mirror of https://github.com/bgiraudr/Adoranda.git
15 lines
407 B
C
15 lines
407 B
C
#pragma once
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#define ENGINE_TICK 25
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struct game {
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struct map *map;
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struct player *player;
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};
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void engine_draw(struct game const *game);
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void engine_draw_map_around_player(struct game const *game);
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void engine_draw_player(struct player const *player);
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void engine_move(struct game *game, int direction);
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int map_walkable(struct map const *map, int x, int y);
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void engine_tick(struct game *game, int dt); |