Adoranda/src/monster.c

100 lines
2.5 KiB
C

#include <string.h>
#include <stdlib.h>
#include <gint/rtc.h>
#include "monster.h"
#include "stats.h"
#include "capacite.h"
#include "player.h"
#include "map.h"
#include "util.h"
#include <gint/display.h>
#include <gint/keyboard.h>
extern struct Monsters monsters;
struct Monster *get_monster_id(int id) {
for(int i = 0; i < monsters.nbMonsters; i++) {
if(monsters.monster[i]->id == id) return monsters.monster[i];
}
return monsters.monster[0];
}
struct Monster *generate_monster(struct Game *game) {
srand(rtc_ticks());
int level_zone;
//set the monster depends of the current zone
struct Monster *monster;
if(is_in_zone(game->player, game->map)) {
struct Zone zone = get_zone(game->player, game->map);
if(zone.nbMonsters != 0) {
monster = copyMonster(get_monster_id(zone.monsters[rand_range(0,zone.nbMonsters)]));
} else {
monster = copyMonster(get_monster_id(0));
}
level_zone = zone.level != -1 ? zone.level : game->player->stats.level;
} else {
monster = copyMonster(get_monster_id(0));
level_zone = game->player->stats.level;
}
int signe = rand_range(0,2);
signe = signe ? -1 : 1;
int variation = signe*rand_range(0,6);
int level = level_zone + variation;
if(level > 100) level = 100;
if(level < 1) level = 1;
monster->stats->level = level;
set_stats_level(monster->stats);
monster->stats->pv = monster->stats->max_pv;
return monster;
}
struct Move *monster_select(struct Player *player, struct Monster *monster) {
struct Move *stoMove = get_move_id_pointer(monster->moves[0]);
int stoDamage = 0;
for(int i = 0; i < monster->nbMoves; i++) {
struct Move *move = get_move_id_pointer(monster->moves[i]);
int damage = calc_damage(monster->stats, &player->stats, move);
// if(damage >= player->stats.pv) {
// stoMove = move;
// if(move->precision > 80) return move;
// }
if(damage > stoDamage) {
stoMove = move;
stoDamage = damage;
}
}
return stoMove;
}
struct Monster *copyMonster(struct Monster *source) {
struct Monster *dest = malloc(sizeof(struct Monster));
dest->name = source->name;
dest->nbMoves = source->nbMoves;
dest->sprite = source->sprite;
dest->id = source->id;
dest->moves = malloc(dest->nbMoves * sizeof *source->moves);
memcpy(dest->moves, source->moves, dest->nbMoves * sizeof *source->moves);
dest->stats = malloc(sizeof *source->stats);
memcpy(dest->stats, source->stats, sizeof *source->stats);
return dest;
}
void free_monster(struct Monster *monster) {
free(monster->moves);
free(monster->stats);
free(monster);
}