diff --git a/src/collide.c b/src/collide.c index 7709b26..87d1cac 100644 --- a/src/collide.c +++ b/src/collide.c @@ -18,6 +18,9 @@ uint8_t collide_point(Vec point, const Level *level, uint layer_id) { } } +/* TODO: 'collide{right,left,up,down} are a bad idea, should replace all + * of these for by an unique function i.e. 'player_collide'. + */ bool collide_right(Player *player, Vec position, const Level *level, uint layer_id) { Vec pos; vec_cpy(&pos, position);