forked from kdx/jtmm2-old
Moved player_set_vars to player_step, thanks KBD2.
This commit is contained in:
parent
cfeb0a423a
commit
96d3472404
|
@ -73,7 +73,6 @@ void player_set_vars(Player *player, const Level *level) {
|
|||
}
|
||||
|
||||
void player_move(Player *player, const Level *level) {
|
||||
player_set_vars(player, level);
|
||||
/* TODO: Take into account player's hitbox */
|
||||
const int sgn_spd_x = SGN(player->spd.x);
|
||||
const int sgn_spd_y = SGN(player->spd.y);
|
||||
|
@ -121,6 +120,7 @@ void player_move(Player *player, const Level *level) {
|
|||
}
|
||||
|
||||
void player_step(Player *player, Input *input, const Level *level, uint step) {
|
||||
player_set_vars(player, level);
|
||||
/* Get directionnal input and assign it to move.x/move.y:
|
||||
* i.e., if the player hold left and down move will have
|
||||
* move.x = -1 and move.y = 1. */
|
||||
|
|
Loading…
Reference in New Issue