mirror of https://github.com/bgiraudr/Adoranda.git
78 lines
1.9 KiB
C
78 lines
1.9 KiB
C
#include <string.h>
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#include <stdlib.h>
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#include <gint/rtc.h>
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#include "monster.h"
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#include "stats.h"
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#include "capacite.h"
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#include "player.h"
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#include "map.h"
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#include "util.h"
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struct Monster *generate_monster(struct Game *game) {
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extern struct Monster monster_test;
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struct Monster *monster = copyMonster(&monster_test);
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srand(rtc_ticks());
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int level_zone = get_level_zone(game->player, game->map);
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//En cas d'erreur / aucune zone trouvée
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if(level_zone == -1) {
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level_zone = game->player->stats.level;
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}
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int signe = rand_range(0,2);
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signe = signe ? -1 : 1;
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int variation = signe*rand_range(0,6);
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int level = level_zone + variation;
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if(level > 100) level = 100;
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if(level < 1) level = 1;
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monster->stats->level = level;
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set_stats_level(monster->stats);
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monster->stats->pv = monster->stats->max_pv;
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return monster;
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}
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struct Move *monster_select(struct Player *player, struct Monster *monster) {
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struct Move *stoMove = get_move_id_pointer(monster->moves[0]);
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int stoDamage = 0;
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for(int i = 0; i < monster->nbMoves; i++) {
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struct Move *move = get_move_id_pointer(monster->moves[i]);
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int damage = calc_damage(monster->stats, &player->stats, move);
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if(damage >= player->stats.pv) {
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return move;
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}
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if(damage > stoDamage) {
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stoMove = move;
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stoDamage = damage;
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}
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}
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return stoMove;
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}
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struct Monster *copyMonster(struct Monster *source) {
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struct Monster *dest = malloc(sizeof(struct Monster));
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dest->name = source->name;
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dest->nbMoves = source->nbMoves;
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dest->sprite = source->sprite;
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dest->moves = malloc(dest->nbMoves * sizeof *source->moves);
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memcpy(dest->moves, source->moves, dest->nbMoves * sizeof *source->moves);
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dest->stats = malloc(sizeof *source->stats);
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memcpy(dest->stats, source->stats, sizeof *source->stats);
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return dest;
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}
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void free_monster(struct Monster *monster) {
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free(monster->moves);
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free(monster->stats);
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free(monster);
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} |