#include #include #include #include "monster.h" #include "stats.h" #include "capacite.h" #include "player.h" #include "map.h" #include "util.h" struct Monster *generate_monster(struct Game *game) { extern struct Monster monster_test; struct Monster *monster = copyMonster(&monster_test); srand(rtc_ticks()); int level_zone = get_level_zone(game->player, game->map); //En cas d'erreur / aucune zone trouvée if(level_zone == -1) { level_zone = game->player->stats.level; } int signe = rand_range(0,2); signe = signe ? -1 : 1; int variation = signe*rand_range(0,6); int level = level_zone + variation; if(level > 100) level = 100; if(level < 1) level = 1; monster->stats->level = level; set_stats_level(monster->stats); monster->stats->pv = monster->stats->max_pv; return monster; } struct Move *monster_select(struct Player *player, struct Monster *monster) { struct Move *stoMove = get_move_id_pointer(monster->moves[0]); int stoDamage = 0; for(int i = 0; i < monster->nbMoves; i++) { struct Move *move = get_move_id_pointer(monster->moves[i]); int damage = calc_damage(monster->stats, &player->stats, move); // if(damage >= player->stats.pv) { // stoMove = move; // if(move->precision > 80) return move; // } if(damage > stoDamage) { stoMove = move; stoDamage = damage; } } return stoMove; } struct Monster *copyMonster(struct Monster *source) { struct Monster *dest = malloc(sizeof(struct Monster)); dest->name = source->name; dest->nbMoves = source->nbMoves; dest->sprite = source->sprite; dest->moves = malloc(dest->nbMoves * sizeof *source->moves); memcpy(dest->moves, source->moves, dest->nbMoves * sizeof *source->moves); dest->stats = malloc(sizeof *source->stats); memcpy(dest->stats, source->stats, sizeof *source->stats); return dest; } void free_monster(struct Monster *monster) { free(monster->moves); free(monster->stats); free(monster); }