KikooDX
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6b3178566b
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1KBCJ3 flashbacks. Draw multiple layers.
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2020-12-28 00:31:33 +01:00 |
KikooDX
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833a1711c4
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Winter cleaning
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2020-12-21 12:18:55 +01:00 |
KikooDX
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01c8782e8c
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Meh collision system, good enough for now. Can be "playtested"
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2020-09-28 12:53:04 +02:00 |
KikooDX
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52477daac0
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Camera clamping in stage limits and related
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2020-09-23 12:19:40 +02:00 |
KikooDX
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62cdb1ec7f
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[new] Collision system base + miscellaneous code improvements and small bugfixes
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2020-09-22 13:20:16 +02:00 |
KikooDX
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ac19ece235
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Debug level display works, fixed mistakes here and there
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2020-09-21 12:01:54 +02:00 |
KikooDX
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7735835ca8
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[exit on start] Level system, for unknown reason the add-in stop on
startup
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2020-09-21 11:04:53 +02:00 |
KikooDX
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c95d92f6d1
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[new system] Input manager! plus misc cleanup
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2020-09-17 14:14:21 +02:00 |
KikooDX
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316cc26539
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[multiple files] More detailed Player struct, draw player function, draw camera compatible CG50, renamed Level.tiles -> Level.layers, removed layers test code from main, build for CG50 and FX9860 seamlessly
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2020-09-16 11:21:05 +02:00 |
KikooDX
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a14e7effc1
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Pointer toward array of array pointers
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2020-09-15 17:25:12 +02:00 |
KikooDX
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872fccdd3e
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Project organisation
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2020-09-15 12:18:24 +02:00 |
KikooDX
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d95c1b6cb3
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Shaping out the games structure
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2020-09-11 18:07:53 +02:00 |