Adoranda/src/character.c

67 lines
1.7 KiB
C

#include <gint/display.h>
#include <gint/keyboard.h>
#include <string.h>
#include "character.h"
#include "engine.h"
#include "map.h"
#include "util.h"
struct Character character_default = {
.x = 0,
.y = 0,
.name = "default name",
.dialog = "default dialog"
};
/*draw the dialog of a specified character*/
void draw_dialog(struct Character *character) {
const char *delim = ";";
char *str = strdup(character->dialog);
char *curr_line = strtok(str, delim);
while(curr_line != NULL) {
drect(20,10,370,80,C_WHITE);
dprint(25,20, C_BLACK, "%s", character->name);
dprint(25,40, C_BLACK, "%s", curr_line);
dupdate();
curr_line = strtok(NULL, delim);
wait_for_input(KEY_SHIFT);
}
}
/*find the character using the player's position*/
struct Character* get_character_xy(struct Character *characters[], int x, int y) {
int i = 0;
while(strcmp(characters[i]->name,"default name") != 0) {
if(characters[i]->x == x && characters[i]->y == y) return characters[i];
i++;
}
return &character_default;
}
/*get the characters for a specified map*/
struct Character** get_map_characters(int id) {
if(id == 1) {
extern struct Character character_Tituya;
extern struct Character character_Lephenixnoir;
extern struct Character character_Tituya2;
extern struct Character character_KikooDX;
extern struct Character character_Massena;
extern struct Character character_PancarteVille;
static struct Character *characters[] = {
&character_Tituya,
&character_Lephenixnoir,
&character_Massena,
&character_Tituya2,
&character_KikooDX,
&character_PancarteVille,
&character_default,
};
return characters;
}
static struct Character *characters[] = {};
return characters;
}