Adoranda/include/engine.h

19 lines
570 B
C

#pragma once
#define ENGINE_TICK 35
struct game {
struct map *map;
struct player *player;
struct character **characters;
int background;
};
void engine_draw(struct game const *game);
void engine_draw_map_around_player(struct game const *game);
void engine_draw_player(struct player const *player);
int engine_move(struct game *game, int direction);
int map_walkable(struct map const *map, int x, int y);
void engine_tick(struct game *game, int dt);
void engine_set_background(struct game *game, int color);
void engine_action(struct game const *game, int action);