); dupdate(); if(keydown(KEY_SHIFT)) { if(buffer) buffer = 0; else break; } if(keydown(KEY_EXIT)) { player->stats.pv--; break; } while(keydown_any(KEY_RIGHT, KEY_LEFT, KEY_SHIFT, 0)) clearevents(); } execute_move(&player->stats, player->moves[selection]); if(player->stats.pv <= 0) { return LOSE; } tour++; } return LOSE; }