mirror of https://github.com/bgiraudr/Adoranda.git
41 lines
968 B
C
41 lines
968 B
C
#include <gint/display.h>
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#include <gint/keyboard.h>
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#include <string.h>
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#include "talkable.h"
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#include "engine.h"
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#include "map.h"
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#include "util.h"
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struct Talkable default_value = {
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.x = 0,
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.y = 0,
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.name = "default name",
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.text = "default dialog"
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};
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/*draw the dialog of a specified talkable tile*/
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void draw_dialog(struct Talkable *talkable) {
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const char *delim = ";";
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char *str = strdup(talkable->text);
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char *curr_line = strtok(str, delim);
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while(curr_line != NULL) {
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drect(20,10,370,80,C_WHITE);
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dprint(25,20, C_BLACK, "%s", talkable->name);
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dprint(25,40, C_BLACK, "%s", curr_line);
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dupdate();
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curr_line = strtok(NULL, delim);
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wait_for_input(KEY_SHIFT);
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}
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}
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/*find the talkable tile using the player's position*/
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struct Talkable* get_dialog_xy(struct Map *map, int x, int y) {
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int i = 0;
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while(i < map->dialog_count) {
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if(map->dialogs[i].x == x && map->dialogs[i].y == y) return &map->dialogs[i];
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i++;
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}
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return &default_value;
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} |