|
#include <gint/display.h>
|
|
#include <gint/keyboard.h>
|
|
|
|
#include "engine.h"
|
|
#include "battle.h"
|
|
#include "util.h"
|
|
#include "capacite.h"
|
|
#include "player.h"
|
|
|
|
void create_battle(struct Player *player) {
|
|
player->stats.level++;
|
|
add_move(player, get_move_id(1));
|
|
} |