Adoranda/include
bgiraudr 39648a7353 change the way dialogs work
update converters.py thanks to Lephenixnoir
now dialogs are inside the map directly on Tiled
2021-08-26 01:17:48 +02:00
..
animation.h PascalCase struct names 2021-08-15 03:46:49 +02:00
camera.h rewrite more code for camera 2021-08-25 01:30:30 +02:00
define.h rewrite more code for camera 2021-08-25 01:30:30 +02:00
engine.h speed up camera, camera stays on player even inside a house 2021-08-25 15:46:05 +02:00
game.h change the way dialogs work 2021-08-26 01:17:48 +02:00
map.h change the way dialogs work 2021-08-26 01:17:48 +02:00
player.h rewrite code for camera 2021-08-25 01:01:43 +02:00
talkable.h change the way dialogs work 2021-08-26 01:17:48 +02:00
util.h Characters can have longer dialog separate by ; 2021-08-17 22:19:19 +02:00
vec2.h player moves separatly from camera 2021-08-25 01:50:52 +02:00