mirror of https://github.com/bgiraudr/Adoranda.git
46 lines
726 B
C
46 lines
726 B
C
#include <gint/display.h>
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#include <gint/keyboard.h>
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#include "game.h"
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#include "map.h"
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#include "engine.h"
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#include "player.h"
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extern struct map map_1;
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struct map *maps[] = {
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&map_1,
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};
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void play() {
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struct player player = {
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.x = 2,
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.y = 3,
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.direction = 0
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};
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struct game game = {
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.map = maps[0],
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.player = &player
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};
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while(!keydown(KEY_7)) {
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engine_draw(&game);
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dupdate();
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int dir = get_inputs();
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engine_move(&player, dir);
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}
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}
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int get_inputs(void)
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{
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while(1)
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{
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int key = getkey().key;
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if(key == KEY_DOWN) return DIR_DOWN;
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if(key == KEY_RIGHT) return DIR_RIGHT;
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if(key == KEY_UP) return DIR_UP;
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if(key == KEY_LEFT) return DIR_LEFT;
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}
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} |