Commit Graph

8 Commits

Author SHA1 Message Date
KikooDX ac19ece235 Debug level display works, fixed mistakes here and there 2020-09-21 12:01:54 +02:00
KikooDX 134ef0588a Independent UPS, FPS, precision, unit and drawing system. 2020-09-19 14:00:46 +02:00
KikooDX 65ceff3971 Lot of bugfixes and improvements :)
- [input] Completely rewrote most of the code
- [input/camera] Renamed `*_draw` functions used in debug section to
`*_draw_debug`
- [main/input] Now use `_Bool` instead of `int` when appropriate
- [input] Added function `input_is_up`
- [player] Added function `player_draw_debug`
- [vec] Use `int` instead of `float`, new macro `VEC_PRECISION`
- [main/camera/player/vec] Updated vector related code to work with the
new system
2020-09-18 11:12:34 +02:00
KikooDX c95d92f6d1 [new system] Input manager! plus misc cleanup 2020-09-17 14:14:21 +02:00
KikooDX 316cc26539 [multiple files] More detailed Player struct, draw player function, draw camera compatible CG50, renamed Level.tiles -> Level.layers, removed layers test code from main, build for CG50 and FX9860 seamlessly 2020-09-16 11:21:05 +02:00
KikooDX d8e23cd844 Camera lerp now working, first debug visualisation implemented. A lot of other misc stuff. 2020-09-14 14:37:46 +02:00
KikooDX f58a212652 [camera] lerping and miscelanious 2020-09-14 10:33:01 +02:00
KikooDX d95c1b6cb3 Shaping out the games structure 2020-09-11 18:07:53 +02:00