Adoranda/src/battle.c

151 lines
4.1 KiB
C

#include <gint/display.h>
#include <gint/keyboard.h>
#include "engine.h"
#include "battle.h"
#include "util.h"
#include "capacite.h"
#include "player.h"
#include "monster.h"
#include <stdlib.h>
#include <math.h>
void create_battle(struct Game *game) {
game->player->stats.pv = game->player->stats.max_pv;
struct Monster *monster = generate_monster(game);
int status = battle(game->player, monster);
if(status == WIN) {
//gain d'xp
int xp = ceil((monster->stats->xp*monster->stats->level*1.5)/7);
const int rect_size = 100;
drect(0,DHEIGHT,DWIDTH,DHEIGHT-rect_size,C_WHITE);
dprint(10,DHEIGHT-rect_size/2-8, C_BLACK, "Vous remportez %d points d'experience", xp);
dupdate();
wait_for_input(KEY_SHIFT);
game->player->stats.xp += xp;
//niveau suivant une progession N³
int calc_level = (int)pow(game->player->stats.xp, 0.33);
for(int i = game->player->stats.level; i < calc_level; i++) {
dclear(C_RGB(25,25,25));
draw_battle(game->player, monster);
drect(0,DHEIGHT,DWIDTH,DHEIGHT-rect_size,C_WHITE);
dprint(10,DHEIGHT-rect_size/2-8,C_BLACK,"Vous passez au niveau %d !", i+1);
dupdate();
wait_for_input(KEY_SHIFT);
}
game->player->stats.level = calc_level;
set_stats_level_from(&game->player->base_stats, &game->player->stats);
} else if(status == LOSE) {
game->player->stats.pv = 0;
}
free_monster(monster);
}
int battle(struct Player *player, struct Monster *monster) {
int tour = 0;
int selection = 0;
while(1) {
dclear(C_RGB(25,25,25));
draw_battle(player, monster);
dupdate();
selection = select_move(player, monster, selection);
draw_executed_move(player->moves[selection], monster, 0);
dupdate();
wait_for_input(KEY_SHIFT);
execute_move(&player->stats, monster->stats, player->moves[selection], 0);
dclear(C_RGB(25,25,25));
draw_battle(player, monster);
if(player->stats.pv <= 0) {
return LOSE;
}
if(monster->stats->pv <= 0) {
return WIN;
}
struct Move monster_move = monster_select(player, monster);
draw_executed_move(monster_move, monster, 1);
dupdate();
wait_for_input(KEY_SHIFT);
execute_move(&player->stats, monster->stats, monster_move, 1);
if(player->stats.pv <= 0) {
return LOSE;
}
if(monster->stats->pv <= 0) {
return WIN;
}
tour++;
}
return LOSE;
}
int select_move(struct Player *player, struct Monster *monster, int prec_selected) {
const int nbMove = get_nb_moves(player);
int selection = prec_selected;
int buffer = keydown(KEY_SHIFT);
while(1) {
clearevents();
selection += keydown(KEY_RIGHT) - keydown(KEY_LEFT);
if(selection > nbMove-1) selection = nbMove-1;
if(selection < 0) selection = 0;
dclear(C_RGB(25,25,25));
draw_battle(player, monster);
draw_ui(player);
dtext(58 + (selection * 130), DHEIGHT-15 , C_RED, "[X]");
dupdate();
if(keydown(KEY_SHIFT)) {
if(buffer) buffer = 0;
else break;
}
if(keydown(KEY_EXIT)) {
player->stats.pv--;
break;
}
while(keydown_any(KEY_RIGHT, KEY_LEFT, KEY_SHIFT, 0)) clearevents();
}
return selection;
}
void draw_battle(struct Player *player, struct Monster *monster) {
const int WIDTH_HP = 100;
if(player->stats.pv < 0) player->stats.pv = 0;
if(monster->stats->pv < 0) monster->stats->pv = 0;
int posHP = (float)player->stats.pv / player->stats.max_pv * WIDTH_HP;
drect(10,15,10+WIDTH_HP,25,C_BLACK);
drect(10,15,10+posHP,25,C_GREEN);
dprint(15+WIDTH_HP,15,C_BLACK,"%d/%d", player->stats.pv, player->stats.max_pv);
int posHPmonster = (float)monster->stats->pv / monster->stats->max_pv * WIDTH_HP;
dprint(240,2,C_BLACK,"%s",monster->name);
drect(240,15,240+WIDTH_HP,25,C_BLACK);
drect(240,15,240+posHPmonster,25,C_GREEN);
dprint(245+WIDTH_HP,2,C_BLACK,"%d",monster->stats->level);
dprint(245+WIDTH_HP,15,C_BLACK,"%d/%d", monster->stats->pv, monster->stats->max_pv);
dimage(260,30,monster->sprite);
}
void draw_executed_move(struct Move move, struct Monster *monster, int is_monster) {
const int rect_size = 100;
drect(0,DHEIGHT,DWIDTH,DHEIGHT-rect_size,C_WHITE);
if(is_monster) {
dprint(10,DHEIGHT-rect_size/2-8, C_BLACK, "%s lance %s !", monster->name, move.name);
} else {
dprint(10,DHEIGHT-rect_size/2-8, C_BLACK, "Vous lancez %s !", move.name);
}
}