Adoranda/include/monster.h

15 lines
265 B
C

#pragma once
#include "define.h"
#include "stats.h"
#include "capacite.h"
#include "game.h"
#include <gint/display.h>
struct Monster {
char *name;
bopti_image_t *sprite;
struct Stats *stats;
short *moves;
};
struct Monster generate_monster(struct Game *game);