forked from kdx/jtmm2-old
Glue on ceiling and walls cancel gravity (it's cool)
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@ -15,5 +15,7 @@ void player_mod_glue(Player *player, uint8_t sides) {
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}
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if (sides & (D_LEFT | D_RIGHT | D_CEIL)) {
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player->spd.y = 0;
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player->vars.gravity = 0;
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}
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}
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