Adoranda/include
bgiraudr a77544120a Multiple self effects are now displayed correctly 2022-12-08 23:55:25 +01:00
..
animation.h unicode + sprinting 2021-12-23 19:21:27 +01:00
battle.h Multiple self effects are now displayed correctly 2022-12-08 23:55:25 +01:00
camera.h rewrite more code for camera 2021-08-25 01:30:30 +02:00
capacite.h Multiple self effects are now displayed correctly 2022-12-08 23:55:25 +01:00
define.h Add demo map 2022-05-26 18:47:58 +02:00
draw_util.h Types have color + can now change player's type 2022-05-16 23:57:25 +02:00
engine.h Add spe-atk/def 2022-04-16 01:06:24 +02:00
event.h events in dialogs 2022-04-02 01:57:54 +02:00
game.h Types are now working + bugfix event on area 2022-05-11 00:37:56 +02:00
inventory.h bubble sort for inventory 2022-07-05 23:00:55 +02:00
item.h bubble sort for inventory 2022-07-05 23:00:55 +02:00
map.h Only execute event once for area 2022-05-22 16:46:31 +02:00
monster.h New UI in battle, adaptative monster size, faster camera 2022-12-07 18:08:28 +01:00
player.h add some event and small change on map 2022-12-07 00:17:18 +01:00
stats.h Types are now working + bugfix event on area 2022-05-11 00:37:56 +02:00
talkable.h Add demo map 2022-05-26 18:47:58 +02:00
type.h Types have color + can now change player's type 2022-05-16 23:57:25 +02:00
util.h Only execute event once for area 2022-05-22 16:46:31 +02:00
vec2.h init main struct + remove unnecessary include 2021-08-27 02:11:05 +02:00