.. |
animation.c
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unicode + sprinting
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2021-12-23 19:21:27 +01:00 |
battle.c
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Only execute event once for area
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2022-05-22 16:46:31 +02:00 |
camera.c
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now can walk out of house + random
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2021-08-27 22:50:00 +02:00 |
capacite.c
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Only execute event once for area
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2022-05-22 16:46:31 +02:00 |
draw_util.c
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Types have color + can now change player's type
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2022-05-16 23:57:25 +02:00 |
engine.c
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only handle event once for dialog
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2022-05-22 23:58:00 +02:00 |
event.c
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Types have color + can now change player's type
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2022-05-16 23:57:25 +02:00 |
game.c
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Types are now working + bugfix event on area
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2022-05-11 00:37:56 +02:00 |
inventory.c
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Types have color + can now change player's type
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2022-05-16 23:57:25 +02:00 |
item.c
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add some events
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2022-04-23 00:47:27 +02:00 |
main.c
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Types are now working + bugfix event on area
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2022-05-11 00:37:56 +02:00 |
map.c
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Only execute event once for area
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2022-05-22 16:46:31 +02:00 |
monster.c
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Areas can now handle events
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2022-04-23 01:53:08 +02:00 |
player.c
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only handle event once for dialog
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2022-05-22 23:58:00 +02:00 |
stats.c
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Types are now working + bugfix event on area
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2022-05-11 00:37:56 +02:00 |
talkable.c
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only handle event once for dialog
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2022-05-22 23:58:00 +02:00 |
type.c
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Types have color + can now change player's type
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2022-05-16 23:57:25 +02:00 |
util.c
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Only execute event once for area
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2022-05-22 16:46:31 +02:00 |
vec2.c
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init main struct + remove unnecessary include
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2021-08-27 02:11:05 +02:00 |