KikooDX
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d3a62512ae
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Simple tile snapping (took me way too long for what it is) and we are back to 256 UPS! See TODO for current breakpoint
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2020-12-22 12:01:23 +01:00 |
KikooDX
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8dc31ce32f
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Functionnal collision and movement code, it's pretty slow though (see TODO in player.c)
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2020-12-22 10:53:01 +01:00 |
KikooDX
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52477daac0
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Camera clamping in stage limits and related
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2020-09-23 12:19:40 +02:00 |
KikooDX
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470ac9b783
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Camera kinda works.
- created separated float and int vector functions for performance
- simple camera related draw, should rework
- new `vec_drect` function in `vec`
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2020-09-21 14:15:58 +02:00 |
KikooDX
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134ef0588a
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Independent UPS, FPS, precision, unit and drawing system.
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2020-09-19 14:00:46 +02:00 |
KikooDX
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5abe1d6828
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[WIP] FPS limit doesn't work, ask for help
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2020-09-19 11:14:51 +02:00 |