Adoranda/include/player.h

19 lines
230 B
C

#pragma once
#include "animation.h"
struct player {
int x, y;
int direction;
int frame;
int show_x, show_y;
int idle;
struct anim_data anim;
};
enum direction {
DIR_DOWN = 0,
DIR_LEFT = 1,
DIR_UP = 2,
DIR_RIGHT = 3
};