isometric_game/src/drawiso.h

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typedef uint8_t tile_t;
void draw_map_at(tile_t map[], int taillex, int tailley, int width);
void draw_map_player(tile_t map[], int taillex, int tailley, int taillemap);
2021-02-26 12:09:25 +01:00
void draw_iso(int i, int j, int posx, int posy, bopti_image_t *image);
void draw_from_bottom(int i, int j, int posx, int posy, bopti_image_t *image, int height);