47 lines
2.1 KiB
C
47 lines
2.1 KiB
C
#include <gint/display.h>
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#include <gint/keyboard.h>
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#include "drawiso.h"
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#include "player.h"
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#include "define.h"
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int main(void)
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{
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dclear(C_WHITE);
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int map[450] = { 0, 0, 0, 1, 2, 0, 2, 2, 3, 0, 0, 2, 0, 1, 3, 0, 0, 0, 3, 0, 0, 3, 3, 0, 3, 2, 2, 2, 3, 0, 1, 0, 0, 2, 0, 3, 1, 2, 2, 0, 1, 1, 2, 0, 2, 2, 3, 2, 2, 1, 3, 0, 3, 1, 0, 2, 2, 1, 2, 1, 3, 3, 1, 3, 2, 2, 3, 1, 1, 1, 3, 0, 2, 2, 3, 2, 1, 1, 2, 3, 1, 3, 3, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0, 2, 1, 0, 1, 0, 3, 2, 2, 0, 2, 3, 0, 3, 0, 2, 2, 1, 1, 2, 2, 3, 0, 2, 2, 2, 3, 1, 3, 2, 1, 1, 1, 3, 1, 2, 2, 1, 3, 2, 0, 2, 2, 2, 0, 2, 2, 3, 3, 0, 1, 1, 0, 2, 0, 1, 0, 2, 2, 2, 3, 0, 3, 1, 3, 3, 0, 3, 0, 0, 0, 3, 0, 1, 0, 0, 1, 3, 3, 1, 2, 1, 0, 1, 3, 3, 3, 0, 0, 0, 1, 3, 3, 0, 2, 1, 3, 1, 0, 2, 1, 2, 3, 0, 1, 2, 0, 1, 0, 2, 0, 1, 2, 2, 1, 2, 1, 1, 2, 2, 1, 0, 1, 0, 0, 2, 0, 3, 3, 1, 2, 2, 1, 1, 1, 3, 1, 0, 0, 1, 2, 1, 0, 1, 1, 3, 1, 3, 2, 1, 0, 1, 3, 3, 2, 2, 1, 0, 1, 2, 3, 3, 1, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 1, 3, 1, 1, 2, 2, 2, 2, 1, 1, 1, 2, 3, 3, 3, 3, 2, 1, 1, 1, 1, 3, 3, 1, 0, 1, 0, 0, 1, 1, 3, 2, 2, 2, 0, 0, 1, 1, 0, 3, 3, 3, 2, 3, 1, 2, 1, 1, 0, 1, 1, 0, 0, 2, 0, 0, 2, 1, 1, 2, 0, 0, 3, 2, 0, 2, 3, 3, 2, 0, 3, 2, 3, 2, 0, 0, 3, 0, 2, 0, 1, 0, 3, 3, 3, 0, 1, 3, 3, 0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 0, 0, 1, 0, 3, 1, 1, 3, 2, 0, 0, 2, 1, 0, 1, 0, 3, 0, 1, 1, 3, 3, 0, 1, 2, 2, 3, 0, 1, 1, 1, 0 };
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int x = 5;
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int y = 2;
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int buffer = 0;
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int nbtiles = 400;
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char view_type = 0;
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while(1)
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{
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dclear(C_WHITE);
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//draw_map_at(map,80,30,50);
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draw_map_player(map,x,y,nbtiles,view_type);
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draw_player(3,1);
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dprint(1,1,C_BLACK,"(%d;%d)",x,y);
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dprint(1,30,C_BLACK,"%d",map[x+y*level_width]);
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dupdate();
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pollevent();
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if(keydown(KEY_EXIT))
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{
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break;
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}
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if(keydown(KEY_F1)) view_type = 0;
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if(keydown(KEY_F2)) view_type = 1;
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if(keydown(KEY_RIGHT) && x+1 < level_width && !buffer) x+=1;
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if(keydown(KEY_LEFT) && x > 0 && !buffer) x-=1;
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if(keydown(KEY_UP) && y > 0 && !buffer) y-=1;
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if(keydown(KEY_DOWN) && y+1 < nbtiles/level_width && !buffer) y+=1;
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if(keydown_any(KEY_RIGHT,KEY_LEFT,KEY_UP,KEY_DOWN,KEY_SHIFT)) {
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buffer = 1;
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} else {
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buffer = 0;
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}
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}
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return 0;
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}
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