#include "player.h" #include "level.h" #include "camera.h" #include "input.h" int play_level(int level_id); /* callback used for UPS control */ int callback(volatile void *arg); void step_event(Player *player, Level *level, Camera *camera, Input *input, uint step); void draw_event(Player *player, Level *level, Camera *camera, Input *input, uint step);