isometric_game/src/player.c

11 lines
226 B
C

#include <gint/display.h>
#include "drawiso.h"
#include "define.h"
extern bopti_image_t img_player;
void draw_player(int posx, int posy) {
dimage(150+(-posy*tile+posx*tile),60+((posx*tile/2)+(posy*tile/2)),&img_player);
}