Created .editorconfig, use 4 wide tabs everywhere.

This commit is contained in:
KikooDX 2020-09-12 09:54:53 +02:00
parent d95c1b6cb3
commit 8d559b013a
6 changed files with 19 additions and 9 deletions

10
.editorconfig Normal file
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@ -0,0 +1,10 @@
# editorconfig.org
root = true
[*]
indent_style = tab
indent_size = 4
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true

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@ -3,7 +3,7 @@
void init()
{
#ifdef FX9860G
dgray(DGRAY_ON);
dgray(DGRAY_ON);
#endif /* FX9860G */
#ifdef FXCG50
#endif /* FXCG50*/

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@ -7,5 +7,5 @@ void level_step(Level *level)
void level_draw(Level *level, Camera *camera)
{
/* TODO */
/* TODO */
}

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@ -1,4 +1,4 @@
#include <gint/display.h>
w#include <gint/display.h>
#include <gint/keyboard.h>
#include <gint/std/string.h>
@ -17,7 +17,7 @@ int main(void)
Player player = {
.position = (Vec){32, 32}
};
/* create level */
Level level = {
.width = 0,

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@ -9,5 +9,5 @@ void player_step(Player *player)
void player_draw(Player *player, Camera *camera)
{
dpixel(player->position.x, player->position.y, C_BLACK);
dpixel(player->position.x, player->position.y, C_BLACK);
}

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@ -2,12 +2,12 @@
void vec_add(Vec *vector, Vec force)
{
vector->x += force.x;
vector->y += force.y;
vector->x += force.x;
vector->y += force.y;
}
void vec_sub(Vec *vector, Vec force)
{
vector->x -= force.x;
vector->y -= force.y;
vector->x -= force.x;
vector->y -= force.y;
}