Adoranda/include/player.h

21 lines
465 B
C

#pragma once
#include "animation.h"
#include "engine.h"
struct player {
/*current position of the player on the map*/
int x, y;
/*the direction the player facing to*/
int direction;
/*current frame of the animation*/
int frame;
/*where to draw the player on the screen*/
int show_x, show_y;
/*the current animation*/
int idle;
struct anim_data anim;
};
/*return the info tile value the player is facing to*/
int player_facing(struct game const *game);